# Icons Extracted from the game's own `GameAssets/Assets/Texture2D` (gitignored, not redistributed as a whole), for reuse in FEnigma's UI rather than redrawing equivalents from scratch. Two source filenames had typos in the game files themselves ("Frendly_", "Refrence_Point_"), corrected here on copy; everything else keeps its original name. - `targets/enemy/`, `targets/friendly/` - one marker icon per game unit type, `Enemy_*.png` / `Friendly_*.png` (originally `Frendly_*.png`). Not a strict 1:1 with `TargetType` in `models.py`, the game has more unit types than this app currently tracks as targets, pick whichever fits closest per type. - `reference_points/` - `ReferencePoint_A.png` .. `_D.png` (originally `Refrence_Point_*.png`), the four lettered RP markers. - `shells/` - one icon per `Shell` enum member in `shells.py`, named to match exactly (`AP.png`, `HE.png`, ...), safe to look up by `Shell.name` directly. Source filenames for the ones without a game short-code baked in: MSTD <- "Mustard Gas_DemoBlocked.png", TEAR <- "Tear Gas.png", PRPG <- "Propaganda.png", PHGN <- "Phosgene.png", ATMC <- "Nuclear.png". - `nest/IronNest.png` - the Iron Nest / FDC unit icon (originally "IronNest Unit Icon.png"). - `misc/ScoutPlane.png` - scout-flight icon (originally "Scout Plane B.png"), fits the app's scout flight planning feature.