142 lines
5.6 KiB
Python
142 lines
5.6 KiB
Python
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import numpy as np
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from alr_envs.mujoco import alr_reward_fct
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class BeerpongReward(alr_reward_fct.AlrReward):
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def __init__(self, sim, sim_time):
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self.sim = sim
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self.sim_time = sim_time
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self.collision_objects = ["cup_geom1", "cup_geom2", "wrist_palm_link_convex_geom",
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"wrist_pitch_link_convex_decomposition_p1_geom",
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"wrist_pitch_link_convex_decomposition_p2_geom",
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"wrist_pitch_link_convex_decomposition_p3_geom",
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"wrist_yaw_link_convex_decomposition_p1_geom",
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"wrist_yaw_link_convex_decomposition_p2_geom",
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"forearm_link_convex_decomposition_p1_geom",
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"forearm_link_convex_decomposition_p2_geom"]
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self.ball_id = None
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self.ball_collision_id = None
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self.goal_id = None
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self.goal_final_id = None
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self.collision_ids = None
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self.ball_traj = None
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self.dists = None
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self.dists_ctxt = None
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self.dists_final = None
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self.costs = None
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self.reset(None)
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def reset(self, context):
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self.ball_traj = np.zeros(shape=(self.sim_time, 3))
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self.dists = []
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self.dists_ctxt = []
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self.dists_final = []
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self.costs = []
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self.action_costs = []
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self.context = context
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self.ball_in_cup = False
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self.dist_ctxt = 5
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self.bounce_dist = 2
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self.min_dist = 2
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self.dist_final = 2
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self.table_contact = False
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self.ball_id = self.sim.model._body_name2id["ball"]
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self.ball_collision_id = self.sim.model._geom_name2id["ball_geom"]
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self.cup_robot_id = self.sim.model._site_name2id["cup_robot_final"]
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self.goal_id = self.sim.model._site_name2id["cup_goal_table"]
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self.goal_final_id = self.sim.model._site_name2id["cup_goal_final_table"]
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self.collision_ids = [self.sim.model._geom_name2id[name] for name in self.collision_objects]
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self.cup_table_id = self.sim.model._body_name2id["cup_table"]
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self.bounce_table_id = self.sim.model._site_name2id["bounce_table"]
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def compute_reward(self, action, sim, step):
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action_cost = np.sum(np.square(action))
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self.action_costs.append(action_cost)
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stop_sim = False
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success = False
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if self.check_collision(sim):
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reward = - 1e-2 * action_cost - 10
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stop_sim = True
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return reward, success, stop_sim
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# Compute the current distance from the ball to the inner part of the cup
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goal_pos = sim.data.site_xpos[self.goal_id]
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ball_pos = sim.data.body_xpos[self.ball_id]
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bounce_pos = sim.data.site_xpos[self.bounce_table_id]
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goal_final_pos = sim.data.site_xpos[self.goal_final_id]
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self.dists.append(np.linalg.norm(goal_pos - ball_pos))
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self.dists_final.append(np.linalg.norm(goal_final_pos - ball_pos))
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self.ball_traj[step, :] = ball_pos
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ball_in_cup = self.check_ball_in_cup(sim, self.ball_collision_id)
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table_contact = self.check_ball_table_contact(sim, self.ball_collision_id)
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if table_contact and not self.table_contact:
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self.bounce_dist = np.minimum((np.linalg.norm(bounce_pos - ball_pos)), 2)
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self.table_contact = True
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if step == self.sim_time - 1:
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min_dist = np.min(self.dists)
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self.min_dist = min_dist
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dist_final = self.dists_final[-1]
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self.dist_final = dist_final
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cost = 0.33 * min_dist + 0.33 * dist_final + 0.33 * self.bounce_dist
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reward = np.exp(-2 * cost) - 1e-2 * action_cost
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success = self.bounce_dist < 0.05 and dist_final < 0.05 and ball_in_cup
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else:
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reward = - 1e-2 * action_cost
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success = False
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return reward, success, stop_sim
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def _get_stage_wise_cost(self, ball_in_cup, min_dist, dist_final, dist_to_ctxt):
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if not ball_in_cup:
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cost = 3 + 2*(0.5 * min_dist**2 + 0.5 * dist_final**2)
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else:
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cost = 2 * dist_to_ctxt ** 2
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print('Context Distance:', dist_to_ctxt)
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return cost
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def check_ball_table_contact(self, sim, ball_collision_id):
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table_collision_id = sim.model._geom_name2id["table_contact_geom"]
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for coni in range(0, sim.data.ncon):
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con = sim.data.contact[coni]
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collision = con.geom1 == table_collision_id and con.geom2 == ball_collision_id
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collision_trans = con.geom1 == ball_collision_id and con.geom2 == table_collision_id
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if collision or collision_trans:
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return True
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return False
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def check_ball_in_cup(self, sim, ball_collision_id):
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cup_base_collision_id = sim.model._geom_name2id["cup_base_table_contact"]
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for coni in range(0, sim.data.ncon):
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con = sim.data.contact[coni]
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collision = con.geom1 == cup_base_collision_id and con.geom2 == ball_collision_id
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collision_trans = con.geom1 == ball_collision_id and con.geom2 == cup_base_collision_id
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if collision or collision_trans:
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return True
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return False
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def check_collision(self, sim):
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for coni in range(0, sim.data.ncon):
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con = sim.data.contact[coni]
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collision = con.geom1 in self.collision_ids and con.geom2 == self.ball_collision_id
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collision_trans = con.geom1 == self.ball_collision_id and con.geom2 in self.collision_ids
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if collision or collision_trans:
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return True
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return False
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