Fe (iron) + enigma, we solve the geo puzzles.
A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Screenshot the game's typewriter orders and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshot the field log and it picks up kills and newly-spotted units automatically. You can also plan strikes of your own, picking a shell for the blast radius you need. Pure screen-reading, no game files touched, no input injected.  ## What it does - **Reads orders, solves the geometry.** Paste/screenshot the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing. - **Calculates the shot.** Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest. - **Tracks the battle.** A second screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it. - **Plans strikes.** Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing. ## Run ```bash ./run.sh ``` GTK apps with this app ID are single-instance, if a run gets killed uncleanly it can leave a zombie registered on D-Bus and silently no-op the next launch. If `./run.sh` seems to do nothing, `pgrep -af ironnest_assist` and kill any stragglers first. ## Stack GTK4 + libadwaita (PyGObject) for the UI, Tesseract (via pytesseract) for OCR, Pillow/numpy for preprocessing. Details on the coordinate system, OCR formats, and solver internals live in code comments (`solver.py`, `ocr.py`, `models.py`) rather than here.