* v0.5 (#9) * update idql configs * update awr configs * update dipo configs * update qsm configs * update dqm configs * update project version to 0.5.0
336 lines
14 KiB
Python
336 lines
14 KiB
Python
"""
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Soft Actor Critic (SAC) agent training script.
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Does not support image observations right now.
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"""
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import os
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import pickle
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import numpy as np
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import torch
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import logging
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import wandb
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from collections import deque
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log = logging.getLogger(__name__)
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from util.timer import Timer
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from agent.finetune.train_agent import TrainAgent
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class TrainSACAgent(TrainAgent):
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def __init__(self, cfg):
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super().__init__(cfg)
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# note the discount factor gamma here is applied to reward every act_steps, instead of every env step
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self.gamma = cfg.train.gamma
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# Optimizer
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self.actor_optimizer = torch.optim.Adam(
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self.model.network.parameters(),
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lr=cfg.train.actor_lr,
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)
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self.critic_optimizer = torch.optim.Adam(
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self.model.critic.parameters(),
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lr=cfg.train.critic_lr,
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)
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# Perturbation scale
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self.target_ema_rate = cfg.train.target_ema_rate
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# Reward scale
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self.scale_reward_factor = cfg.train.scale_reward_factor
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# Actor/critic update frequency - assume single env
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self.critic_update_freq = int(
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cfg.train.batch_size / cfg.train.critic_replay_ratio
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)
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self.actor_update_freq = int(
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cfg.train.batch_size / cfg.train.actor_replay_ratio
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)
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# Buffer size
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self.buffer_size = cfg.train.buffer_size
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# Eval episodes
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self.n_eval_episode = cfg.train.n_eval_episode
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# Exploration steps at the beginning - using randomly sampled action
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self.n_explore_steps = cfg.train.n_explore_steps
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# Initialize temperature parameter for entropy
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init_temperature = cfg.train.init_temperature
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self.log_alpha = torch.tensor(np.log(init_temperature)).to(self.device)
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self.log_alpha.requires_grad = True
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self.target_entropy = cfg.train.target_entropy
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self.log_alpha_optimizer = torch.optim.Adam(
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[self.log_alpha],
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lr=cfg.train.critic_lr,
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)
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def run(self):
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# make a FIFO replay buffer for obs, action, and reward
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obs_buffer = deque(maxlen=self.buffer_size)
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next_obs_buffer = deque(maxlen=self.buffer_size)
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action_buffer = deque(maxlen=self.buffer_size)
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reward_buffer = deque(maxlen=self.buffer_size)
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terminated_buffer = deque(maxlen=self.buffer_size)
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# Start training loop
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timer = Timer()
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run_results = []
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cnt_train_step = 0
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done_venv = np.zeros((1, self.n_envs))
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while self.itr < self.n_train_itr:
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if self.itr % 1000 == 0:
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print(f"Finished training iteration {self.itr} of {self.n_train_itr}")
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# Prepare video paths for each envs --- only applies for the first set of episodes if allowing reset within iteration and each iteration has multiple episodes from one env
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options_venv = [{} for _ in range(self.n_envs)]
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if self.itr % self.render_freq == 0 and self.render_video:
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for env_ind in range(self.n_render):
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options_venv[env_ind]["video_path"] = os.path.join(
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self.render_dir, f"itr-{self.itr}_trial-{env_ind}.mp4"
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)
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# Define train or eval - all envs restart
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eval_mode = (
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self.itr % self.val_freq == 0
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and self.itr > self.n_explore_steps
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and not self.force_train
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)
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n_steps = (
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self.n_steps if not eval_mode else int(1e5)
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) # large number for eval mode
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self.model.eval() if eval_mode else self.model.train()
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# Reset env before iteration starts (1) if specified, (2) at eval mode, or (3) at the beginning
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firsts_trajs = np.zeros((self.n_steps + 1, self.n_envs))
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if self.reset_at_iteration or eval_mode or self.itr == 0:
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prev_obs_venv = self.reset_env_all(options_venv=options_venv)
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firsts_trajs[0] = 1
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else:
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# if done at the end of last iteration, the envs are just reset
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firsts_trajs[0] = done_venv
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reward_trajs = np.zeros((self.n_steps, self.n_envs))
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# Collect a set of trajectories from env
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cnt_episode = 0
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for step in range(n_steps):
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# Select action
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if self.itr < self.n_explore_steps:
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action_venv = self.venv.action_space.sample()
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else:
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with torch.no_grad():
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cond = {
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"state": torch.from_numpy(prev_obs_venv["state"])
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.float()
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.to(self.device)
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}
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samples = (
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self.model(
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cond=cond,
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deterministic=eval_mode,
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)
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.cpu()
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.numpy()
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) # n_env x horizon x act
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action_venv = samples[:, : self.act_steps]
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# Apply multi-step action
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obs_venv, reward_venv, terminated_venv, truncated_venv, info_venv = (
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self.venv.step(action_venv)
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)
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done_venv = terminated_venv | truncated_venv
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reward_trajs[step] = reward_venv
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firsts_trajs[step + 1] = done_venv
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# add to buffer in train mode
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if not eval_mode:
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for i in range(self.n_envs):
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obs_buffer.append(prev_obs_venv["state"][i])
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if "final_obs" in info_venv[i]: # truncated
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next_obs_buffer.append(info_venv[i]["final_obs"]["state"])
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else: # first obs in new episode
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next_obs_buffer.append(obs_venv["state"][i])
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action_buffer.append(action_venv[i])
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reward_buffer.extend(
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(reward_venv * self.scale_reward_factor).tolist()
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)
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terminated_buffer.extend(terminated_venv.tolist())
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# update for next step
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prev_obs_venv = obs_venv
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# count steps --- not acounting for done within action chunk
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cnt_train_step += self.n_envs * self.act_steps if not eval_mode else 0
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# check if enough eval episodes are done
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cnt_episode += np.sum(done_venv)
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if eval_mode and cnt_episode >= self.n_eval_episode:
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break
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# Summarize episode reward --- this needs to be handled differently depending on whether the environment is reset after each iteration. Only count episodes that finish within the iteration.
