Allow not clearing path on reset
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61160c8595
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e09a588e77
@ -45,7 +45,7 @@ def parseObs(obsConf):
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class ColumbusEnv(gym.Env):
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metadata = {'render.modes': ['human']}
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def __init__(self, observable=observables.Observable(), fps=60, env_seed=3.1, master_seed=None, start_pos=(0.5, 0.5), start_score=0, speed_fac=0.01, acc_fac=0.04, die_on_zero=False, return_on_score=-1, reward_mult=1, agent_drag=0, controll_type='SPEED', aux_reward_max=1, aux_penalty_max=0, aux_reward_discretize=0, void_is_type_barrier=True, void_damage=1, torus_topology=False, default_collision_elasticity=1, terminate_on_reward=False, agent_draw_path=False, max_steps=-1):
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def __init__(self, observable=observables.Observable(), fps=60, env_seed=3.1, master_seed=None, start_pos=(0.5, 0.5), start_score=0, speed_fac=0.01, acc_fac=0.04, die_on_zero=False, return_on_score=-1, reward_mult=1, agent_drag=0, controll_type='SPEED', aux_reward_max=1, aux_penalty_max=0, aux_reward_discretize=0, void_is_type_barrier=True, void_damage=1, torus_topology=False, default_collision_elasticity=1, terminate_on_reward=False, agent_draw_path=False, clear_path_on_reset=True, max_steps=-1):
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super(ColumbusEnv, self).__init__()
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self.action_space = spaces.Box(
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low=-1, high=1, shape=(2,), dtype=np.float32)
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@ -90,6 +90,7 @@ class ColumbusEnv(gym.Env):
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self.default_collision_elasticity = default_collision_elasticity
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self.terminate_on_reward = terminate_on_reward
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self.agent_draw_path = agent_draw_path
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self.clear_path_on_reset = clear_path_on_reset
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self.max_steps = max_steps
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self._steps = 0
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@ -281,6 +282,7 @@ class ColumbusEnv(gym.Env):
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self.setup()
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self.entities.append(self.agent) # add it last, will be drawn on top
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self.observable.reset()
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if self.clear_path_on_reset:
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self._reset_paths()
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return self.observable.get_observation()
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