README: drop em-dashes, unwrap paragraphs to single lines
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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README.md
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README.md
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<br>
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</h1>
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<p align="center"><b>Fe</b> (iron) + enigma — we solve the geo puzzles.</p>
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<p align="center"><b>Fe</b> (iron) + enigma, we solve the geo puzzles.</p>
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A companion app that mostly automates **IRON NEST: Heavy Turret Simulator**
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for you. Screenshot the game's typewriter orders and it solves the geo
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puzzle and the trajectory math, handing you ready-to-fire commands —
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elevation, azimuth, number of powder charges. Screenshot the field log and
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it picks up kills and newly-spotted units automatically. You can also plan
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strikes of your own, picking a shell for the blast radius you need. Pure
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screen-reading — no game files touched, no input injected.
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A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Screenshot the game's typewriter orders and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshot the field log and it picks up kills and newly-spotted units automatically. You can also plan strikes of your own, picking a shell for the blast radius you need. Pure screen-reading, no game files touched, no input injected.
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## What it does
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- **Reads orders, solves the geometry.** Paste/screenshot the in-game
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typewriter text and it parses absolute grid refs and relative
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bearing/distance descriptions, then resolves everything into map
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coordinates — chained clues ("Bearing 293 from Alpha") included. The
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map shows its work: the actual bearing lines/circles behind each
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resolved position. When a description is genuinely ambiguous (two
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intersections), both candidates are shown instead of guessing.
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- **Calculates the shot.** Every resolved target gets a live firing card:
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elevation, azimuth, and minimum powder charge, computed from the Nest.
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- **Tracks the battle.** A second screenshot of the field log marks units
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destroyed and folds in newly-spotted contacts, merging with what's
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already known instead of duplicating it.
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- **Plans strikes.** Drop a strike anywhere on the map and pick a shell to
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preview its blast radius before committing.
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- **Reads orders, solves the geometry.** Paste/screenshot the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing.
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- **Calculates the shot.** Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest.
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- **Tracks the battle.** A second screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it.
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- **Plans strikes.** Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing.
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## Run
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./run.sh
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```
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GTK apps with this app ID are single-instance — if a run gets killed
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uncleanly it can leave a zombie registered on D-Bus and silently no-op the
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next launch. If `./run.sh` seems to do nothing, `pgrep -af ironnest_assist`
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and kill any stragglers first.
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GTK apps with this app ID are single-instance, if a run gets killed uncleanly it can leave a zombie registered on D-Bus and silently no-op the next launch. If `./run.sh` seems to do nothing, `pgrep -af ironnest_assist` and kill any stragglers first.
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## Stack
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GTK4 + libadwaita (PyGObject) for the UI, Tesseract (via pytesseract) for
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OCR, Pillow/numpy for preprocessing. Details on the coordinate system,
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OCR formats, and solver internals live in code comments (`solver.py`,
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`ocr.py`, `models.py`) rather than here.
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GTK4 + libadwaita (PyGObject) for the UI, Tesseract (via pytesseract) for OCR, Pillow/numpy for preprocessing. Details on the coordinate system, OCR formats, and solver internals live in code comments (`solver.py`, `ocr.py`, `models.py`) rather than here.
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