From b9b3b9bf4e0c46751b25b26a3f785238d963dd8d Mon Sep 17 00:00:00 2001 From: Dominik Roth Date: Sat, 10 Oct 2026 23:06:28 +0200 Subject: [PATCH] Document remote-exchange CX order mechanic Confirmed live: placing a BUY order at a remote exchange (tested NC2/Hubur) works with no local base, storage, or warehouse rental there beforehand - the default "Storage Location: Warehouse" option is usable without a prerequisite rental. Storage fee and FX conversion fee size remain unconfirmed. Co-Authored-By: Claude Sonnet 5 --- docs/mechanics.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/docs/mechanics.md b/docs/mechanics.md index 9463dde..1666635 100644 --- a/docs/mechanics.md +++ b/docs/mechanics.md @@ -66,6 +66,15 @@ Sources: our own live APEX Ship Flight Control DOM reads (`empire/data/shipping_ - No fuel or time model for GTW duration exists yet in `puga/shipping.py` (fuel-only); this is a documented fact for whoever builds that next, not wired into any tool. - Per the handbook: LOCK fees have no public formula (gateway-operator-set, displayed in SFC); some gateway links are one-way; each gateway has its own max per-jump cargo volume (m3), separate from ship hold size - none of these are modelled anywhere in this project yet. +## Placing CX orders at a remote exchange with no base/warehouse there (confirmed 2026-10-10) +Player confirms: placing a BUY order at a remote exchange (tested: NC2, Hubur Station) works with +no local base, storage, or warehouse rental there beforehand - the "Storage Location: Warehouse" +option in the Place Order panel is usable by default, not something you need to build/rent first. +Still UNCONFIRMED: whether holding the resulting inventory there afterward incurs any ongoing +storage fee - this only confirms placing the order doesn't require a prerequisite warehouse, not +that storage itself is free. Also still unconfirmed: FX conversion fee size (a forum thread titled +"remove FX transaction fee entirely" implies one exists, but no amount confirmed). + ## HQ in game vs PRUNplanner's "HQ" flag (observed 2026-09-21) - The HQ screen (level 1, base permits 1 / 2) shows "Efficiency gains: Electronics 20.0%", and 23.3% for the next level (permits 1 / 3). That is exactly the faction bonus formula (Antares electronics 5% x 2 x (3 - 2 x used/total)), so the HQ display is the faction bonus. - PRUNplanner's plan flag "HQ" (x1.1 on every building) is NOT visible in live efficiencies (smelters 1.3361, HWP 1.0696 both match the model without it). Keep it off. The HQ upgrade adds a base permit and raises the faction bonus.