Adding the envs from my thesis
This commit is contained in:
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name: "DEFAULT"
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params:
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task:
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task: columbus
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env_name: ColumbusConfigDefined-v0
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env_args:
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observable:
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- type: State
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coordsAgent: True
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speedAgent: True
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coordsRelativeToAgent: False
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: State
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coordsAgent: False
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speedAgent: False
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coordsRelativeToAgent: True
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: Compass
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- type: RayCast
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num_rays: 6
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chans: [Enemy]
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entities:
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- type: RectBarrier
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damage: 1 #1
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width: 300
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height: 120 # 360 - 5%(720)
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pos: [0, 0]
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- type: RectBarrier
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damage: 1 #1
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width: 300
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height: 1000
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pos: [0, 0.25]
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- type: RectBarrier
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damage: 1 #1
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width: 250
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height: 30
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pos: [0.55, 0.6]
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- type: RectBarrier
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damage: 1 #1
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width: 30
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height: 120
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pos: [0.856, 0.475]
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- type: RectBarrier
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num: 0
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damage: 1 #1
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width: 50
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width_rand: 100
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height: 25
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height_rand: 100
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- type: OnceReward
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reward: 100
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radius: 20
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pos: [0.9, 0.8]
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start_pos: [0.1, 0.21]
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default_collision_elasticity: 0.8
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start_score: 10
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speed_fac: 0.01
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acc_fac: 0.1
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die_on_zero: False #True
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agent_drag: 0.1 # 0.05
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controll_type: ACC # SPEED
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aux_reward_max: 1
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aux_penalty_max: 0.01
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void_damage: 5 #1
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terminate_on_reward: True
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agent_draw_path: True
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clear_path_on_reset: False
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max_steps: 450 # 1800
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---
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@@ -0,0 +1,54 @@
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name: "DEFAULT"
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params:
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task:
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task: columbus
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num_envs: 8
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env_args:
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observable:
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- type: State
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coordsAgent: True
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speedAgent: True
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coordsRelativeToAgent: False
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: State
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coordsAgent: False
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speedAgent: False
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coordsRelativeToAgent: True
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: Compass
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- type: RayCast
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num_rays: 8
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chans: [Enemy]
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entities:
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- type: CircleBarrier
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num: 8
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num_rand: 6
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damage: 20 #20
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radius: 25
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radius_rand: 75
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- type: TeleportingReward
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num: 1
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reward: 100 #100
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radius: 20
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default_collision_elasticity: 0.8
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start_score: 50
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speed_fac: 0.01
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acc_fac: 0.1
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die_on_zero: True
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agent_drag: 0.07 # 0.05
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controll_type: ACC # SPEED
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aux_reward_max: 1
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aux_penalty_max: 0.1
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void_damage: 5 #1
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#master_seed: 3.14
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max_steps: 900 # 30 sec
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---
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@@ -0,0 +1,67 @@
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name: "DEFAULT"
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params:
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task:
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task: columbus
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env_name: ColumbusConfigDefined-v0
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env_args:
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observable:
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- type: State
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coordsAgent: True
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speedAgent: True
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coordsRelativeToAgent: False
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: State
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coordsAgent: False
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speedAgent: False
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coordsRelativeToAgent: True
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: RayCast
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num_rays: 6
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chans: [Enemy]
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entities:
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- type: RectBarrier
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damage: 10 #1
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width: 25
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height: 120 # 360 - 5%(720)
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pos: [0.45, 0]
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- type: RectBarrier
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damage: 10 #1
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width: 25
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height: 1000
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pos: [0.45, 0.25]
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- type: RectBarrier
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damage: 10 #1
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width: 25
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height: 520 # 360 - 5%(720)
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pos: [0.55, 0]
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- type: RectBarrier
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damage: 10 #1
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width: 25
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height: 200
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pos: [0.55, 0.80]
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- type: LoopReward
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num: 1
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reward: 100 #25
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radius: 20
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loop: [[0.125, 0.5, 0.1, 0.5], [0.875, 0.5, 0.1, 0.5]]
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default_collision_elasticity: 0.8
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start_score: 10
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speed_fac: 0.01
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acc_fac: 0.1
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die_on_zero: False #True
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agent_drag: 0.1 # 0.05
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controll_type: ACC # SPEED
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aux_reward_max: 1
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aux_penalty_max: 0.01
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void_damage: 5 #1
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agent_draw_path: True
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---
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@@ -0,0 +1,49 @@
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name: Example
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params:
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task:
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env_args:
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observable:
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- type: State
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coordsAgent: True
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speedAgent: True
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coordsRelativeToAgent: False
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: State
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coordsAgent: False
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speedAgent: False
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coordsRelativeToAgent: True
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: Compass
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- type: RayCast
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num_rays: 8
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chans: [Enemy]
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entities:
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- type: CircleBarrier
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num: 8
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num_rand: 6
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damage: 20
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radius: 25
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radius_rand: 75
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- type: TeleportingReward
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num: 1
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reward: 100
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radius: 20
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default_collision_elasticity: 0.8
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start_score: 50
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speed_fac: 0.01
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acc_fac: 0.1
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die_on_zero: True
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agent_drag: 0.07
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controll_type: ACC
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aux_reward_max: 1
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aux_penalty_max: 0.1
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void_damage: 5
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---
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