name: "DEFAULT" params: task: task: columbus env_name: ColumbusConfigDefined-v0 env_args: observable: - type: State coordsAgent: True speedAgent: True coordsRelativeToAgent: False coordsRewards: True coordsEnemys: False enemysNoBarriers: True rewardsTimeouts: False include_rand: True - type: State coordsAgent: False speedAgent: False coordsRelativeToAgent: True coordsRewards: True coordsEnemys: False enemysNoBarriers: True rewardsTimeouts: False include_rand: True - type: RayCast num_rays: 6 chans: [Enemy] entities: - type: RectBarrier damage: 10 #1 width: 25 height: 120 # 360 - 5%(720) pos: [0.45, 0] - type: RectBarrier damage: 10 #1 width: 25 height: 1000 pos: [0.45, 0.25] - type: RectBarrier damage: 10 #1 width: 25 height: 520 # 360 - 5%(720) pos: [0.55, 0] - type: RectBarrier damage: 10 #1 width: 25 height: 200 pos: [0.55, 0.80] - type: LoopReward num: 1 reward: 100 #25 radius: 20 loop: [[0.125, 0.5, 0.1, 0.5], [0.875, 0.5, 0.1, 0.5]] default_collision_elasticity: 0.8 start_score: 10 speed_fac: 0.01 acc_fac: 0.1 die_on_zero: False #True agent_drag: 0.1 # 0.05 controll_type: ACC # SPEED aux_reward_max: 1 aux_penalty_max: 0.01 void_damage: 5 #1 agent_draw_path: True ---