dppo/env/gym_utils/wrapper/d3il_lowdim.py
2024-09-03 21:03:27 -04:00

88 lines
2.6 KiB
Python

"""
Environment wrapper for D3IL environments with state observations.
"""
import numpy as np
import gym
class D3ilLowdimWrapper(gym.Env):
def __init__(
self,
env,
normalization_path,
# init_state=None,
# render_hw=(256, 256),
# render_camera_name="agentview",
):
self.env = env
# self.init_state = init_state
# self.render_hw = render_hw
# self.render_camera_name = render_camera_name
# setup spaces
self.action_space = env.action_space
self.observation_space = env.observation_space
normalization = np.load(normalization_path)
self.obs_min = normalization["obs_min"]
self.obs_max = normalization["obs_max"]
self.action_min = normalization["action_min"]
self.action_max = normalization["action_max"]
# def get_observation(self):
# raw_obs = self.env.get_observation()
# obs = np.concatenate([raw_obs[key] for key in self.obs_keys], axis=0)
# return obs
def seed(self, seed=None):
if seed is not None:
np.random.seed(seed=seed)
else:
np.random.seed()
def reset(self, **kwargs):
"""Ignore passed-in arguments like seed"""
options = kwargs.get("options", {})
new_seed = options.get(
"seed", None
) # used to set all environments to specified seeds
# if self.init_state is not None:
# # always reset to the same state to be compatible with gym
# self.env.reset_to({"states": self.init_state})
if new_seed is not None:
self.seed(seed=new_seed)
obs = self.env.reset()
else:
# random reset
obs = self.env.reset()
# normalize
obs = self.normalize_obs(obs)
return obs
def normalize_obs(self, obs):
return 2 * ((obs - self.obs_min) / (self.obs_max - self.obs_min + 1e-6) - 0.5)
def unnormaliza_action(self, action):
action = (action + 1) / 2 # [-1, 1] -> [0, 1]
return action * (self.action_max - self.action_min) + self.action_min
def step(self, action):
action = self.unnormaliza_action(action)
obs, reward, done, info = self.env.step(action)
# normalize
obs = self.normalize_obs(obs)
return obs, reward, done, info
def render(self, mode="rgb_array"):
h, w = self.render_hw
return self.env.render(
mode=mode,
height=h,
width=w,
camera_name=self.render_camera_name,
)