fancy_gym/docs/build/html/examples/dmc.html

283 lines
27 KiB
HTML
Raw Normal View History

<!DOCTYPE html>
<html class="writer-html5" lang="en" >
<head>
<meta charset="utf-8" /><meta name="generator" content="Docutils 0.19: https://docutils.sourceforge.io/" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>DeepMind Control Examples &mdash; Fancy Gym 0.2 documentation</title>
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
<link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
<link rel="stylesheet" href="../_static/style.css" type="text/css" />
<link rel="shortcut icon" href="../_static/icon.svg"/>
<!--[if lt IE 9]>
<script src="../_static/js/html5shiv.min.js"></script>
<![endif]-->
<script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
<script src="../_static/jquery.js"></script>
<script src="../_static/underscore.js"></script>
<script src="../_static/_sphinx_javascript_frameworks_compat.js"></script>
<script src="../_static/doctools.js"></script>
<script src="../_static/sphinx_highlight.js"></script>
<script src="../_static/js/theme.js"></script>
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="Metaworld Examples" href="metaworld.html" />
<link rel="prev" title="General Usage Examples" href="general.html" />
</head>
<body class="wy-body-for-nav">
<div class="wy-grid-for-nav">
<nav data-toggle="wy-nav-shift" class="wy-nav-side">
<div class="wy-side-scroll">
<div class="wy-side-nav-search" >
<a href="../index.html" class="icon icon-home">
Fancy Gym
<img src="../_static/icon.svg" class="logo" alt="Logo"/>
</a>
<div class="version">
0.2
</div>
<div role="search">
<form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
<input type="text" name="q" placeholder="Search docs" aria-label="Search docs" />
<input type="hidden" name="check_keywords" value="yes" />
<input type="hidden" name="area" value="default" />
</form>
</div>
</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<p class="caption" role="heading"><span class="caption-text">User Guide</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../guide/installation.html">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="../guide/episodic_rl.html">What is Episodic RL?</a></li>
<li class="toctree-l1"><a class="reference internal" href="../guide/basic_usage.html">Basic Usage</a></li>
<li class="toctree-l1"><a class="reference internal" href="../guide/upgrading_envs.html">Creating new MP Environments</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Environments</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../envs/fancy/index.html">Fancy</a></li>
<li class="toctree-l1"><a class="reference internal" href="../envs/dmc.html">DeepMind Control (DMC)</a></li>
<li class="toctree-l1"><a class="reference internal" href="../envs/meta.html">Metaworld</a></li>
<li class="toctree-l1"><a class="reference internal" href="../envs/open_ai.html">Gymnasium</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Examples</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="general.html">General Usage Examples</a></li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">DeepMind Control Examples</a></li>
<li class="toctree-l1"><a class="reference internal" href="metaworld.html">Metaworld Examples</a></li>
<li class="toctree-l1"><a class="reference internal" href="open_ai.html">OpenAI Envs Examples</a></li>
<li class="toctree-l1"><a class="reference internal" href="movement_primitives.html">Movement Primitives Examples</a></li>
<li class="toctree-l1"><a class="reference internal" href="mp_params_tuning.html">MP Params Tuning Example</a></li>
<li class="toctree-l1"><a class="reference internal" href="pd_control_gain_tuning.html">PD Control Gain Tuning Example</a></li>
<li class="toctree-l1"><a class="reference internal" href="replanning_envs.html">Replanning Example</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">API</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../api.html">API</a></li>
</ul>
</div>
</div>
</nav>
<section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" >
<i data-toggle="wy-nav-top" class="fa fa-bars"></i>
<a href="../index.html">Fancy Gym</a>
