More configurability of ColumbusSingle
This commit is contained in:
		
							parent
							
								
									7facadfb87
								
							
						
					
					
						commit
						878a9fd2a2
					
				@ -456,21 +456,24 @@ class ColumbusComp(ColumbusEnv):
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class ColumbusSingle(ColumbusEnv):
 | 
			
		||||
    def __init__(self, observable=observables.CompositionalObservable([observables.RayObservable(num_rays=6, chans=[entities.Enemy]), observables.StateObservable(coordsAgent=False, speedAgent=False, coordsRelativeToAgent=True, coordsRewards=True, rewardsWhitelist=None, coordsEnemys=False, enemysWhitelist=None, enemysNoBarriers=True, rewardsTimeouts=False, include_rand=True)]), hide_map=False, fps=30, env_seed=None, aux_reward_max=10, **kw):
 | 
			
		||||
    def __init__(self, observable=observables.CompositionalObservable([observables.RayObservable(num_rays=6, chans=[entities.Enemy]), observables.StateObservable(coordsAgent=False, speedAgent=False, coordsRelativeToAgent=True, coordsRewards=True, rewardsWhitelist=None, coordsEnemys=False, enemysWhitelist=None, enemysNoBarriers=True, rewardsTimeouts=False, include_rand=True)]), hide_map=False, fps=30, env_seed=None, aux_reward_max=10, enemy_damage=1, reward_reward=25, void_damage=1, **kw):
 | 
			
		||||
        super().__init__(
 | 
			
		||||
            observable=observable,  fps=fps, env_seed=env_seed, aux_reward_max=aux_reward_max, **kw)
 | 
			
		||||
            observable=observable,  fps=fps, env_seed=env_seed, aux_reward_max=aux_reward_max, void_damage=void_damage**kw)
 | 
			
		||||
        self.draw_entities = not hide_map
 | 
			
		||||
        self._enemy_damage = enemy_damage
 | 
			
		||||
        self._reward_reward = reward_reward
 | 
			
		||||
 | 
			
		||||
    def setup(self):
 | 
			
		||||
        self.agent.pos = self.start_pos
 | 
			
		||||
        for i in range(4 + math.floor(self.random()*4)):
 | 
			
		||||
            enemy = entities.CircleBarrier(self)
 | 
			
		||||
            enemy.radius = 30 + self.random()*70
 | 
			
		||||
            enemy.damage = self._enemy_damage
 | 
			
		||||
            self.entities.append(enemy)
 | 
			
		||||
        for i in range(1):
 | 
			
		||||
            reward = entities.TeleportingReward(self)
 | 
			
		||||
            reward.radius = 30
 | 
			
		||||
            reward.reward *= 2
 | 
			
		||||
            reward.reward = self._reward_reward
 | 
			
		||||
            self.entities.append(reward)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user