Fixed bug with path drawing
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@ -277,8 +277,13 @@ class ColumbusEnv(gym.Env):
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self.setup()
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self.setup()
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self.entities.append(self.agent) # add it last, will be drawn on top
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self.entities.append(self.agent) # add it last, will be drawn on top
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self.observable.reset()
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self.observable.reset()
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self._reset_paths()
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return self.observable.get_observation()
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return self.observable.get_observation()
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def _reset_paths(self):
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self.path_overlay = pygame.Surface(
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(self.width, self.height), pygame.SRCALPHA, 32)
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def _draw_entities(self):
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def _draw_entities(self):
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for entity in self.entities:
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for entity in self.entities:
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entity.draw()
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entity.draw()
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