</nav>
<div class="wy-nav-content">
<div class="rst-content">
<div role="navigation" aria-label="Page navigation">
<ul class="wy-breadcrumbs">
<li><a href="../index.html" class="icon icon-home" aria-label="Home"></a></li>
<li class="breadcrumb-item active">DeepMind Control Examples</li>
<li class="wy-breadcrumbs-aside">
<a href="https://github.com/ALRhub/fancy_gym/blob/release/docs/source/examples/dmc.rst" class="fa fa-github"> Edit on GitHub</a>
</li>
</ul>
<hr/>
</div>
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<section id="deepmind-control-examples">
<h1>DeepMind Control Examples<a class="headerlink" href="#deepmind-control-examples" title="Permalink to this heading"></a></h1>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="linenos"> 1</span><span class="kn">import</span> <span class="nn">gymnasium</span> <span class="k">as</span> <span class="nn">gym</span>
<span class="linenos"> 2</span><span class="kn">import</span> <span class="nn">fancy_gym</span>
<span class="linenos"> 3</span>
<span class="linenos"> 4</span>
<span class="linenos"> 5</span><span class="k">def</span> <span class="nf">example_dmc</span><span class="p">(</span><span class="n">env_id</span><span class="o">=</span><span class="s2">&quot;dm_control/fish-swim&quot;</span><span class="p">,</span> <span class="n">seed</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">iterations</span><span class="o">=</span><span class="mi">1000</span><span class="p">,</span> <span class="n">render</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="linenos"> 6</span><span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="linenos"> 7</span><span class="sd"> Example for running a DMC based env in the step based setting.</span>
<span class="linenos"> 8</span><span class="sd"> The env_id has to be specified as `domain_name:task_name` or</span>
<span class="linenos"> 9</span><span class="sd"> for manipulation tasks as `domain_name:manipulation-environment_name`</span>
<span class="linenos"> 10</span>
<span class="linenos"> 11</span><span class="sd"> Args:</span>
<span class="linenos"> 12</span><span class="sd"> env_id: Either `domain_name-task_name` or `manipulation-environment_name`</span>
<span class="linenos"> 13</span><span class="sd"> seed: seed for deterministic behaviour</span>
<span class="linenos"> 14</span><span class="sd"> iterations: Number of rollout steps to run</span>
<span class="linenos"> 15</span><span class="sd"> render: Render the episode</span>
<span class="linenos"> 16</span>
<span class="linenos"> 17</span><span class="sd"> Returns:</span>
<span class="linenos"> 18</span>
<span class="linenos"> 19</span><span class="sd"> &quot;&quot;&quot;</span>
<span class="linenos"> 20</span> <span class="n">env</span> <span class="o">=</span> <span class="n">gym</span><span class="o">.</span><span class="n">make</span><span class="p">(</span><span class="n">env_id</span><span class="p">)</span>
<span class="linenos"> 21</span> <span class="n">rewards</span> <span class="o">=</span> <span class="mi">0</span>
<span class="linenos"> 22</span> <span class="n">obs</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">reset</span><span class="p">(</span><span class="n">seed</span><span class="o">=</span><span class="n">seed</span><span class="p">)</span>
<span class="linenos"> 23</span> <span class="nb">print</span><span class="p">(</span><span class="s2">&quot;observation shape:&quot;</span><span class="p">,</span> <span class="n">env</span><span class="o">.</span><span class="n">observation_space</span><span class="o">.</span><span class="n">shape</span><span class="p">)</span>
<span class="linenos"> 24</span> <span class="nb">print</span><span class="p">(</span><span class="s2">&quot;action shape:&quot;</span><span class="p">,</span> <span class="n">env</span><span class="o">.</span><span class="n">action_space</span><span class="o">.</span><span class="n">shape</span><span class="p">)</span>
<span class="linenos"> 25</span>
<span class="linenos"> 26</span> <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">iterations</span><span class="p">):</span>
