Every building needs a planet-hazard material bundle on top of its normal
BuildingCosts (SEA for low pressure, HSE for high pressure, MGC for low
gravity, BL for high gravity, INS for cold, TSH for heat - area-scaled
where applicable), confirmed against live in-game build panels on Nike.
FIO's own BuildRequirements field is an unreliable superset across hazard
types, not a direct per-building list - don't use it directly.
- puga/planet.py::environment_extras(): the real threshold table.
- tools/buildcost.py: full construction material list for one building,
optionally on a given planet.
- Wired into whatif.py/buy.py (via simulate(planet=...)) and scan.py's
own bcost(), so their capex numbers stop silently omitting this.
- docs/mechanics.md: the rule, plus a separate forum-sourced note on the
CX order-cancellation penalty.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CLAUDE.md/docs/library.md updated to match the sell.py/parkcash.py/
scan.py changes in the preceding commits. docs/decisions.md gets the
full reasoning trail: the Black-Scholes closed form marked superseded,
the actual backtest entry (BHP/AL touch-probability table) that both
sell.py and library.md already cited but was never written, the
discretization-bias caveat on that backtest, the price-impact-cap and
demolition-value decisions. docs/roadmap.md pruned back to open items
only - finished work is discoverable from CLAUDE.md/library.md/
decisions.md instead of staying listed as a done backlog entry.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Confirmed live: placing a BUY order at a remote exchange (tested NC2/Hubur)
works with no local base, storage, or warehouse rental there beforehand -
the default "Storage Location: Warehouse" option is usable without a
prerequisite rental. Storage fee and FX conversion fee size remain unconfirmed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
README keeps the one-paragraph pitch and name origin, adds example
questions and a quick start. The tool index, usage examples, .env table
and layout move to docs/usage.md (now also lists sell tiers, parkcash,
undervalued, ships, lmscan). CLAUDE.md layout line points at it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
CLAUDE.md/docs/roadmap.md/docs/library.md: register tools/shiptrip.py,
tools/shipcost.py, tools/lmscan.py, and puga/shipping.py/puga/contracts.py
per this project's usual pattern of recording new tools where every other
tool is listed.
docs/mechanics.md: new "Gateway (GTW) jump transit time" section - our own
measured GTW segment durations scale ~linearly with parsec distance
(~20 min/parsec across 3 distinct distances), contradicting a 2024
pre-launch forum comment about a possibly-fixed transit time. Also notes
the handbook-confirmed facts not modelled anywhere yet: one-way gateway
links and per-gateway max jump volume.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
network.py: tools/network.py now computes freight cost from the real fuel
model (puga.shipping.round_trip_cost) for direct-jump transfers instead of
the flat 9250 AIC placeholder; gateway transfers or an explicit trip_cost
in the chain YAML still use that as a fallback. puga/network.py's combine()
docstring now flags that its "flows cancel, only freight matters" claim
only holds under a symmetric-price basis (uni30, the default) - under
--basis real it understates the benefit of physical transfer by the
bid-ask spread on the moved quantity.
whatif.py: now charges marginal freight too - only the EXTRA round trips
an addition needs beyond the base's existing traffic, so a small addition
riding along on already-necessary hauls costs ~0, while one that adds
meaningfully to shipped tonnage doesn't get a free pass.
Terminology: "profit/day ÷ capex" was being reported as "ROI/day X%",
which invites reading it as a compoundable rate. It's just 1/payback_days -
there's no reinvestment mechanism and every opportunity here is
capacity/market-limited, so it can't be annualized like a real yield.
Payback in days is now the primary number everywhere (scan.py, simulate.py,
network.py, whatif.py); see docs/decisions.md for the reasoning.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Finds manufactured goods currently selling below their implied
production cost (live input cost vs output price) - candidates to buy
and hold for a price-reversion bounce, the mirror of the "is this
worth building" question saturation.py already answers.
