Made draw_path more robust

This commit is contained in:
Dominik Moritz Roth 2022-09-22 21:40:56 +02:00
parent 100e82bd0f
commit 6636d8e1e9

View File

@ -26,14 +26,13 @@ class Entity(object):
self._coll_add_pushback = 0
self.crash_conservation_of_energy = True
self.draw_path = False
self.draw_path_col = (55, 55, 55)
self.draw_path_col = [int(c/5) for c in self.col]
self.draw_path_width = 2
def __post_init__(self):
pass
def physics_step(self):
self.last_pos = self.pos[0], self.pos[1]
x, y = self.pos
vx, vy = self.speed
ax, ay = self.acc
@ -60,6 +59,10 @@ class Entity(object):
self._crash_list = []
def draw(self):
self._draw_path()
def _draw_path(self):
self.last_pos = self.pos[0], self.pos[1]
if self.draw_path and self.last_pos:
pygame.draw.line(self.env.path_overlay, self.draw_path_col,
(self.last_pos[0]*self.env.width, self.last_pos[1]*self.env.height), (self.pos[0]*self.env.width, self.pos[1]*self.env.height), self.draw_path_width)