<span class="linenos"> 27</span> <span class="n">ac</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">action_space</span><span class="o">.</span><span class="n">sample</span><span class="p">()</span>
<span class="linenos"> 28</span> <span class="k">if</span> <span class="n">render</span><span class="p">:</span>
<span class="linenos"> 29</span> <span class="n">env</span><span class="o">.</span><span class="n">render</span><span class="p">(</span><span class="n">mode</span><span class="o">=</span><span class="s2">&quot;human&quot;</span><span class="p">)</span>
<span class="linenos"> 30</span> <span class="n">obs</span><span class="p">,</span> <span class="n">reward</span><span class="p">,</span> <span class="n">terminated</span><span class="p">,</span> <span class="n">truncated</span><span class="p">,</span> <span class="n">info</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">step</span><span class="p">(</span><span class="n">ac</span><span class="p">)</span>
<span class="linenos"> 31</span> <span class="n">rewards</span> <span class="o">+=</span> <span class="n">reward</span>
<span class="linenos"> 32</span>
<span class="linenos"> 33</span> <span class="k">if</span> <span class="n">terminated</span> <span class="ow">or</span> <span class="n">truncated</span><span class="p">:</span>
<span class="linenos"> 34</span> <span class="nb">print</span><span class="p">(</span><span class="n">env_id</span><span class="p">,</span> <span class="n">rewards</span><span class="p">)</span>
<span class="linenos"> 35</span> <span class="n">rewards</span> <span class="o">=</span> <span class="mi">0</span>
<span class="linenos"> 36</span> <span class="n">obs</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">reset</span><span class="p">()</span>
<span class="linenos"> 37</span>
<span class="linenos"> 38</span> <span class="n">env</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
<span class="linenos"> 39</span> <span class="k">del</span> <span class="n">env</span>
<span class="linenos"> 40</span>
<span class="linenos"> 41</span>
<span class="linenos"> 42</span><span class="k">def</span> <span class="nf">example_custom_dmc_and_mp</span><span class="p">(</span><span class="n">seed</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">iterations</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">render</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="linenos"> 43</span><span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="linenos"> 44</span><span class="sd"> Example for running a custom movement primitive based environments.</span>
<span class="linenos"> 45</span><span class="sd"> Our already registered environments follow the same structure.</span>
<span class="linenos"> 46</span><span class="sd"> Hence, this also allows to adjust hyperparameters of the movement primitives.</span>
<span class="linenos"> 47</span><span class="sd"> Yet, we recommend the method above if you are just interested in chaining those parameters for existing tasks.</span>
<span class="linenos"> 48</span><span class="sd"> We appreciate PRs for custom environments (especially MP wrappers of existing tasks)</span>
<span class="linenos"> 49</span><span class="sd"> for our repo: https://github.com/ALRhub/fancy_gym/</span>
<span class="linenos"> 50</span><span class="sd"> Args:</span>
<span class="linenos"> 51</span><span class="sd"> seed: seed for deterministic behaviour</span>
<span class="linenos"> 52</span><span class="sd"> iterations: Number of rollout steps to run</span>
<span class="linenos"> 53</span><span class="sd"> render: Render the episode</span>
<span class="linenos"> 54</span>
<span class="linenos"> 55</span><span class="sd"> Returns:</span>
<span class="linenos"> 56</span>
<span class="linenos"> 57</span><span class="sd"> &quot;&quot;&quot;</span>
<span class="linenos"> 58</span>
<span class="linenos"> 59</span> <span class="c1"># Base DMC name, according to structure of above example</span>
<span class="linenos"> 60</span> <span class="n">base_env_id</span> <span class="o">=</span> <span class="s2">&quot;dm_control/ball_in_cup-catch&quot;</span>
<span class="linenos"> 61</span>
