Files
PuGa/docs/library.md
T
dodoxandClaude Sonnet 5 e2e592cae3 Add buy/sell tools, library docs, and permit/HQ fixes
- tools/buy.py: cash-aware shopping list (construction gap vs empire state's built
  buildings, plus N days of NET operating stock via simulate() so self-produced
  inputs net against consumption), priced at real order-book fill cost, checked
  against cash/reserve, flags multi-trip, binary-searches an affordable size when short
- tools/sell.py: where to post an ask vs hitting the bids now, with expected
  clear time from 30-day traded-volume percentiles
- docs/library.md: module map and patterns for using puga.* directly instead of
  the CLI, plus the "simulate() only knows what the plan lists" gotcha that a
  first version of buy.py hit
- tools/simulate.py: fix --no-hq being a no-op; tools/state.py: permits_total_override
  for when the in-game HQ screen disagrees with FIO's MaximumPermits
- docs/mechanics.md: HQ display vs PRUNplanner's HQ flag, workforce arrival sources
- CLAUDE.md, docs/roadmap.md updated

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 17:40:17 +02:00

6.2 KiB

Using puga as a library (not the CLI)

The tools/*.py scripts cover the common questions. For anything more involved — a custom what-if, a one-off cost breakdown with wages and capex, a market check the CLI doesn't expose — import the modules directly and write a short script inline. This is normal; most answers in this project's history came from a python - <<EOF ... EOF block, not a tool flag.

. .venv/bin/activate   # or use .venv/bin/python directly
python - <<'EOF'
from puga import market, econ, fio, prunplanner as pp, saturation as sat
...
EOF

Modules and what they give you

  • puga.fio — public FIO REST, cached. exchange_all(), order_book(mat, cx) (full book, BuyingOrders/SellingOrders), recipes(), buildings(), materials(), planets_full(), workforce_needs(). own(path, ttl=0) for the player's authenticated data (/sites/{u}, /storage/{u}, /production/{u} — has live Efficiency/Condition per building, /workforce/{u}/{planet}, /ship/ships/{u}, /ship/flights/{u}). me() gives the configured username.
  • puga.prunplanner — exchanges() (has vwap_daily/7d/30d, traded volume — richer than FIO's book totals), recipes()/buildings() (different field names than fio's: building_ticker, material_ticker, snake_case), _g(path, ttl) for any other /data/... GET (e.g. _g(f"/data/planet/{id}/", 3600) for fertility, resources, COGC, build requirements). request(method, path, body) for authenticated calls (Api-Key) — reads are always fine; writes must go through tools/plan_push.py's guardrails, don't call request("POST"/"PUT"/"DELETE", "/planning/plan/...") directly.
  • puga.market — snapshot(refresh=False) returns {(ticker, cx): Quote} merging FIO book totals with PRUNplanner's VWAP/volume; this is the one-stop source for prices, use it instead of calling fio/prunplanner separately. walk(mat, cx, qty, side, refresh=False) walks the live order book for a real fill price (side="buy" hits asks, "sell" hits bids; handles market-maker orders with ItemCount: None as unlimited). uni30(snap, tk) = PRUNplanner's "Universe 30D" price basis (volume-weighted 30d VWAP across all CX).
  • puga.econ — pure formulas, no I/O, ported from PRUNplanner and tested against its own suite plus live FIO: tier_efficiency, workforce_consumption, building_efficiency, production_io, daily_extraction/extraction_cycle, optimize_habs, CONSUMPTION (the per-tier need table), HAB_CAP/HAB_AREA, TIERS. This is what you use for "what if I understaff this building" or "what's the real wage bill for N heads" — the CLI tools only expose fixed slices of this.
  • puga.saturation — tref, n_out, p_patient, effective_supply, is_thin: the depth/persistence primitives behind scan.py. Reuse these instead of re-deriving a "how many buildings can the market take" estimate by hand.
  • puga.simulate — simulate(plan, recipes, buildings, resources, fertility, price, ...): the PRUNplanner-simulator replica. Reuse this for anything plan-shaped rather than reimplementing efficiency/workforce/flows again.
  • puga.config — get(key) reads .env; state_path() returns the real empire/state/company.yaml if synced, else the tracked example.

Patterns that come up a lot

Price a basket at real fill cost (construction lists, working stock, a chain's inputs):

from puga import market, fio
mat = {m["Ticker"]: m for m in fio.materials()}
def price(items, cx="AI1"):
    tot = wt = 0
    for t, q in items.items():
        w = market.walk(t, cx, q, "buy"); tot += w["total"]; wt += q * mat[t]["Weight"]
    return tot, wt

Building construction cost incl. MCG, using either fio.buildings() (Ticker, BuildingCosts, AreaCost) or prunplanner.buildings() (building_ticker, costs, area_cost) — pick one client and stay consistent within a script, the field names differ.

Efficiency of a hypothetical building, e.g. staffing/COGC/expert what-ifs:

from puga import econ
eff, elements = econ.building_efficiency(
    dict(pioneers=40, settlers=10), {"pioneer": 1.0, "settler": 1.0},
    expertise="METALLURGY", cogc="METALLURGY", experts={"METALLURGY": 2},
    faction="ANTARES", permits_used=1, permits_total=2)

Live production truth (skip the model, read the game's own number):

from puga import fio
for line in fio.own(f"/production/{fio.me()}", ttl=0):
    print(line["Type"], line["Efficiency"], line["Condition"])

A recipe's daily flows for N buildings:

io = econ.production_io([dict(time_ms=r["TimeMs"], inputs=..., outputs=...)], eff, n_buildings)

puga.simulate.simulate() only knows what the plan tells it

simulate() (and anything built on it, e.g. tools/buy.py) computes material flows from the plan_data's own building list — it has no idea what else exists at the base beyond the built dict used for the construction-gap check. Pass a plan covering everything whose production or consumption matters, not just the piece you're adding, or a self-sufficient material will look like something you need to buy (a standalone HWP plan says "buy 42.8 AL/day"; the full base+HWP plan nets that against the smelters to ~0). This bit a first version of tools/buy.py; caught by comparing it against the by-hand restock calc, not by a unit test (the pure functions were right, the plan file chosen was wrong).

Conventions to keep

  • Cache TTLs matter: market data is cached ~15 min, static game data ~24h (puga/cache.py). Pass refresh=True if you just changed something in-game and need it now.
  • fio uses PascalCase ticker/field names (MaterialTicker, TimeMs); prunplanner uses snake_case (material_ticker, time_ms). Don't mix them in the same dict without converting.
  • Never call prunplanner.request with a write verb outside tools/plan_push.py — the [PuGa] name guard and dry-run default live there, not in the client.
  • One-off scripts like these are fine to throw away; if a calculation gets reused more than once or two, promote it into a function in the relevant module instead of re-deriving it in a shell heredoc each time.