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3bb3ffa3a0
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More configurability
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2022-12-09 17:05:06 +01:00 |
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5afa8b22b2
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Better path visualizations; more agent & path configs
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2022-12-09 11:20:15 +01:00 |
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555a4780e3
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Invalidate value-map upon reward-change
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2022-11-01 16:14:28 +01:00 |
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71809b7374
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Allow manually invalidating value_map
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2022-10-24 10:08:14 +02:00 |
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d4a1a35190
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Fixed Bug with path_overlay
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2022-09-23 23:11:03 +02:00 |
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6636d8e1e9
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Made draw_path more robust
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2022-09-22 21:40:56 +02:00 |
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fd69dd4a5f
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Draw Paths and LoopReward
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2022-09-20 21:57:16 +02:00 |
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74ebb6e250
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Removed debug-print and typo
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2022-09-17 09:15:48 +02:00 |
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c34d266ea5
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Implemented Rectangles (no Raycasting yet...)
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2022-09-13 22:14:17 +02:00 |
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6427342a67
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Removed debug print
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2022-08-27 15:31:36 +02:00 |
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aa6ab1dca6
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Tweaked collision physics
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2022-08-27 12:15:28 +02:00 |
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1c654fcf81
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Collisions with void can now also be elastic
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2022-08-27 12:03:32 +02:00 |
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5cd9bd394c
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Elasticity of collisions is now configurable
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2022-08-25 13:39:11 +02:00 |
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f18310ed5b
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Better collisions
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2022-08-20 17:18:03 +02:00 |
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9a40ee07b7
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Added new Environment, that is highy customizable via args
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2022-08-17 19:31:15 +02:00 |
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df912b6f46
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Better collision logic, Football-Entities
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2022-06-30 14:41:32 +02:00 |
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88fc8a8067
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Implemented aux penalty (enemys can radiate damage)
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2022-06-29 18:49:28 +02:00 |
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5b0157bfc9
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Implemented Solid Collisions
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2022-06-29 18:49:11 +02:00 |
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d92758c4fd
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Changed defaults
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2022-06-29 12:42:08 +02:00 |
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519c57bb64
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Added explaination for entities.Void
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2022-06-21 21:39:19 +02:00 |
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1c81c6bae9
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Added entities.Void for RayTracing detection of Border
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2022-06-19 23:14:39 +02:00 |
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39c5c33348
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Converted to python-package
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2022-06-19 16:37:53 +02:00 |
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