# Screenshots we deliberately do not try to solve Kept for the record, excluded from the evaluation set. These fail for reasons that are properties of the screenshot, not of the algorithm, so working around them would mean guessing: - `06.png`, `14.png` — exactly ONE grid label visible. A single label cannot be cross-checked, so a misread would silently shift the whole board with nothing to contradict it. Two mutually consistent labels is the minimum safe anchor. - `12.png` — 710x594 native. Too few pixels per cell for the label glyphs to correlate; measured, the best label score stays ~0.44 at every working resolution, so it is not a tuning problem. - `17.png`-`24.png` — same class as `12.png`: native resolution too low (605-1789px wide, vs. 1392-2400px for the fixtures that do solve) for the label glyphs to correlate once warped to the canonical cell size; measured, the best label score stays ~0.45-0.52 at every working resolution tried (including the 2400px retry pass), well short of LABEL_ACCEPT (0.62) and inside the documented "wrong read" band (0.40-0.56), not close enough to call it a tuning problem. Two of the ten screenshots this batch came from (now `15.png`/`16.png` in the main set) were high enough resolution to solve -- the same camera distance/game zoom just wasn't consistent across the batch. "Too zoomed in" and "too low resolution" are legitimate hard rejections.