Implemented loader for CustomConfigEnv for humanPlayer
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@ -1,16 +1,17 @@
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from time import sleep, time
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import numpy as np
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import pygame
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import yaml
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from columbus import env
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from columbus.observables import Observable, CnnObservable
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def main():
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Env = chooseEnv()
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env = Env(fps=30)
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env.start_pos = [0.6, 0.3]
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playEnv(env)
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env = chooseEnv()
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while True:
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playEnv(env)
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input('<again?>')
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env.close()
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@ -22,6 +23,33 @@ def getAvaibleEnvs():
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yield getattr(env, s)
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def loadConfigDefinedEnv(EnvClass):
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p = input('[Path to config> ')
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with open(p, 'r') as f:
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docs = list([d for d in yaml.safe_load_all(
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f) if 'name' in d and d['name'] not in ['SLURM']])
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for i, doc in enumerate(docs):
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name = doc['name']
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print('['+str(i)+'] '+name)
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ds = int(input('[0]> ') or '0')
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doc = docs[ds]
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cur = doc
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path = 'params.task.env_args'
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p = path.split('.')
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while True:
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try:
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if len(p) == 0:
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break
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key = p.pop(0)
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print(key)
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cur = cur[key]
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except Exception as e:
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print('Unable to find key "'+key+'"')
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path = input('[Path> ')
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print(cur)
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return EnvClass(fps=30, **cur)
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def chooseEnv():
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envs = list(getAvaibleEnvs())
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for i, Env in enumerate(envs):
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@ -35,7 +63,10 @@ def chooseEnv():
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if i < 0 or i >= len(envs):
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print(
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'[!] That is a number, but not one that makes sense in this context...')
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return envs[i]
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if envs[i] in [env.ColumbusConfigDefined]:
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return loadConfigDefinedEnv(envs[i])
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Env = envs[i]
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return Env(fps=30)
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def playEnv(env):
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