Also imlemented RayCasting for Rectangles
This commit is contained in:
parent
c34d266ea5
commit
5cedffa473
@ -417,7 +417,7 @@ class ColumbusTest3_1(ColumbusEnv):
|
||||
|
||||
|
||||
class ColumbusTestRect(ColumbusEnv):
|
||||
def __init__(self, observable=observables.Observable(), fps=30, aux_reward_max=1, **kw):
|
||||
def __init__(self, observable=observables.RayObservable(), fps=30, aux_reward_max=1, **kw):
|
||||
super().__init__(
|
||||
observable=observable, fps=fps, env_seed=3.3, aux_reward_max=aux_reward_max, controll_type='ACC', **kw)
|
||||
self.start_pos = [0.5, 0.5]
|
||||
|
@ -115,12 +115,20 @@ class RayObservable(Observable):
|
||||
if not self.env.torus_topology and (0 >= pos[0] or pos[0] >= self.env.width or 0 >= pos[1] or pos[1] >= self.env.width):
|
||||
return True
|
||||
else:
|
||||
if entity.shape != 'circle':
|
||||
raise Exception('Can only raycast circular entities!')
|
||||
if entity.shape == 'circle':
|
||||
sq_dist = (pos[0]-entity.pos[0]*self.env.width) ** 2 \
|
||||
+ (pos[1]-entity.pos[1]*self.env.height)**2
|
||||
if sq_dist < entity.radius**2:
|
||||
return True
|
||||
elif entity.shape == 'rect':
|
||||
dot = entities.CircularEntity(self.env)
|
||||
dot.radius = 1
|
||||
dot.pos = pos[0]/self.env.width, pos[1]/self.env.height
|
||||
if sum(dot._get_crash_force_dir(entity)) != 0:
|
||||
return True
|
||||
else:
|
||||
raise Exception(
|
||||
'Can only raycast circular and rectangular entities!')
|
||||
return False
|
||||
|
||||
def _get_possible_entities(self):
|
||||
@ -128,9 +136,16 @@ class RayObservable(Observable):
|
||||
if entities.Void in self.chans or self.env.void_barrier:
|
||||
entities_l.append(entities.Void(self.env))
|
||||
for entity in self.env.entities:
|
||||
if entity.shape == 'rect':
|
||||
radius = (entity.width/2 + entity.height/2)*1.0
|
||||
elif entity.shape == 'circle':
|
||||
radius = entity.radius
|
||||
else:
|
||||
raise Exception(
|
||||
'Can only raycast circular and rectangular entities!')
|
||||
sq_dist = ((self.env.agent.pos[0]-entity.pos[0])*self.env.width) ** 2 \
|
||||
+ ((self.env.agent.pos[1]-entity.pos[1])*self.env.height) ** 2
|
||||
if sq_dist <= (entity.radius + self.env.agent.radius + self.ray_len)**2:
|
||||
if sq_dist <= (radius + self.env.agent.radius + self.ray_len)**2:
|
||||
entities_l.append(entity) # cannot use yield here!
|
||||
return entities_l
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user