contd.py: fix condition direction, separate costs/rewards/freight legs
PAYMENT/REPUTATION always go to the player; PROVISION_SHIPMENT (a cost) and PICKUP/DELIVERY_SHIPMENT (a freight leg the player may or may not fly) depend on the condition's own Party field vs the contract's Party, not a flat assumption that every material condition is something the player buys. Net now correctly adds COMEX_PURCHASE_PICKUP rewards instead of only subtracting provisioning costs. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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+49
-30
@@ -3,19 +3,24 @@ offers shown in APEX's CONTD panel, not the public Local Market hauling ads in p
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Only OPEN contracts are real choices - exactly one of the pool of (usually 3) offers can be accepted;
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CANCELLED/REJECTED/FULFILLED/PARTIALLY_FULFILLED are history or already-committed work.
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Condition vocabulary seen in this account's full history (2026-10-16): PAYMENT, REPUTATION,
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PROVISION_SHIPMENT and COMEX_PURCHASE_PICKUP (a material+qty+address you must supply - these are the
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only ones with a real market buy-fresh cost), PICKUP_SHIPMENT/DELIVERY_SHIPMENT (logistics legs, no
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separate cost beyond the material), and open-ended ones this module deliberately does NOT price
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because their real cost depends on context this API can't see (a ship already flying that route, a
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planet you were about to survey anyway, a ship already damaged): EXPLORATION (Address = planet to
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survey), REPAIR_SHIP, HEADQUARTERS_UPGRADE, BASE_CONSTRUCTION, CONTRIBUTION, WAIT,
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INCREASE_SATISFACTION. Judging whether one of those is actually cheap right now is the caller's job.
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Each condition's own `Party` field ("CUSTOMER" or "PROVIDER") says who performs it, checked
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against the contract's own top-level `Party` field (the player's role in that contract - usually
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"CUSTOMER"). Condition vocabulary, direction confirmed against real contract JSON (2026-10-17):
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PAYMENT/REPUTATION (always granted TO the player by the PROVIDER, regardless of which `Party` the
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condition lists), PROVISION_SHIPMENT (the player's `Party` supplies this material - a real COST,
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buy-fresh-priced), COMEX_PURCHASE_PICKUP (the partner already bought this via Comex - a REWARD
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handed to the player, sell-valued), PICKUP_SHIPMENT/DELIVERY_SHIPMENT (a logistics leg performed
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by whichever `Party` it lists - free to the player when that's the PROVIDER's leg, e.g. their
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transporter collecting what you provisioned; a real freight cost via `puga.shipping` when it's the
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player's own leg, not priced by this module, flagged with weight/volume/address instead), and
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open-ended ones this module deliberately does NOT price because their real cost depends on context
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this API can't see (a ship already flying that route, a planet you were about to survey anyway, a
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ship already damaged): EXPLORATION (Address = planet to survey), REPAIR_SHIP,
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HEADQUARTERS_UPGRADE, BASE_CONSTRUCTION, CONTRIBUTION, WAIT, INCREASE_SATISFACTION. Judging
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whether one of those is actually cheap right now is the caller's job.
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"""
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from . import fio, market
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MATERIAL_TYPES = {"PROVISION_SHIPMENT", "COMEX_PURCHASE_PICKUP"}
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def open_contracts():
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me = fio.me()
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@@ -24,36 +29,48 @@ def open_contracts():
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def evaluate(contract: dict, cx: str) -> dict:
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"""Payment, priced material requirements (buy-fresh cost at `cx` - assumes none already in free
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stock, check storage for materials you may already hold), and any unpriced/contextual conditions
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flagged separately for the caller to judge."""
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"""Payment, materials the contract hands TO the player (COMEX_PURCHASE_PICKUP, sell-valued),
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materials the player must supply (PROVISION_SHIPMENT on the player's own Party, buy-fresh
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cost), freight legs the player must personally fly (PICKUP/DELIVERY_SHIPMENT on the player's
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own Party - weight/volume flagged, not priced), and any other unpriced/contextual conditions -
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all for the caller to weigh. net = payment + reward_value - cost_value (freight excluded,
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flagged separately)."""
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my_party = contract.get("Party") # the player's role in THIS contract, e.g. "CUSTOMER"
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payment = 0.0
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reputation = False
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requirements = [] # (ticker, qty, address)
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flags = [] # (type, address) for conditions this module won't price
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rewards, costs, freight_legs = [], [], []
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flags = []
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deadline_days = 0.0
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for cond in contract["Conditions"]:
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t = cond["Type"]
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mine = cond.get("Party") == my_party
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if t == "PAYMENT" and cond.get("Amount"):
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payment += cond["Amount"]
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elif t == "REPUTATION":
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reputation = True
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elif t in MATERIAL_TYPES and cond.get("MaterialTicker"):
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requirements.append((cond["MaterialTicker"], cond["MaterialAmount"], cond.get("Address")))
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elif t not in MATERIAL_TYPES | {"PAYMENT", "REPUTATION", "PICKUP_SHIPMENT", "DELIVERY_SHIPMENT"}:
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elif t == "COMEX_PURCHASE_PICKUP" and cond.get("MaterialTicker"):
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rewards.append((cond["MaterialTicker"], cond["MaterialAmount"], cond.get("Address")))
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elif t == "PROVISION_SHIPMENT" and cond.get("MaterialTicker") and mine:
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costs.append((cond["MaterialTicker"], cond["MaterialAmount"], cond.get("Address")))
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elif t in ("PICKUP_SHIPMENT", "DELIVERY_SHIPMENT") and mine:
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freight_legs.append((t, cond.get("Address"), cond.get("Weight"), cond.get("Volume")))
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elif t not in ("PAYMENT", "REPUTATION", "COMEX_PURCHASE_PICKUP", "PROVISION_SHIPMENT",
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"PICKUP_SHIPMENT", "DELIVERY_SHIPMENT"):
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flags.append((t, cond.get("Address")))
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dl = cond.get("DeadlineDurationMs")
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if dl:
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deadline_days = max(deadline_days, dl / 86400000)
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material_cost = 0.0
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short = False
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priced = []
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for tick, qty, addr in requirements:
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r = market.walk(tick, cx, qty, "buy")
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priced.append({"ticker": tick, "qty": qty, "address": addr, "cost": r["total"], "short": r["short"]})
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material_cost += r["total"]
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short = short or r["short"]
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def price_all(items, side):
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total, priced = 0.0, []
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for tick, qty, addr in items:
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r = market.walk(tick, cx, qty, side)
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priced.append({"ticker": tick, "qty": qty, "address": addr, "value": r["total"], "short": r["short"]})
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total += r["total"]
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return total, priced
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reward_value, priced_rewards = price_all(rewards, "sell")
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cost_value, priced_costs = price_all(costs, "buy")
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return {
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"id": contract["ContractLocalId"],
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@@ -61,9 +78,11 @@ def evaluate(contract: dict, cx: str) -> dict:
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"payment": payment,
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"reputation": reputation,
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"deadline_days": deadline_days,
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"requirements": priced,
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"material_cost": material_cost,
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"net": payment - material_cost,
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"short": short,
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"rewards": priced_rewards,
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"reward_value": reward_value,
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"costs": priced_costs,
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"cost_value": cost_value,
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"freight_legs": freight_legs,
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"net": payment + reward_value - cost_value,
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"flags": flags,
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}
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