Backtested first (326 output tickers, 287 deduplicated dip-onset
episodes across 112 distinct tickers): +3mo forward return mean
+21.3%/median +8.9%/73.2% hit rate at >=10 units/day volume - real
signal, not noise, but only ~0.10-0.24%/day, far below the 14-29%/day
marginal ROI this session's production builds found. Documented
prominently in the tool's own docstring and CLAUDE.md so it doesn't
get mistaken for a primary strategy - it's for excess idle capital
once better-yielding builds are exhausted, not before.
Promoted daily_prices() out of tools/history.py into puga/history.py
so both tools share it, per the self-improve rule.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- tools/runway.py: days of runway per material before a base stalls, from simulate()'s real
net consumption, base storage, plus (by default) any ship currently flying to that planet
- tools/state.py: tag each STORE entry with its planet (FIO AddressableId -> site SiteId) and
each ship with its live flight origin/destination (keyed by ShipId, not StlFuelStoreId).
Needed now that a 2nd base exists - storage/ship data was previously unscoped, which would
have silently mixed bases' inventories together
- tests, docs updated (docs/library.md notes the multi-base tagging as a reusable pattern)
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- puga/network.py + tools/network.py: model a multi-base chain (e.g. mine LST at one base,
ship it, consume it at another). Simulates each base independently, nets a transferred
material's producer-surplus against consumer-need, charges real freight only on what's
moved, cm_free for a founding covered by a Core Module Kit. Worked example in plans/chains/.
- puga/saturation.py: real price-band filtering. FIO's order_book NarrowPriceBandLow/High and
WidePriceBandLow/High match APEX's own displayed Price Band exactly (verified live) - an
order outside it is a stale artifact, not just uncompetitive. Added in_band() and
effective_demand(); effective_supply() gained the same hard band filter alongside its
existing soft vwap-proximity filter (renamed that param mult to free up `band`). Wired into
tools/scan.py stage 2 in place of the raw, unfiltered demand figure. Was flagged as an
unimplemented refinement in saturation-design.md since the original design review.
- tools/sell.py: self-contained tranche split (aggressive tranche capped at a volume quantile,
median normally or 80th pct with --tight when a payment is imminent and stockout risk
outweighs margin; patient tranche priced under the next competitor tier). Instant-bid
comparison moved behind --show-bid (off by default).
- Docs and roadmap updated accordingly.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- tools/buy.py: cash-aware shopping list (construction gap vs empire state's built
buildings, plus N days of NET operating stock via simulate() so self-produced
inputs net against consumption), priced at real order-book fill cost, checked
against cash/reserve, flags multi-trip, binary-searches an affordable size when short
- tools/sell.py: where to post an ask vs hitting the bids now, with expected
clear time from 30-day traded-volume percentiles
- docs/library.md: module map and patterns for using puga.* directly instead of
the CLI, plus the "simulate() only knows what the plan lists" gotcha that a
first version of buy.py hit
- tools/simulate.py: fix --no-hq being a no-op; tools/state.py: permits_total_override
for when the in-game HQ screen disagrees with FIO's MaximumPermits
- docs/mechanics.md: HQ display vs PRUNplanner's HQ flag, workforce arrival sources
- CLAUDE.md, docs/roadmap.md updated
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
docs/mechanics.md: workers are distributed weekly at the population report; a habitation
change or a new production building sends a request that is filled at the report; a new
production building can instantly recruit a small share of the planet's reserve pool
(shown in brackets in APEX). Cites the official dev log #239 and the APEX handbook.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- tools/simulate.py + puga/simulate.py: replica of PRUNplanner's simulator (flows and
efficiency verified against screenshots), reports real new capex (planned minus built)
- tools/scan.py: staffing variants, freight, HQ/experts, --planet mode, demolish-later,
--min-n as a pure market-size filter, --json output
- tools/history.py, tools/persistence.py: margin history and short-horizon payback checks
- tools/plan_push.py: guarded delete; tools/state.py: syncs to empire/
- README with features and setup; CLAUDE.md made generic
- Own-empire material (profile, state, plans, notes) moved to gitignored empire/;
generic examples in plans/examples and state/company.example.yaml
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>