name: "DEFAULT" params: task: task: columbus env_name: ColumbusConfigDefined-v0 env_args: observable: - type: State coordsAgent: True speedAgent: True coordsRelativeToAgent: False coordsRewards: True coordsEnemys: False enemysNoBarriers: True rewardsTimeouts: False include_rand: True - type: State coordsAgent: False speedAgent: False coordsRelativeToAgent: True coordsRewards: True coordsEnemys: False enemysNoBarriers: True rewardsTimeouts: False include_rand: True - type: Compass - type: RayCast num_rays: 6 chans: [Enemy] entities: - type: RectBarrier damage: 1 #1 width: 300 height: 120 # 360 - 5%(720) pos: [0, 0] - type: RectBarrier damage: 1 #1 width: 300 height: 1000 pos: [0, 0.25] - type: RectBarrier damage: 1 #1 width: 250 height: 30 pos: [0.55, 0.6] - type: RectBarrier damage: 1 #1 width: 30 height: 120 pos: [0.856, 0.475] - type: RectBarrier num: 0 damage: 1 #1 width: 50 width_rand: 100 height: 25 height_rand: 100 - type: OnceReward reward: 100 radius: 20 pos: [0.9, 0.8] start_pos: [0.1, 0.21] default_collision_elasticity: 0.8 start_score: 10 speed_fac: 0.01 acc_fac: 0.1 die_on_zero: False #True agent_drag: 0.1 # 0.05 controll_type: ACC # SPEED aux_reward_max: 1 aux_penalty_max: 0.01 void_damage: 5 #1 terminate_on_reward: True agent_draw_path: True clear_path_on_reset: False max_steps: 450 # 1800 ---