asmTron/README.md

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#### This Repo contains very uggly code, that may be disturbing to some readers. Reader discretion is adwised.
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# asmTron
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asmTron is a compiler / emulator for a 12-bit cpu (4-bit opcodes, 8-bit adresses), that I started building in Minecraft.
I never finished the Minecraft-Build, but this emulator is fully functional and even has integrated debugging capabilities.
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This programm is optimized for a very specific terminal-size and a global variable has to be changed to switch between Windows / Linux compatability.
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### asm.py
The emulator / debugger...
### compiler.py / compiler_beta.py
This compiler compiles from 'tronScript' to a binary save-state of the emulator. It has been designed with the main priority of being as easy as possible to compile. Usability was ~~maybe~~ impacted by this decisio.
I forget, what the difference between normal and beta is...
### mima.py
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A variation of asm.py to emulate a MiMa (minimal machine). No, the compiler can not compile for this architecture.
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### asmCust.py
Does not work (I think...)
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## TronScript
tronScript is a stupid assembly-like low level language for my asmTron emulator
Available Commands:
newVar [var] - Initializes new var; not needed most of the time:
Compiler automatically initializes new vars when used
jumpMark [jumpMark name] - Sets an JumpMark to jump to using the "jump" command
jump [jumpMark name] - Jumps to an JumpMark
getVarAddress [var A] [var B] - Saves [var A]'s memory-address into [var B]
getArrayAddress [array] [index] [var] - Saves [array][[index]]'s memory-adress into [var]
exec [func name] - Executes function with name [func name]
setVar [var] [value] - Sets var [var] to [value] (decimal)
setVar [var] b[value] - Sets var [var] to [value] (binary)
setArrayIndex [array] [index] [value] - Sets [array][[index]] to [value] (decimal)
setArrayIndex [array] [index] b[value] - Sets [array][[index]] to [value] (binary)
getArrayIndex [array] [index] [var] - Stores the content of [array][[index]] into var [var]
copyVar [var A] [var B] - Copies to value of [var A] to [var B] (B=A)
write [var] - Writes value of [var] to console
read [var] - Reads input from console into [var]
add [var A] [var B] [var OUT] - Adds [var A] + [var B] = [var OUT]
subtract [var A] [var B] [var OUT] - Subtracts [var A] - [var B] = [var OUT]
if [var A] [??] [var B] [cmd] [pars] - ?? = [==,!=,>,<,>=,<=] if clause is true,
executes [cmd] with [pars]
for [goal] [counter] [step] [cmd] [pars]- Sets [counter] = 0; Executes [cmd] with [pars] and
adds [step] to [counter], until [goal]==[counter]
:[asm] v#[var] - Executes [asm]-assembler command with par [var]
:[asm] d#[par] - Executes [asm]-assembler command with par [par] (decimal)
:[asm] b#[par] - Executes [asm]-assembler command with par [par] (binary)
:[asm] - - Executes [asm]-assembler command with par b#00000000 / d#0
:[asm] ~ - Executes [asm]-assembler command with par b#11111111 / d#255
shellcode [code] - Executes binary code [code]
nop - Nothing; sleep one cycle
halt - Stops execution of program; automatically added to the end of
your program if not present
function [funcName] { - Defines function [funcName] with code [funcCode]
[funcCode line 1] ! Every function can only have one instance at a time:
[funcCode line 2] ! A function shall not call itself and a sub function shall
[funcCode line 3] ! not call any of its root functions !!!
. ! If you need this functionality, implement it in assembly...
.
. Why is that so? This is a stupid compiler, which does not use
[funcCode line n] a stack to return from functions, but a function-specific variable
} to store the jump-back-address... :P