add evaluation agents and some example configs

This commit is contained in:
allenzren
2024-09-17 16:32:45 -04:00
parent bc52beca1e
commit c9f24ba0c3
13 changed files with 1120 additions and 14 deletions
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"""
Parent eval agent class.
"""
import os
import numpy as np
import torch
import hydra
import logging
import random
log = logging.getLogger(__name__)
from env.gym_utils import make_async
class EvalAgent:
def __init__(self, cfg):
super().__init__()
self.cfg = cfg
self.device = cfg.device
self.seed = cfg.get("seed", 42)
random.seed(self.seed)
np.random.seed(self.seed)
torch.manual_seed(self.seed)
# Make vectorized env
self.env_name = cfg.env.name
env_type = cfg.env.get("env_type", None)
self.venv = make_async(
cfg.env.name,
env_type=env_type,
num_envs=cfg.env.n_envs,
asynchronous=True,
max_episode_steps=cfg.env.max_episode_steps,
wrappers=cfg.env.get("wrappers", None),
robomimic_env_cfg_path=cfg.get("robomimic_env_cfg_path", None),
shape_meta=cfg.get("shape_meta", None),
use_image_obs=cfg.env.get("use_image_obs", False),
render=cfg.env.get("render", False),
render_offscreen=cfg.env.get("save_video", False),
obs_dim=cfg.obs_dim,
action_dim=cfg.action_dim,
**cfg.env.specific if "specific" in cfg.env else {},
)
if not env_type == "furniture":
self.venv.seed(
[self.seed + i for i in range(cfg.env.n_envs)]
) # otherwise parallel envs might have the same initial states!
# isaacgym environments do not need seeding
self.n_envs = cfg.env.n_envs
self.n_cond_step = cfg.cond_steps
self.obs_dim = cfg.obs_dim
self.action_dim = cfg.action_dim
self.act_steps = cfg.act_steps
self.horizon_steps = cfg.horizon_steps
self.max_episode_steps = cfg.env.max_episode_steps
self.reset_at_iteration = cfg.env.get("reset_at_iteration", True)
self.furniture_sparse_reward = (
cfg.env.specific.get("sparse_reward", False)
if "specific" in cfg.env
else False
) # furniture specific, for best reward calculation
# Build model and load checkpoint
self.model = hydra.utils.instantiate(cfg.model)
# Eval params
self.n_steps = cfg.n_steps
self.best_reward_threshold_for_success = (
len(self.venv.pairs_to_assemble)
if env_type == "furniture"
else cfg.env.best_reward_threshold_for_success
)
# Logging, rendering
self.logdir = cfg.logdir
self.render_dir = os.path.join(self.logdir, "render")
self.result_path = os.path.join(self.logdir, "result.npz")
os.makedirs(self.render_dir, exist_ok=True)
self.n_render = cfg.render_num
self.render_video = cfg.env.get("save_video", False)
assert self.n_render <= self.n_envs, "n_render must be <= n_envs"
assert not (
self.n_render <= 0 and self.render_video
), "Need to set n_render > 0 if saving video"
def run(self):
pass
def reset_env_all(self, verbose=False, options_venv=None, **kwargs):
if options_venv is None:
options_venv = [
{k: v for k, v in kwargs.items()} for _ in range(self.n_envs)
]
obs_venv = self.venv.reset_arg(options_list=options_venv)
# convert to OrderedDict if obs_venv is a list of dict
if isinstance(obs_venv, list):
obs_venv = {
key: np.stack([obs_venv[i][key] for i in range(self.n_envs)])
for key in obs_venv[0].keys()
}
if verbose:
for index in range(self.n_envs):
logging.info(
f"<-- Reset environment {index} with options {options_venv[index]}"
)
return obs_venv
def reset_env(self, env_ind, verbose=False):
task = {}
obs = self.venv.reset_one_arg(env_ind=env_ind, options=task)
if verbose:
logging.info(f"<-- Reset environment {env_ind} with task {task}")
return obs
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"""
Evaluate pre-trained/DPPO-fine-tuned diffusion policy.