<span class="linenos"> 62</span> <span class="c1"># Replace this wrapper with the custom wrapper for your environment by inheriting from the RawInterfaceWrapper.</span>
<span class="linenos"> 63</span> <span class="c1"># You can also add other gym.Wrappers in case they are needed.</span>
<span class="linenos"> 64</span> <span class="n">wrappers</span> <span class="o">=</span> <span class="p">[</span><span class="n">fancy_gym</span><span class="o">.</span><span class="n">dmc</span><span class="o">.</span><span class="n">suite</span><span class="o">.</span><span class="n">ball_in_cup</span><span class="o">.</span><span class="n">MPWrapper</span><span class="p">]</span>
<span class="linenos"> 65</span> <span class="c1"># # For a ProMP</span>
<span class="linenos"> 66</span> <span class="n">trajectory_generator_kwargs</span> <span class="o">=</span> <span class="p">{</span><span class="s1">&#39;trajectory_generator_type&#39;</span><span class="p">:</span> <span class="s1">&#39;promp&#39;</span><span class="p">}</span>
<span class="linenos"> 67</span> <span class="n">phase_generator_kwargs</span> <span class="o">=</span> <span class="p">{</span><span class="s1">&#39;phase_generator_type&#39;</span><span class="p">:</span> <span class="s1">&#39;linear&#39;</span><span class="p">}</span>
<span class="linenos"> 68</span> <span class="n">controller_kwargs</span> <span class="o">=</span> <span class="p">{</span><span class="s1">&#39;controller_type&#39;</span><span class="p">:</span> <span class="s1">&#39;motor&#39;</span><span class="p">,</span>
<span class="linenos"> 69</span> <span class="s2">&quot;p_gains&quot;</span><span class="p">:</span> <span class="mf">1.0</span><span class="p">,</span>
<span class="linenos"> 70</span> <span class="s2">&quot;d_gains&quot;</span><span class="p">:</span> <span class="mf">0.1</span><span class="p">,</span> <span class="p">}</span>
<span class="linenos"> 71</span> <span class="n">basis_generator_kwargs</span> <span class="o">=</span> <span class="p">{</span><span class="s1">&#39;basis_generator_type&#39;</span><span class="p">:</span> <span class="s1">&#39;zero_rbf&#39;</span><span class="p">,</span>
<span class="linenos"> 72</span> <span class="s1">&#39;num_basis&#39;</span><span class="p">:</span> <span class="mi">5</span><span class="p">,</span>
<span class="linenos"> 73</span> <span class="s1">&#39;num_basis_zero_start&#39;</span><span class="p">:</span> <span class="mi">1</span>
<span class="linenos"> 74</span> <span class="p">}</span>
<span class="linenos"> 75</span>
<span class="linenos"> 76</span> <span class="c1"># For a DMP</span>
<span class="linenos"> 77</span> <span class="c1"># trajectory_generator_kwargs = {&#39;trajectory_generator_type&#39;: &#39;dmp&#39;}</span>
<span class="linenos"> 78</span> <span class="c1"># phase_generator_kwargs = {&#39;phase_generator_type&#39;: &#39;exp&#39;,</span>
<span class="linenos"> 79</span> <span class="c1"># &#39;alpha_phase&#39;: 2}</span>
<span class="linenos"> 80</span> <span class="c1"># controller_kwargs = {&#39;controller_type&#39;: &#39;motor&#39;,</span>
<span class="linenos"> 81</span> <span class="c1"># &quot;p_gains&quot;: 1.0,</span>
<span class="linenos"> 82</span> <span class="c1"># &quot;d_gains&quot;: 0.1,</span>
<span class="linenos"> 83</span> <span class="c1"># }</span>
<span class="linenos"> 84</span> <span class="c1"># basis_generator_kwargs = {&#39;basis_generator_type&#39;: &#39;rbf&#39;,</span>
<span class="linenos"> 85</span> <span class="c1"># &#39;num_basis&#39;: 5</span>
<span class="linenos"> 86</span> <span class="c1"># }</span>
<span class="linenos"> 87</span> <span class="n">env</span> <span class="o">=</span> <span class="n">fancy_gym</span><span class="o">.</span><span class="n">make_bb</span><span class="p">(</span><span class="n">env_id</span><span class="o">=</span><span class="n">base_env_id</span><span class="p">,</span> <span class="n">wrappers</span><span class="o">=</span><span class="n">wrappers</span><span class="p">,</span> <span class="n">black_box_kwargs</span><span class="o">=</span><span class="p">{},</span>
