Fixing bugs: Really dont touch screen when running on server
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				| @ -66,7 +66,7 @@ class ColumbusEnv(gym.Env): | |||||||
|         return self.rng.random() |         return self.rng.random() | ||||||
| 
 | 
 | ||||||
|     def _ensure_surface(self): |     def _ensure_surface(self): | ||||||
|         if not self.surface or self.visible and not self.screen: |         if not self.surface or not self.screen: | ||||||
|             self.surface = pygame.Surface((self.width, self.height)) |             self.surface = pygame.Surface((self.width, self.height)) | ||||||
|             if self.visible: |             if self.visible: | ||||||
|                 self.screen = pygame.display.set_mode( |                 self.screen = pygame.display.set_mode( | ||||||
| @ -296,8 +296,9 @@ class ColumbusEnv(gym.Env): | |||||||
|             self._disturb_next = (1.0, 0.5) |             self._disturb_next = (1.0, 0.5) | ||||||
| 
 | 
 | ||||||
|     def render(self, mode='human', dont_show=False, chol=None): |     def render(self, mode='human', dont_show=False, chol=None): | ||||||
|         self._handle_user_input() |         if mode == 'human': | ||||||
|         self.visible = self.visible or not dont_show |             self._handle_user_input() | ||||||
|  |         self.visible = self.visible and not dont_show | ||||||
|         self._ensure_surface() |         self._ensure_surface() | ||||||
|         pygame.draw.rect(self.surface, (0, 0, 0), |         pygame.draw.rect(self.surface, (0, 0, 0), | ||||||
|                          pygame.Rect(0, 0, self.width, self.height)) |                          pygame.Rect(0, 0, self.width, self.height)) | ||||||
|  | |||||||
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