"""
import os
import numpy as np
import torch
import logging
log = logging.getLogger(__name__)
from util.timer import Timer
from agent.eval.eval_agent import EvalAgent
class EvalDiffusionAgent(EvalAgent):
def __init__(self, cfg):
super().__init__(cfg)
def run(self):
# Start training loop
timer = Timer()
# Prepare video paths for each envs --- only applies for the first set of episodes if allowing reset within iteration and each iteration has multiple episodes from one env
options_venv = [{} for _ in range(self.n_envs)]
if self.render_video:
for env_ind in range(self.n_render):
options_venv[env_ind]["video_path"] = os.path.join(
self.render_dir, f"itr-{self.itr}_trial-{env_ind}.mp4"
)
# Reset env before iteration starts
self.model.eval()
firsts_trajs = np.zeros((self.n_steps + 1, self.n_envs))
prev_obs_venv = self.reset_env_all(options_venv=options_venv)
firsts_trajs[0] = 1
reward_trajs = np.empty((0, self.n_envs))
# Collect a set of trajectories from env
for step in range(self.n_steps):
if step % 10 == 0:
print(f"Processed step {step} of {self.n_steps}")
# Select action
with torch.no_grad():
cond = {
"state": torch.from_numpy(prev_obs_venv["state"])
.float()
.to(self.device)
}
samples = self.model(cond=cond)
output_venv = (
samples.trajectories.cpu().numpy()
) # n_env x horizon x act
action_venv = output_venv[:, : self.act_steps]
# Apply multi-step action
obs_venv, reward_venv, done_venv, info_venv = self.venv.step(action_venv)
reward_trajs = np.vstack((reward_trajs, reward_venv[None]))
firsts_trajs[step + 1] = done_venv
prev_obs_venv = obs_venv
# Summarize episode reward --- this needs to be handled differently depending on whether the environment is reset after each iteration. Only count episodes that finish within the iteration.
episodes_start_end = []
for env_ind in range(self.n_envs):
env_steps = np.where(firsts_trajs[:, env_ind] == 1)[0]
for i in range(len(env_steps) - 1):
start = env_steps[i]
end = env_steps[i + 1]
if end - start > 1:
episodes_start_end.append((env_ind, start, end - 1))
if len(episodes_start_end) > 0:
reward_trajs_split = [
reward_trajs[start : end + 1, env_ind]
for env_ind, start, end in episodes_start_end
]
num_episode_finished = len(reward_trajs_split)
episode_reward = np.array(
[np.sum(reward_traj) for reward_traj in reward_trajs_split]
)
if (
self.furniture_sparse_reward
): # only for furniture tasks, where reward only occurs in one env step
episode_best_reward = episode_reward
else:
episode_best_reward = np.array(
[
np.max(reward_traj) / self.act_steps
for reward_traj in reward_trajs_split
]
)
avg_episode_reward = np.mean(episode_reward)
avg_best_reward = np.mean(episode_best_reward)
success_rate = np.mean(
episode_best_reward >= self.best_reward_threshold_for_success
)
else:
episode_reward = np.array([])
num_episode_finished = 0
avg_episode_reward = 0
avg_best_reward = 0
success_rate = 0
log.info("[WARNING] No episode completed within the iteration!")
# Log loss and save metrics
time = timer()
log.info(
f"eval: num episode {num_episode_finished:4d} | success rate {success_rate:8.4f} | avg episode reward {avg_episode_reward:8.4f} | avg best reward {avg_best_reward:8.4f}"
)
np.savez(
self.result_path,
num_episode=num_episode_finished,
eval_success_rate=success_rate,
eval_episode_reward=avg_episode_reward,
eval_best_reward=avg_best_reward,
time=time,
)
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"""
Evaluate pre-trained/DPPO-fine-tuned pixel-based diffusion policy.
