Increased Aux-Rewards (last decrease was to much)
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				@ -381,7 +381,7 @@ class ColumbusCandyland(ColumbusEnv):
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class ColumbusCandyland_Aux10(ColumbusCandyland):
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    def __init__(self, fps=30):
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        super(ColumbusCandyland_Aux10, self).__init__(fps=fps)
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        self.aux_reward_max = 1
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        self.aux_reward_max = 10
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class ColumbusEasyObstacles(ColumbusEnv):
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@ -389,7 +389,7 @@ class ColumbusEasyObstacles(ColumbusEnv):
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        super(ColumbusEasyObstacles, self).__init__(
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            observable=observable,  fps=fps, env_seed=env_seed)
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        self.draw_entities = not hide_map
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        self.aux_reward_max = 1
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        self.aux_reward_max = 10
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    def setup(self):
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        self.agent.pos = self.start_pos
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@ -412,7 +412,7 @@ class ColumbusEasierObstacles(ColumbusEnv):
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        super(ColumbusEasierObstacles, self).__init__(
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            observable=observable,  fps=fps, env_seed=env_seed)
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        self.draw_entities = not hide_map
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        self.aux_reward_max = 1
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        self.aux_reward_max = 10
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    def setup(self):
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        self.agent.pos = self.start_pos
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@ -435,7 +435,7 @@ class ColumbusJustState(ColumbusEnv):
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    def __init__(self, observable=observables.StateObservable(), fps=30, num_enemies=0, num_rewards=1, env_seed=None):
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        super(ColumbusJustState, self).__init__(
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            observable=observable,  fps=fps)
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        self.aux_reward_max = 1
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        self.aux_reward_max = 10
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        self.num_enemies = num_enemies
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        self.num_rewards = num_rewards
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@ -455,7 +455,7 @@ class ColumbusStateWithBarriers(ColumbusEnv):
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    def __init__(self, observable=observables.StateObservable(coordsAgent=True, speedAgent=False, coordsRelativeToAgent=False, coordsRewards=True, rewardsWhitelist=None, coordsEnemys=True, enemysWhitelist=None, enemysNoBarriers=True, rewardsTimeouts=False, include_rand=True), fps=30, env_seed=3.141, num_enemys=0, num_barriers=3):
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        super(ColumbusStateWithBarriers, self).__init__(
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            observable=observable,  fps=fps, env_seed=env_seed)
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        self.aux_reward_max = 1
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        self.aux_reward_max = 10
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        self.start_pos = (0.5, 0.5)
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        self.num_barriers = num_barriers
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        self.num_enemys = num_enemys
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