Shorter pitch focused on what the app actually automates for the player: screenshot orders -> geo puzzle + trajectory solved -> ready fire commands; screenshot the field log -> kills/new contacts picked up automatically; strike planning with blast-radius preview. Mentions the map's geometric derivation overlays and ambiguous-intersection handling. Drops the old deep technical dump in favor of pointing at code comments for internals. Adds icon.png (used in the header) and showcase.png (embedded screenshot); icon_alt.png kept as an unused alternate for now. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
||
|---|---|---|
| src/ironnest_assist | ||
| .gitignore | ||
| icon_alt.png | ||
| icon.png | ||
| README.md | ||
| requirements.txt | ||
| run.sh | ||
| showcase.png | ||
FeNigma
Fe (iron) + enigma — we solve the geo puzzles.
A companion app that mostly automates IRON NEST: Heavy Turret Simulator for you. Screenshot the game's typewriter orders and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands — elevation, azimuth, number of powder charges. Screenshot the field log and it picks up kills and newly-spotted units automatically. You can also plan strikes of your own, picking a shell for the blast radius you need. Pure screen-reading — no game files touched, no input injected.
What it does
- Reads orders, solves the geometry. Paste/screenshot the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates — chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing.
- Calculates the shot. Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest.
- Tracks the battle. A second screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it.
- Plans strikes. Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing.
Run
./run.sh
GTK apps with this app ID are single-instance — if a run gets killed
uncleanly it can leave a zombie registered on D-Bus and silently no-op the
next launch. If ./run.sh seems to do nothing, pgrep -af ironnest_assist
and kill any stragglers first.
Stack
GTK4 + libadwaita (PyGObject) for the UI, Tesseract (via pytesseract) for
OCR, Pillow/numpy for preprocessing. Details on the coordinate system,
OCR formats, and solver internals live in code comments (solver.py,
ocr.py, models.py) rather than here.