"""
import os
import numpy as np
import torch
import logging
log = logging.getLogger(__name__)
from util.timer import Timer
from agent.eval.eval_agent import EvalAgent
class EvalImgDiffusionAgent(EvalAgent):
def __init__(self, cfg):
super().__init__(cfg)
# Set obs dim - we will save the different obs in batch in a dict
shape_meta = cfg.shape_meta
self.obs_dims = {k: shape_meta.obs[k]["shape"] for k in shape_meta.obs}
def run(self):
# Start training loop
timer = Timer()
# Prepare video paths for each envs --- only applies for the first set of episodes if allowing reset within iteration and each iteration has multiple episodes from one env
options_venv = [{} for _ in range(self.n_envs)]
if self.render_video:
for env_ind in range(self.n_render):
options_venv[env_ind]["video_path"] = os.path.join(
self.render_dir, f"itr-{self.itr}_trial-{env_ind}.mp4"
)
# Reset env before iteration starts
self.model.eval()
firsts_trajs = np.zeros((self.n_steps + 1, self.n_envs))
prev_obs_venv = self.reset_env_all(options_venv=options_venv)
firsts_trajs[0] = 1
reward_trajs = np.empty((0, self.n_envs))
# Collect a set of trajectories from env
for step in range(self.n_steps):
if step % 10 == 0:
print(f"Processed step {step} of {self.n_steps}")
# Select action
with torch.no_grad():
cond = {
key: torch.from_numpy(prev_obs_venv[key]).float().to(self.device)
for key in self.obs_dims
} # batch each type of obs and put into dict
samples = self.model(cond=cond)
output_venv = (
samples.trajectories.cpu().numpy()
) # n_env x horizon x act
action_venv = output_venv[:, : self.act_steps]
# Apply multi-step action
obs_venv, reward_venv, done_venv, info_venv = self.venv.step(action_venv)
reward_trajs = np.vstack((reward_trajs, reward_venv[None]))
firsts_trajs[step + 1] = done_venv
prev_obs_venv = obs_venv
# Summarize episode reward --- this needs to be handled differently depending on whether the environment is reset after each iteration. Only count episodes that finish within the iteration.
episodes_start_end = []
for env_ind in range(self.n_envs):
env_steps = np.where(firsts_trajs[:, env_ind] == 1)[0]
for i in range(len(env_steps) - 1):
start = env_steps[i]
end = env_steps[i + 1]
if end - start > 1:
episodes_start_end.append((env_ind, start, end - 1))
if len(episodes_start_end) > 0:
reward_trajs_split = [
reward_trajs[start : end + 1, env_ind]
for env_ind, start, end in episodes_start_end
]
num_episode_finished = len(reward_trajs_split)
episode_reward = np.array(
[np.sum(reward_traj) for reward_traj in reward_trajs_split]
)
if (
self.furniture_sparse_reward
): # only for furniture tasks, where reward only occurs in one env step
episode_best_reward = episode_reward
else:
episode_best_reward = np.array(
[
np.max(reward_traj) / self.act_steps
for reward_traj in reward_trajs_split
]
)
avg_episode_reward = np.mean(episode_reward)
avg_best_reward = np.mean(episode_best_reward)
success_rate = np.mean(
episode_best_reward >= self.best_reward_threshold_for_success
)
else:
episode_reward = np.array([])
num_episode_finished = 0
avg_episode_reward = 0
avg_best_reward = 0
success_rate = 0
log.info("[WARNING] No episode completed within the iteration!")
# Log loss and save metrics
time = timer()
log.info(
f"eval: num episode {num_episode_finished:4d} | success rate {success_rate:8.4f} | avg episode reward {avg_episode_reward:8.4f} | avg best reward {avg_best_reward:8.4f}"
)
np.savez(
self.result_path,
num_episode=num_episode_finished,
eval_success_rate=success_rate,
eval_episode_reward=avg_episode_reward,
eval_best_reward=avg_best_reward,
time=time,
)
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"""
Evaluate pre-trained/fine-tuned Gaussian/GMM policy.
