More configurability of ColumbusSingle
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@ -456,21 +456,24 @@ class ColumbusComp(ColumbusEnv):
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class ColumbusSingle(ColumbusEnv):
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def __init__(self, observable=observables.CompositionalObservable([observables.RayObservable(num_rays=6, chans=[entities.Enemy]), observables.StateObservable(coordsAgent=False, speedAgent=False, coordsRelativeToAgent=True, coordsRewards=True, rewardsWhitelist=None, coordsEnemys=False, enemysWhitelist=None, enemysNoBarriers=True, rewardsTimeouts=False, include_rand=True)]), hide_map=False, fps=30, env_seed=None, aux_reward_max=10, **kw):
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def __init__(self, observable=observables.CompositionalObservable([observables.RayObservable(num_rays=6, chans=[entities.Enemy]), observables.StateObservable(coordsAgent=False, speedAgent=False, coordsRelativeToAgent=True, coordsRewards=True, rewardsWhitelist=None, coordsEnemys=False, enemysWhitelist=None, enemysNoBarriers=True, rewardsTimeouts=False, include_rand=True)]), hide_map=False, fps=30, env_seed=None, aux_reward_max=10, enemy_damage=1, reward_reward=25, void_damage=1, **kw):
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super().__init__(
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observable=observable, fps=fps, env_seed=env_seed, aux_reward_max=aux_reward_max, **kw)
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observable=observable, fps=fps, env_seed=env_seed, aux_reward_max=aux_reward_max, void_damage=void_damage**kw)
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self.draw_entities = not hide_map
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self._enemy_damage = enemy_damage
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self._reward_reward = reward_reward
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def setup(self):
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self.agent.pos = self.start_pos
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for i in range(4 + math.floor(self.random()*4)):
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enemy = entities.CircleBarrier(self)
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enemy.radius = 30 + self.random()*70
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enemy.damage = self._enemy_damage
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self.entities.append(enemy)
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for i in range(1):
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reward = entities.TeleportingReward(self)
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reward.radius = 30
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reward.reward *= 2
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reward.reward = self._reward_reward
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self.entities.append(reward)
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