Commit Graph

23 Commits

Author SHA1 Message Date
048ba027f3 Fixed clipping of entities on edge 2022-12-13 20:13:39 +01:00
3bb3ffa3a0 More configurability 2022-12-09 17:05:06 +01:00
5afa8b22b2 Better path visualizations; more agent & path configs 2022-12-09 11:20:15 +01:00
555a4780e3 Invalidate value-map upon reward-change 2022-11-01 16:14:28 +01:00
71809b7374 Allow manually invalidating value_map 2022-10-24 10:08:14 +02:00
d4a1a35190 Fixed Bug with path_overlay 2022-09-23 23:11:03 +02:00
6636d8e1e9 Made draw_path more robust 2022-09-22 21:40:56 +02:00
fd69dd4a5f Draw Paths and LoopReward 2022-09-20 21:57:16 +02:00
74ebb6e250 Removed debug-print and typo 2022-09-17 09:15:48 +02:00
c34d266ea5 Implemented Rectangles (no Raycasting yet...) 2022-09-13 22:14:17 +02:00
6427342a67 Removed debug print 2022-08-27 15:31:36 +02:00
aa6ab1dca6 Tweaked collision physics 2022-08-27 12:15:28 +02:00
1c654fcf81 Collisions with void can now also be elastic 2022-08-27 12:03:32 +02:00
5cd9bd394c Elasticity of collisions is now configurable 2022-08-25 13:39:11 +02:00
f18310ed5b Better collisions 2022-08-20 17:18:03 +02:00
9a40ee07b7 Added new Environment, that is highy customizable via args 2022-08-17 19:31:15 +02:00
df912b6f46 Better collision logic, Football-Entities 2022-06-30 14:41:32 +02:00
88fc8a8067 Implemented aux penalty (enemys can radiate damage) 2022-06-29 18:49:28 +02:00
5b0157bfc9 Implemented Solid Collisions 2022-06-29 18:49:11 +02:00
d92758c4fd Changed defaults 2022-06-29 12:42:08 +02:00
519c57bb64 Added explaination for entities.Void 2022-06-21 21:39:19 +02:00
1c81c6bae9 Added entities.Void for RayTracing detection of Border 2022-06-19 23:14:39 +02:00
39c5c33348 Converted to python-package 2022-06-19 16:37:53 +02:00