Ensure truly random envs on env_seed=None; detect key-presses on
AI-showcase
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@ -4,7 +4,9 @@ from gym import spaces
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import numpy as np
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import pygame
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import random as random_dont_use
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from os import urandom
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import math
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from time import time as get_time
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from columbus import entities, observables
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@ -44,13 +46,14 @@ class ColumbusEnv(gym.Env):
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self.void_damage = 100
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self.rng = random_dont_use.Random()
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self._seed(self.env_seed)
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self.reset()
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self.observation_space = self.observable.get_observation_space()
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def _seed(self, seed):
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if seed == None:
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seed = random_dont_use.random()
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seed = urandom(12)
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self.rng.seed(seed)
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def random(self):
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@ -165,6 +168,7 @@ class ColumbusEnv(gym.Env):
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pygame.init()
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self._rendered = False
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self.inp = (0.5, 0.5)
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self.keypress_timeout = 0
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# will get rescaled acording to fps (=reward per second)
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self.new_reward = 0
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self.new_abs_reward = 0 # will not get rescaled. should be used for one-time rewards
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@ -194,6 +198,18 @@ class ColumbusEnv(gym.Env):
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self.joystick_offset[0], 20+int(60*y)+self.joystick_offset[1]), 20, width=0)
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def render(self, mode='human', dont_show=False):
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for event in pygame.event.get():
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pass
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keys = pygame.key.get_pressed()
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if self.keypress_timeout == 0:
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self.keypress_timeout = int(self.fps/2)
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if keys[pygame.K_m]:
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self.draw_entities = not self.draw_entities
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else:
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self.keypress_timeout = 0
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else:
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self.keypress_timeout -= 1
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self.visible = self.visible or not dont_show
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self._ensure_surface()
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pygame.draw.rect(self.surface, (0, 0, 0),
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@ -258,9 +274,9 @@ class ColumbusRayDrone(ColumbusTestRay):
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class ColumbusCandyland(ColumbusEnv):
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def __init__(self, observable=observables.RayObservable(chans=[entities.Reward, entities.Void], num_rays=16, include_rand=True), hide_map=False, fps=30):
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def __init__(self, observable=observables.RayObservable(chans=[entities.Reward, entities.Void], num_rays=16, include_rand=True), hide_map=False, fps=30, env_seed=None):
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super(ColumbusCandyland, self).__init__(
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observable=observable, fps=fps)
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observable=observable, fps=fps, env_seed=env_seed)
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self.draw_entities = not hide_map
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def setup(self):
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@ -278,7 +294,7 @@ class ColumbusCandyland(ColumbusEnv):
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class ColumbusEasyObstacles(ColumbusEnv):
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def __init__(self, observable=observables.RayObservable(num_rays=16), hide_map=False, fps=30, env_seed=None):
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super(ColumbusEasyObstacles, self).__init__(
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observable=observable, fps=fps)
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observable=observable, fps=fps, env_seed=env_seed)
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self.draw_entities = not hide_map
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self.aux_reward_max = 0.1
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@ -294,7 +310,31 @@ class ColumbusEasyObstacles(ColumbusEnv):
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self.entities.append(reward)
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for i in range(1):
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enemy = entities.WalkingChaser(self)
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enemy.chase_speed = 0.1
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enemy.chase_speed = 0.20
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self.entities.append(enemy)
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class ColumbusEasierObstacles(ColumbusEnv):
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def __init__(self, observable=observables.RayObservable(num_rays=16), hide_map=False, fps=30, env_seed=None):
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super(ColumbusEasierObstacles, self).__init__(
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observable=observable, fps=fps, env_seed=env_seed)
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self.draw_entities = not hide_map
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self.aux_reward_max = 0.5
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def setup(self):
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self.agent.pos = self.start_pos
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for i in range(5):
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enemy = entities.CircleBarrier(self)
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enemy.radius = 30 + self.random()*70
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self.entities.append(enemy)
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for i in range(3):
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reward = entities.TeleportingReward(self)
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reward.radius = 30
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reward.reward *= 2
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self.entities.append(reward)
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for i in range(1):
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enemy = entities.WalkingChaser(self)
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enemy.chase_speed = 0.20
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self.entities.append(enemy)
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@ -372,3 +412,9 @@ register(
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entry_point=ColumbusEasyObstacles,
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max_episode_steps=30*60*2,
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)
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register(
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id='ColumbusEasierObstacles-v0',
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entry_point=ColumbusEasyObstacles,
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max_episode_steps=30*60*2,
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)
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