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episodes_start_end = []
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for env_ind in range(self.n_envs):
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env_steps = np.where(firsts_trajs[:, env_ind] == 1)[0]
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for i in range(len(env_steps) - 1):
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start = env_steps[i]
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end = env_steps[i + 1]
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if end - start > 1:
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episodes_start_end.append((env_ind, start, end - 1))
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if len(episodes_start_end) > 0:
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reward_trajs_split = [
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reward_trajs[start : end + 1, env_ind]
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for env_ind, start, end in episodes_start_end
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]
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num_episode_finished = len(reward_trajs_split)
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episode_reward = np.array(
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[np.sum(reward_traj) for reward_traj in reward_trajs_split]
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)
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episode_best_reward = np.array(
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[
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np.max(reward_traj) / self.act_steps
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for reward_traj in reward_trajs_split
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]
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)
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avg_episode_reward = np.mean(episode_reward)
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avg_best_reward = np.mean(episode_best_reward)
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success_rate = np.mean(
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episode_best_reward >= self.best_reward_threshold_for_success
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)
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else:
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episode_reward = np.array([])
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num_episode_finished = 0
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avg_episode_reward = 0
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avg_best_reward = 0
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success_rate = 0
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# Update models
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if (
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not eval_mode
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and self.itr > self.n_explore_steps
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and self.itr % self.critic_update_freq == 0
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):
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inds = np.random.choice(len(obs_buffer), self.batch_size, replace=False)
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obs_b = (
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torch.from_numpy(np.array([obs_buffer[i] for i in inds]))
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.float()
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.to(self.device)
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)
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next_obs_b = (
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torch.from_numpy(np.array([next_obs_buffer[i] for i in inds]))
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.float()
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.to(self.device)
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)
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actions_b = (
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torch.from_numpy(np.array([action_buffer[i] for i in inds]))
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.float()
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.to(self.device)
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)
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rewards_b = (
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torch.from_numpy(np.array([reward_buffer[i] for i in inds]))
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.float()
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.to(self.device)
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)
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terminated_b = (
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torch.from_numpy(np.array([terminated_buffer[i] for i in inds]))
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.float()
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.to(self.device)
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)
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# Update critic
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alpha = self.log_alpha.exp().item()
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loss_critic = self.model.loss_critic(
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{"state": obs_b},
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{"state": next_obs_b},
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actions_b,
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rewards_b,
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terminated_b,
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self.gamma,
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alpha,
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)
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self.critic_optimizer.zero_grad()
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loss_critic.backward()
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self.critic_optimizer.step()
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# Update target critic every critic update
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self.model.update_target_critic(self.target_ema_rate)
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# Delay update actor
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loss_actor = 0
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if self.itr % self.actor_update_freq == 0:
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for _ in range(2):
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loss_actor = self.model.loss_actor(
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{"state": obs_b},
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alpha,
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)
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self.actor_optimizer.zero_grad()
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loss_actor.backward()
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self.actor_optimizer.step()
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# Update temperature parameter
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self.log_alpha_optimizer.zero_grad()
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loss_alpha = self.model.loss_temperature(
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{"state": obs_b},
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self.log_alpha.exp(), # with grad
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self.target_entropy,
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)
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loss_alpha.backward()
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self.log_alpha_optimizer.step()
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# Save model
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if self.itr % self.save_model_freq == 0 or self.itr == self.n_train_itr - 1:
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self.save_model()
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# Log loss and save metrics
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run_results.append(
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{
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"itr": self.itr,
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"step": cnt_train_step,
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}
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)
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if self.itr % self.log_freq == 0 and self.itr > self.n_explore_steps:
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time = timer()
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if eval_mode:
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log.info(
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f"eval: success rate {success_rate:8.4f} | avg episode reward {avg_episode_reward:8.4f} | avg best reward {avg_best_reward:8.4f}"
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)
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if self.use_wandb:
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wandb.log(
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{
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"success rate - eval": success_rate,
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"avg episode reward - eval": avg_episode_reward,
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"avg best reward - eval": avg_best_reward,
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"num episode - eval": num_episode_finished,
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},
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step=self.itr,
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commit=False,
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)
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run_results[-1]["eval_success_rate"] = success_rate
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run_results[-1]["eval_episode_reward"] = avg_episode_reward
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run_results[-1]["eval_best_reward"] = avg_best_reward
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else:
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log.info(
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f"{self.itr}: step {cnt_train_step:8d} | loss actor {loss_actor:8.4f} | loss critic {loss_critic:8.4f} | reward {avg_episode_reward:8.4f} | alpha {alpha:8.4f} | t {time:8.4f}"
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)
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if self.use_wandb:
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wandb_log_dict = {
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"total env step": cnt_train_step,
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"loss - critic": loss_critic,
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"entropy coeff": alpha,
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"avg episode reward - train": avg_episode_reward,
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"num episode - train": num_episode_finished,
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}
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if loss_actor is not None:
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wandb_log_dict["loss - actor"] = loss_actor
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wandb.log(
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wandb_log_dict,
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step=self.itr,
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commit=True,
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)
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run_results[-1]["train_episode_reward"] = avg_episode_reward
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with open(self.result_path, "wb") as f:
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pickle.dump(run_results, f)
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self.itr += 1
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