Add buy/sell tools, library docs, and permit/HQ fixes
- tools/buy.py: cash-aware shopping list (construction gap vs empire state's built buildings, plus N days of NET operating stock via simulate() so self-produced inputs net against consumption), priced at real order-book fill cost, checked against cash/reserve, flags multi-trip, binary-searches an affordable size when short - tools/sell.py: where to post an ask vs hitting the bids now, with expected clear time from 30-day traded-volume percentiles - docs/library.md: module map and patterns for using puga.* directly instead of the CLI, plus the "simulate() only knows what the plan lists" gotcha that a first version of buy.py hit - tools/simulate.py: fix --no-hq being a no-op; tools/state.py: permits_total_override for when the in-game HQ screen disagrees with FIO's MaximumPermits - docs/mechanics.md: HQ display vs PRUNplanner's HQ flag, workforce arrival sources - CLAUDE.md, docs/roadmap.md updated Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -58,7 +58,9 @@ def main():
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st = _y.safe_load(config.state_path().read_text())
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faction = None if a.no_faction else (st.get("company") or {}).get("faction")
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perm = (st.get("permits", {}).get("used", 1), st.get("permits", {}).get("total", 2))
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if not a.no_hq and st.get("hq"):
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if a.no_hq:
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plan["plan_corphq"] = False
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elif st.get("hq"):
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plan["plan_corphq"] = True
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built = next((b.get("buildings", {}) for b in st.get("bases", []) if b.get("planet") == plan["planet_natural_id"]), {})
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if a.cm_free:
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