Every building needs a planet-hazard material bundle on top of its normal
BuildingCosts (SEA for low pressure, HSE for high pressure, MGC for low
gravity, BL for high gravity, INS for cold, TSH for heat - area-scaled
where applicable), confirmed against live in-game build panels on Nike.
FIO's own BuildRequirements field is an unreliable superset across hazard
types, not a direct per-building list - don't use it directly.
- puga/planet.py::environment_extras(): the real threshold table.
- tools/buildcost.py: full construction material list for one building,
optionally on a given planet.
- Wired into whatif.py/buy.py (via simulate(planet=...)) and scan.py's
own bcost(), so their capex numbers stop silently omitting this.
- docs/mechanics.md: the rule, plus a separate forum-sourced note on the
CX order-cancellation penalty.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Confirmed live: placing a BUY order at a remote exchange (tested NC2/Hubur)
works with no local base, storage, or warehouse rental there beforehand -
the default "Storage Location: Warehouse" option is usable without a
prerequisite rental. Storage fee and FX conversion fee size remain unconfirmed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CLAUDE.md/docs/roadmap.md/docs/library.md: register tools/shiptrip.py,
tools/shipcost.py, tools/lmscan.py, and puga/shipping.py/puga/contracts.py
per this project's usual pattern of recording new tools where every other
tool is listed.
docs/mechanics.md: new "Gateway (GTW) jump transit time" section - our own
measured GTW segment durations scale ~linearly with parsec distance
(~20 min/parsec across 3 distinct distances), contradicting a 2024
pre-launch forum comment about a possibly-fixed transit time. Also notes
the handbook-confirmed facts not modelled anywhere yet: one-way gateway
links and per-gateway max jump volume.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- tools/buy.py: cash-aware shopping list (construction gap vs empire state's built
buildings, plus N days of NET operating stock via simulate() so self-produced
inputs net against consumption), priced at real order-book fill cost, checked
against cash/reserve, flags multi-trip, binary-searches an affordable size when short
- tools/sell.py: where to post an ask vs hitting the bids now, with expected
clear time from 30-day traded-volume percentiles
- docs/library.md: module map and patterns for using puga.* directly instead of
the CLI, plus the "simulate() only knows what the plan lists" gotcha that a
first version of buy.py hit
- tools/simulate.py: fix --no-hq being a no-op; tools/state.py: permits_total_override
for when the in-game HQ screen disagrees with FIO's MaximumPermits
- docs/mechanics.md: HQ display vs PRUNplanner's HQ flag, workforce arrival sources
- CLAUDE.md, docs/roadmap.md updated
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
docs/mechanics.md: workers are distributed weekly at the population report; a habitation
change or a new production building sends a request that is filled at the report; a new
production building can instantly recruit a small share of the planet's reserve pool
(shown in brackets in APEX). Cites the official dev log #239 and the APEX handbook.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- tools/simulate.py + puga/simulate.py: replica of PRUNplanner's simulator (flows and
efficiency verified against screenshots), reports real new capex (planned minus built)
- tools/scan.py: staffing variants, freight, HQ/experts, --planet mode, demolish-later,
--min-n as a pure market-size filter, --json output
- tools/history.py, tools/persistence.py: margin history and short-horizon payback checks
- tools/plan_push.py: guarded delete; tools/state.py: syncs to empire/
- README with features and setup; CLAUDE.md made generic
- Own-empire material (profile, state, plans, notes) moved to gitignored empire/;
generic examples in plans/examples and state/company.example.yaml
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>