<span class="linenos"> 88</span> <span class="n">traj_gen_kwargs</span><span class="o">=</span><span class="n">trajectory_generator_kwargs</span><span class="p">,</span> <span class="n">controller_kwargs</span><span class="o">=</span><span class="n">controller_kwargs</span><span class="p">,</span>
<span class="linenos"> 89</span> <span class="n">phase_kwargs</span><span class="o">=</span><span class="n">phase_generator_kwargs</span><span class="p">,</span> <span class="n">basis_kwargs</span><span class="o">=</span><span class="n">basis_generator_kwargs</span><span class="p">,</span>
<span class="linenos"> 90</span> <span class="n">seed</span><span class="o">=</span><span class="n">seed</span><span class="p">)</span>
<span class="linenos"> 91</span>
<span class="linenos"> 92</span> <span class="c1"># This renders the full MP trajectory</span>
<span class="linenos"> 93</span> <span class="c1"># It is only required to call render() once in the beginning, which renders every consecutive trajectory.</span>
<span class="linenos"> 94</span> <span class="c1"># Resetting to no rendering, can be achieved by render(mode=None).</span>
<span class="linenos"> 95</span> <span class="c1"># It is also possible to change them mode multiple times when</span>
<span class="linenos"> 96</span> <span class="c1"># e.g. only every nth trajectory should be displayed.</span>
<span class="linenos"> 97</span> <span class="k">if</span> <span class="n">render</span><span class="p">:</span>
<span class="linenos"> 98</span> <span class="n">env</span><span class="o">.</span><span class="n">render</span><span class="p">(</span><span class="n">mode</span><span class="o">=</span><span class="s2">&quot;human&quot;</span><span class="p">)</span>
<span class="linenos"> 99</span>
<span class="linenos">100</span> <span class="n">rewards</span> <span class="o">=</span> <span class="mi">0</span>
<span class="linenos">101</span> <span class="n">obs</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">reset</span><span class="p">()</span>
<span class="linenos">102</span>
<span class="linenos">103</span> <span class="c1"># number of samples/full trajectories (multiple environment steps)</span>
<span class="linenos">104</span> <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">iterations</span><span class="p">):</span>
<span class="linenos">105</span> <span class="n">ac</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">action_space</span><span class="o">.</span><span class="n">sample</span><span class="p">()</span>
<span class="linenos">106</span> <span class="n">obs</span><span class="p">,</span> <span class="n">reward</span><span class="p">,</span> <span class="n">terminated</span><span class="p">,</span> <span class="n">truncated</span><span class="p">,</span> <span class="n">info</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">step</span><span class="p">(</span><span class="n">ac</span><span class="p">)</span>
<span class="linenos">107</span> <span class="n">rewards</span> <span class="o">+=</span> <span class="n">reward</span>
<span class="linenos">108</span>
<span class="linenos">109</span> <span class="k">if</span> <span class="n">terminated</span> <span class="ow">or</span> <span class="n">truncated</span><span class="p">:</span>
<span class="linenos">110</span> <span class="nb">print</span><span class="p">(</span><span class="n">base_env_id</span><span class="p">,</span> <span class="n">rewards</span><span class="p">)</span>
<span class="linenos">111</span> <span class="n">rewards</span> <span class="o">=</span> <span class="mi">0</span>
<span class="linenos">112</span> <span class="n">obs</span> <span class="o">=</span> <span class="n">env</span><span class="o">.</span><span class="n">reset</span><span class="p">()</span>
<span class="linenos">113</span>
<span class="linenos">114</span> <span class="n">env</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
<span class="linenos">115</span> <span class="k">del</span> <span class="n">env</span>
<span class="linenos">116</span>
<span class="linenos">117</span>
