diff --git a/README.md b/README.md index 8705742..19a3684 100644 --- a/README.md +++ b/README.md @@ -7,16 +7,18 @@

Fe (iron) + enigma, we solve the geometric puzzles.

-A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Screenshot the game's typewriter orders and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshot the field log and it picks up kills and newly-spotted units automatically. You can also plan strikes of your own, picking a shell for the blast radius you need. Pure screen-reading, no game files touched, no input injected. +A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Select the game's typewriter orders (selecting text in-game copies it to your clipboard automatically) and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshotting works the same way when a selection isn't practical. Select or screenshot the field log the same way and it picks up kills and newly-spotted units automatically. You can also plan strikes and scout flights of your own. Pure screen-reading, no game files touched, no input injected. ![Showcase](showcase.png) ## What it does -- **Reads orders, solves the geometry.** Paste/screenshot the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing. +- **Reads orders, solves the geometry.** Copy (or screenshot) the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing. - **Calculates the shot.** Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest. -- **Tracks the battle.** A second screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it. +- **Tracks the battle.** A second copy/screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it. - **Plans strikes.** Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing. +- **Plans scout flights.** Click the map to plot a scout flight's sweep path: it anchors to the large grid square you're pointing at and reads the heading off exactly where in that square you click, previewed live before you commit. +- **Watches the clipboard for you.** Toggle auto-watch and every new screenshot or copied intel text gets read and merged automatically, no manual fetch between orders. ## Install