Fixed bugs with StateObservable
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624cefff8d
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983d5071a4
@ -186,32 +186,36 @@ class StateObservable(Observable):
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@property
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def entities(self):
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if self._entities:
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if not self._entities == None:
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return self._entities
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self.env.setup()
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self.rewardsWhitelist = self.rewardsWhitelist or self.env.entities
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self.enemysWhitelist = self.enemysWhitelist or self.env.entities
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print('Building StateGetters')
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rewardsWhitelist = self.rewardsWhitelist or self.env.entities
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enemysWhitelist = self.enemysWhitelist or self.env.entities
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self._entities = []
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if self.coordsAgent:
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self._entities.append(self.env.agent)
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if self.coordRewards:
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for entity in self.rewardsWhitelist:
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for entity in rewardsWhitelist:
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if isinstance(entity, entities.Reward):
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self._entities.append(entity)
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if self.coordsEnemys:
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for entity in self.enemysWhitelist:
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for entity in enemysWhitelist:
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if isinstance(entity, entities.Enemy):
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if not self.enemysNoBarriers or not isinstance(entity, entities.Barrier):
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self._entities.append(entity)
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if self.rewardsTimeouts:
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for entity in self.enemysWhitelist:
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for entity in enemysWhitelist:
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if isinstance(entity, entities.TimeoutReward):
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self._timeoutEntities.append(entity)
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print(len(self._entities))
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return self._entities
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def get_observation_space(self):
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self.env.setup()
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num = len(self.entities)*2+len(self._timeoutEntities) + \
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self.speedAgent + self.include_rand
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return spaces.Box(low=0-1*self.coordsRelativeToAgent, high=1,
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shape=(len(self.entities)*2+len(self._timeoutEntities) + self.speedAgent + self.include_rand,), dtype=np.float32)
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shape=(num,), dtype=np.float32)
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def get_observation(self):
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obs = []
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@ -239,4 +243,10 @@ class StateObservable(Observable):
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return np.array(obs)
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def draw(self):
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pass
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for i in range(int(len(self.obs)/2)):
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x, y = self.obs[i*2], self.obs[i*2+1]
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col = self.entities[i].col
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pygame.draw.circle(self.env.screen, col,
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(0, y*self.env.height), 1, width=0)
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pygame.draw.circle(self.env.screen, col,
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(x*self.env.width, 0), 1, width=0)
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