<span class="linenos">118</span><span class="k">if</span> <span class="vm">__name__</span> <span class="o">==</span> <span class="s1">&#39;__main__&#39;</span><span class="p">:</span>
<span class="linenos">119</span> <span class="c1"># Disclaimer: DMC environments require the seed to be specified in the beginning.</span>
<span class="linenos">120</span> <span class="c1"># Adjusting it afterwards with env.seed() is not recommended as it does not affect the underlying physics.</span>
<span class="linenos">121</span>
<span class="linenos">122</span> <span class="c1"># For rendering DMC</span>
<span class="linenos">123</span> <span class="c1"># export MUJOCO_GL=&quot;osmesa&quot;</span>
<span class="linenos">124</span> <span class="n">render</span> <span class="o">=</span> <span class="kc">True</span>
<span class="linenos">125</span>
<span class="linenos">126</span> <span class="c1"># # Standard DMC Suite tasks</span>
<span class="linenos">127</span> <span class="n">example_dmc</span><span class="p">(</span><span class="s2">&quot;dm_control/fish-swim&quot;</span><span class="p">,</span> <span class="n">seed</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">iterations</span><span class="o">=</span><span class="mi">1000</span><span class="p">,</span> <span class="n">render</span><span class="o">=</span><span class="n">render</span><span class="p">)</span>
<span class="linenos">128</span> <span class="c1">#</span>
<span class="linenos">129</span> <span class="c1"># # Manipulation tasks</span>
<span class="linenos">130</span> <span class="c1"># # Disclaimer: The vision versions are currently not integrated and yield an error</span>
<span class="linenos">131</span> <span class="n">example_dmc</span><span class="p">(</span><span class="s2">&quot;dm_control/manipulation-reach_site_features&quot;</span><span class="p">,</span> <span class="n">seed</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">iterations</span><span class="o">=</span><span class="mi">250</span><span class="p">,</span> <span class="n">render</span><span class="o">=</span><span class="n">render</span><span class="p">)</span>
<span class="linenos">132</span> <span class="c1">#</span>
<span class="linenos">133</span> <span class="c1"># # Gym + DMC hybrid task provided in the MP framework</span>
<span class="linenos">134</span> <span class="n">example_dmc</span><span class="p">(</span><span class="s2">&quot;dm_control_ProMP/ball_in_cup-catch-v0&quot;</span><span class="p">,</span> <span class="n">seed</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">iterations</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">render</span><span class="o">=</span><span class="n">render</span><span class="p">)</span>
<span class="linenos">135</span>
<span class="linenos">136</span> <span class="c1"># Custom DMC task # Different seed, because the episode is longer for this example and the name+seed combo is</span>
<span class="linenos">137</span> <span class="c1"># already registered above</span>
<span class="linenos">138</span> <span class="n">example_custom_dmc_and_mp</span><span class="p">(</span><span class="n">seed</span><span class="o">=</span><span class="mi">11</span><span class="p">,</span> <span class="n">iterations</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">render</span><span class="o">=</span><span class="n">render</span><span class="p">)</span>
</pre></div>
</div>
</section>
</div>
</div>
<footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
<a href="general.html" class="btn btn-neutral float-left" title="General Usage Examples" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
<a href="metaworld.html" class="btn btn-neutral float-right" title="Metaworld Examples" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
</div>
<hr/>
<div role="contentinfo">
<p>&#169; Copyright 2020-2024, Fabian Otto, Onur Celik, Dominik Roth, Hongyi Zhou.</p>
</div>
Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
<a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
provided by <a href="https://readthedocs.org">Read the Docs</a>.
</footer>
</div>
</div>
</section>
</div>
<script>
jQuery(function () {
SphinxRtdTheme.Navigation.enable(true);
});
</script>
</body>
</html>