diff --git a/src/fenigma/shells.py b/src/fenigma/shells.py index 7f23593..33edf4f 100644 --- a/src/fenigma/shells.py +++ b/src/fenigma/shells.py @@ -1,11 +1,9 @@ """Shell (ammunition) types and their known properties. -From High Command's field reference. Blast radius is None where unknown, -5 of 12 shells (42%) are "standard" (available without special unlock/ -research), and all three shells with a known blast radius are standard -ones; the rest are still unmeasured. Feeds into the firing-solution -calculator later (ordnance choice affects what's needed to make a shot -count, e.g. AP required for underground supply caches per the typewriter). +From High Command's field reference. Blast radius is None where unknown. +Feeds into the firing-solution calculator later (ordnance choice affects +what's needed to make a shot count, e.g. AP required for underground +supply caches per the typewriter). """ from __future__ import annotations @@ -16,8 +14,12 @@ from enum import Enum class Shell(Enum): # description blast_radius_km standard AP = ("Armor-piercing", 0.05, True) + LE = ("Light explosive", 0.05, True) # same blast radius as AP HE = ("High-explosive fragmentation", 0.25, True) + APHE = ("Armor-piercing high-explosive", 0.25, True) # same blast radius as HE HCHE = ("High-capacity bursting charge", 0.50, True) + EQKE = ("Earthquake charge", 0.50, True) # same blast radius as HCHE + FLCH = ("Flechette", 0.60, True) STAR = ("Illumination star", None, True) SMK = ("White phosphorus smoke", None, True) MSTD = ("Mustard (YX) blister agent", None, False)