"""
import os
import numpy as np
import torch
import logging
log = logging.getLogger(__name__)
from util.timer import Timer
from agent.eval.eval_agent import EvalAgent
class EvalGaussianAgent(EvalAgent):
def __init__(self, cfg):
super().__init__(cfg)
def run(self):
# Start training loop
timer = Timer()
# Prepare video paths for each envs --- only applies for the first set of episodes if allowing reset within iteration and each iteration has multiple episodes from one env
options_venv = [{} for _ in range(self.n_envs)]
if self.render_video:
for env_ind in range(self.n_render):
options_venv[env_ind]["video_path"] = os.path.join(
self.render_dir, f"itr-{self.itr}_trial-{env_ind}.mp4"
)
# Reset env before iteration starts
self.model.eval()
firsts_trajs = np.zeros((self.n_steps + 1, self.n_envs))
prev_obs_venv = self.reset_env_all(options_venv=options_venv)
firsts_trajs[0] = 1
reward_trajs = np.empty((0, self.n_envs))
# Collect a set of trajectories from env
for step in range(self.n_steps):
if step % 10 == 0:
print(f"Processed step {step} of {self.n_steps}")
# Select action
with torch.no_grad():
cond = {
"state": torch.from_numpy(prev_obs_venv["state"])
.float()
.to(self.device)
}
samples = self.model(cond=cond, deterministic=True)
output_venv = samples.cpu().numpy()
action_venv = output_venv[:, : self.act_steps]
# Apply multi-step action
obs_venv, reward_venv, done_venv, info_venv = self.venv.step(action_venv)
reward_trajs = np.vstack((reward_trajs, reward_venv[None]))
firsts_trajs[step + 1] = done_venv
prev_obs_venv = obs_venv
# Summarize episode reward --- this needs to be handled differently depending on whether the environment is reset after each iteration. Only count episodes that finish within the iteration.
episodes_start_end = []
for env_ind in range(self.n_envs):
env_steps = np.where(firsts_trajs[:, env_ind] == 1)[0]
for i in range(len(env_steps) - 1):
start = env_steps[i]
end = env_steps[i + 1]
if end - start > 1:
episodes_start_end.append((env_ind, start, end - 1))
if len(episodes_start_end) > 0:
reward_trajs_split = [
reward_trajs[start : end + 1, env_ind]
for env_ind, start, end in episodes_start_end
]
num_episode_finished = len(reward_trajs_split)
episode_reward = np.array(
[np.sum(reward_traj) for reward_traj in reward_trajs_split]
)
if (
self.furniture_sparse_reward
): # only for furniture tasks, where reward only occurs in one env step
episode_best_reward = episode_reward
else:
episode_best_reward = np.array(
[
np.max(reward_traj) / self.act_steps
for reward_traj in reward_trajs_split
]
)
avg_episode_reward = np.mean(episode_reward)
avg_best_reward = np.mean(episode_best_reward)
success_rate = np.mean(
episode_best_reward >= self.best_reward_threshold_for_success
)
else:
episode_reward = np.array([])
num_episode_finished = 0
avg_episode_reward = 0
avg_best_reward = 0
success_rate = 0
log.info("[WARNING] No episode completed within the iteration!")
# Log loss and save metrics
time = timer()
log.info(
f"eval: num episode {num_episode_finished:4d} | success rate {success_rate:8.4f} | avg episode reward {avg_episode_reward:8.4f} | avg best reward {avg_best_reward:8.4f}"
)
np.savez(
self.result_path,
num_episode=num_episode_finished,
eval_success_rate=success_rate,
eval_episode_reward=avg_episode_reward,
eval_best_reward=avg_best_reward,
time=time,
)
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"""
Evaluate pre-trained/fine-tuned Gaussian/GMM pixel-based policy.
