Fixed: Crash when drawing StateObservable with speed
This commit is contained in:
parent
d4195a3f37
commit
bfbfe9bb43
@ -256,7 +256,7 @@ class StateObservable(Observable):
|
|||||||
(0, self.env.height/2), 3, width=0)
|
(0, self.env.height/2), 3, width=0)
|
||||||
pygame.draw.circle(self.env.screen, self.env.agent.col,
|
pygame.draw.circle(self.env.screen, self.env.agent.col,
|
||||||
(self.env.width/2, 0), 3, width=0)
|
(self.env.width/2, 0), 3, width=0)
|
||||||
for i in range(int(len(self.obs)/2)):
|
for i in range(int(len(self.obs)/2) - self.speedAgent):
|
||||||
x, y = self.obs[i*2], self.obs[i*2+1]
|
x, y = self.obs[i*2], self.obs[i*2+1]
|
||||||
col = self.entities[i].col
|
col = self.entities[i].col
|
||||||
pygame.draw.circle(self.env.screen, col,
|
pygame.draw.circle(self.env.screen, col,
|
||||||
|
Loading…
Reference in New Issue
Block a user