- src/ironnest_assist/ -> src/fenigma/
- run.sh invokes -m fenigma.app
- APP_ID: eu.dominik-roth.IronNestAssist -> eu.dominik-roth.FeNigma
- window title, IronNestApp class -> FeNigmaApp
- __init__.py docstring, README pgrep hint updated
IRON NEST (the game's own name, e.g. NEST_KEYWORD in ocr.py) is left
untouched, only our own project/app naming changed. Verified: clean
import under the new module path, install.sh still builds the venv
correctly, and the OCR regression sweep (9 known screenshots) still
passes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
install.sh creates a --system-site-packages venv (so it can still see
the system-installed PyGObject bindings, which pip can't build
reliably) and pip-installs the rest of requirements.txt into it.
Checks for PyGObject (GTK4 + libadwaita) and tesseract up front and
prints per-distro package hints if either is missing, rather than
failing deep into pip install. run.sh now prefers .venv/bin/python3
when it exists, falling back to system python3 otherwise. README gets
an Install section describing this.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
GTK4/libadwaita desktop helper for IRON NEST: Heavy Turret Simulator.
Reads clipboard screenshots of the game's typewriter orders via Tesseract
OCR, parses absolute/relative entity positions, geometrically resolves
relative bearing/distance clues into map coordinates, and provides a
firing-commands sidebar with real ballistics (elevation/azimuth/powder
charge). Screen-reading only — no game files touched, no input injected.
- models.py: Board/Nest/Spotter/ReferencePoint/Target data model
- ocr.py: Tesseract preprocessing + typewriter-text parsing
- solver.py: bearing/distance geometric resolution (4 solvable shapes)
plus position-based dedup for generic contacts later identified more
specifically at the same resolved coord
- ballistics.py / shells.py: elevation/azimuth/charge math, shell types
- grid_widget.py: interactive map canvas (hidden entities and,
optionally, dead targets are excluded from the map view entirely
unless selected)
- firing_panel.py: drag-reorderable firing-command sidebar
- app.py: main window wiring it all together
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>