"""
import os
import numpy as np
import torch
import logging
log = logging.getLogger(__name__)
from util.timer import Timer
from agent.eval.eval_agent import EvalAgent
class EvalImgGaussianAgent(EvalAgent):
def __init__(self, cfg):
super().__init__(cfg)
# Set obs dim - we will save the different obs in batch in a dict
shape_meta = cfg.shape_meta
self.obs_dims = {k: shape_meta.obs[k]["shape"] for k in shape_meta.obs.keys()}
def run(self):
# Start training loop
timer = Timer()
# Prepare video paths for each envs --- only applies for the first set of episodes if allowing reset within iteration and each iteration has multiple episodes from one env
options_venv = [{} for _ in range(self.n_envs)]
if self.render_video:
for env_ind in range(self.n_render):
options_venv[env_ind]["video_path"] = os.path.join(
self.render_dir, f"itr-{self.itr}_trial-{env_ind}.mp4"
)
# Reset env before iteration starts
self.model.eval()
firsts_trajs = np.zeros((self.n_steps + 1, self.n_envs))
prev_obs_venv = self.reset_env_all(options_venv=options_venv)
firsts_trajs[0] = 1
reward_trajs = np.empty((0, self.n_envs))
# Collect a set of trajectories from env
for step in range(self.n_steps):
if step % 10 == 0:
print(f"Processed step {step} of {self.n_steps}")
# Select action
with torch.no_grad():
cond = {
key: torch.from_numpy(prev_obs_venv[key]).float().to(self.device)
for key in self.obs_dims
}
samples = self.model(cond=cond, deterministic=True)
output_venv = samples.cpu().numpy()
action_venv = output_venv[:, : self.act_steps]
# Apply multi-step action
obs_venv, reward_venv, done_venv, info_venv = self.venv.step(action_venv)
reward_trajs = np.vstack((reward_trajs, reward_venv[None]))
firsts_trajs[step + 1] = done_venv
prev_obs_venv = obs_venv
# Summarize episode reward --- this needs to be handled differently depending on whether the environment is reset after each iteration. Only count episodes that finish within the iteration.
episodes_start_end = []
for env_ind in range(self.n_envs):
env_steps = np.where(firsts_trajs[:, env_ind] == 1)[0]
for i in range(len(env_steps) - 1):
start = env_steps[i]
end = env_steps[i + 1]
if end - start > 1:
episodes_start_end.append((env_ind, start, end - 1))
if len(episodes_start_end) > 0:
reward_trajs_split = [
reward_trajs[start : end + 1, env_ind]
for env_ind, start, end in episodes_start_end
]
num_episode_finished = len(reward_trajs_split)
episode_reward = np.array(
[np.sum(reward_traj) for reward_traj in reward_trajs_split]
)
if (
self.furniture_sparse_reward
): # only for furniture tasks, where reward only occurs in one env step
episode_best_reward = episode_reward
else:
episode_best_reward = np.array(
[
np.max(reward_traj) / self.act_steps
for reward_traj in reward_trajs_split
]
)
avg_episode_reward = np.mean(episode_reward)
avg_best_reward = np.mean(episode_best_reward)
success_rate = np.mean(
episode_best_reward >= self.best_reward_threshold_for_success
)
else:
episode_reward = np.array([])
num_episode_finished = 0
avg_episode_reward = 0
avg_best_reward = 0
success_rate = 0
log.info("[WARNING] No episode completed within the iteration!")
# Log loss and save metrics
time = timer()
log.info(
f"eval: num episode {num_episode_finished:4d} | success rate {success_rate:8.4f} | avg episode reward {avg_episode_reward:8.4f} | avg best reward {avg_best_reward:8.4f}"
)
np.savez(
self.result_path,
num_episode=num_episode_finished,
eval_success_rate=success_rate,
eval_episode_reward=avg_episode_reward,
eval_best_reward=avg_best_reward,
time=time,
)