Extended TODO
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@ -163,6 +163,10 @@ class RayObservable(Observable):
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self.env.agent.pos[0]*self.env.width, sy + \
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self.env.agent.pos[0]*self.env.width, sy + \
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self.env.agent.pos[1]*self.env.height
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self.env.agent.pos[1]*self.env.height
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# TODO: How stupid do I want to code?
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# TODO: How stupid do I want to code?
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# This instanciates an Object for every Ray-hit,
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# just to get the color for the visual.
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# But since this Code will not be executed during training,
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# I don't think fixing this is an priority...
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col = entity_type(self.env).col
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col = entity_type(self.env).col
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col = int(col[0]/2), int(col[1]/2), int(col[2]/2)
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col = int(col[0]/2), int(col[1]/2), int(col[2]/2)
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pygame.draw.circle(self.env.screen, col, (rx, ry), 3, width=0)
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pygame.draw.circle(self.env.screen, col, (rx, ry), 3, width=0)
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