Confirmed live: placing a BUY order at a remote exchange (tested NC2/Hubur)
works with no local base, storage, or warehouse rental there beforehand -
the default "Storage Location: Warehouse" option is usable without a
prerequisite rental. Storage fee and FX conversion fee size remain unconfirmed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CLAUDE.md/docs/roadmap.md/docs/library.md: register tools/shiptrip.py,
tools/shipcost.py, tools/lmscan.py, and puga/shipping.py/puga/contracts.py
per this project's usual pattern of recording new tools where every other
tool is listed.
docs/mechanics.md: new "Gateway (GTW) jump transit time" section - our own
measured GTW segment durations scale ~linearly with parsec distance
(~20 min/parsec across 3 distinct distances), contradicting a 2024
pre-launch forum comment about a possibly-fixed transit time. Also notes
the handbook-confirmed facts not modelled anywhere yet: one-way gateway
links and per-gateway max jump volume.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- tools/buy.py: cash-aware shopping list (construction gap vs empire state's built
buildings, plus N days of NET operating stock via simulate() so self-produced
inputs net against consumption), priced at real order-book fill cost, checked
against cash/reserve, flags multi-trip, binary-searches an affordable size when short
- tools/sell.py: where to post an ask vs hitting the bids now, with expected
clear time from 30-day traded-volume percentiles
- docs/library.md: module map and patterns for using puga.* directly instead of
the CLI, plus the "simulate() only knows what the plan lists" gotcha that a
first version of buy.py hit
- tools/simulate.py: fix --no-hq being a no-op; tools/state.py: permits_total_override
for when the in-game HQ screen disagrees with FIO's MaximumPermits
- docs/mechanics.md: HQ display vs PRUNplanner's HQ flag, workforce arrival sources
- CLAUDE.md, docs/roadmap.md updated
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
docs/mechanics.md: workers are distributed weekly at the population report; a habitation
change or a new production building sends a request that is filled at the report; a new
production building can instantly recruit a small share of the planet's reserve pool
(shown in brackets in APEX). Cites the official dev log #239 and the APEX handbook.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- tools/simulate.py + puga/simulate.py: replica of PRUNplanner's simulator (flows and
efficiency verified against screenshots), reports real new capex (planned minus built)
- tools/scan.py: staffing variants, freight, HQ/experts, --planet mode, demolish-later,
--min-n as a pure market-size filter, --json output
- tools/history.py, tools/persistence.py: margin history and short-horizon payback checks
- tools/plan_push.py: guarded delete; tools/state.py: syncs to empire/
- README with features and setup; CLAUDE.md made generic
- Own-empire material (profile, state, plans, notes) moved to gitignored empire/;
generic examples in plans/examples and state/company.example.yaml
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>