Registering StateObservable-based envs
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@ -179,6 +179,7 @@ class ColumbusEnv(gym.Env):
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self.setup()
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self.entities.append(self.agent) # add it last, will be drawn on top
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self._seed(self.env_seed)
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self.observable._entities = None
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return self.observable.get_observation()
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def _draw_entities(self):
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@ -338,9 +339,9 @@ class ColumbusEasierObstacles(ColumbusEnv):
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self.entities.append(enemy)
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class ColumbusRewardEnemyPID(ColumbusEnv):
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class ColumbusJustState(ColumbusEnv):
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def __init__(self, observable=observables.StateObservable(), fps=30, env_seed=None):
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super(ColumbusRewardEnemyPID, self).__init__(
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super(ColumbusJustState, self).__init__(
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observable=observable, fps=fps)
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self.aux_reward_max = 0.1
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@ -359,10 +360,10 @@ class ColumbusRewardEnemyPID(ColumbusEnv):
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self.entities.append(reward)
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class ColumbusRewardEnemyPIDWithBarriers(ColumbusEnv):
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def __init__(self, observable=observables.StateObservable(), fps=30, env_seed=3.1):
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super(ColumbusRewardEnemyPIDWithBarriers, self).__init__(
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observable=observable, fps=fps)
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class ColumbusStateWithBarriers(ColumbusEnv):
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def __init__(self, observable=observables.StateObservable(coordsAgent=True, speedAgent=False, coordsRelativeToAgent=False, coordsRewards=True, rewardsWhitelist=None, coordsEnemys=True, enemysWhitelist=None, enemysNoBarriers=True, rewardsTimeouts=False, include_rand=True), fps=30, env_seed=3.1):
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super(ColumbusStateWithBarriers, self).__init__(
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observable=observable, fps=fps, env_seed=env_seed)
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self.aux_reward_max = 0.01
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self.start_pos = (0.5, 0.5)
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@ -418,3 +419,9 @@ register(
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entry_point=ColumbusEasyObstacles,
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max_episode_steps=30*60*2,
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)
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register(
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id='ColumbusStateWithBarriers-v0',
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entry_point=ColumbusStateWithBarriers,
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max_episode_steps=30*60*2,
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)
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