renameing alr module and updating tests

This commit is contained in:
Fabian
2022-07-12 15:17:02 +02:00
parent 79c26681c9
commit 0339361656
127 changed files with 418 additions and 321 deletions
@@ -0,0 +1,148 @@
from abc import ABC, abstractmethod
from typing import Union, Tuple, Optional
import gym
import numpy as np
from gym import spaces
from gym.core import ObsType
from gym.utils import seeding
from alr_envs.envs.classic_control.utils import intersect
class BaseReacherEnv(gym.Env, ABC):
"""
Base class for all reaching environments.
"""
def __init__(self, n_links: int, random_start: bool = True, allow_self_collision: bool = False):
super().__init__()
self.link_lengths = np.ones(n_links)
self.n_links = n_links
self._dt = 0.01
self.random_start = random_start
self.allow_self_collision = allow_self_collision
# state
self._joints = None
self._joint_angles = None
self._angle_velocity = None
self._acc = None
self._start_pos = np.hstack([[np.pi / 2], np.zeros(self.n_links - 1)])
self._start_vel = np.zeros(self.n_links)
# joint limits
self.j_min = -np.pi * np.ones(n_links)
self.j_max = np.pi * np.ones(n_links)
self.steps_before_reward = 199
state_bound = np.hstack([
[np.pi] * self.n_links, # cos
[np.pi] * self.n_links, # sin
[np.inf] * self.n_links, # velocity
[np.inf] * 2, # x-y coordinates of target distance
[np.inf] # env steps, because reward start after n steps TODO: Maybe
])
self.observation_space = spaces.Box(low=-state_bound, high=state_bound, shape=state_bound.shape)
self.reward_function = None # Needs to be set in sub class
# containers for plotting
self.metadata = {'render.modes': ["human"]}
self.fig = None
self._steps = 0
self.seed()
@property
def dt(self) -> Union[float, int]:
return self._dt
@property
def current_pos(self):
return self._joint_angles.copy()
@property
def current_vel(self):
return self._angle_velocity.copy()
def reset(self, *, seed: Optional[int] = None, return_info: bool = False,
options: Optional[dict] = None, ) -> Union[ObsType, Tuple[ObsType, dict]]:
# Sample only orientation of first link, i.e. the arm is always straight.
if self.random_start:
first_joint = self.np_random.uniform(np.pi / 4, 3 * np.pi / 4)
self._joint_angles = np.hstack([[first_joint], np.zeros(self.n_links - 1)])
self._start_pos = self._joint_angles.copy()
else:
self._joint_angles = self._start_pos
self._angle_velocity = self._start_vel
self._joints = np.zeros((self.n_links + 1, 2))
self._update_joints()
self._steps = 0
return self._get_obs().copy()
@abstractmethod
def step(self, action: np.ndarray):
"""
A single step with action in angular velocity space
"""
raise NotImplementedError
def _update_joints(self):
"""
update joints to get new end-effector position. The other links are only required for rendering.
Returns:
"""
angles = np.cumsum(self._joint_angles)
x = self.link_lengths * np.vstack([np.cos(angles), np.sin(angles)])
self._joints[1:] = self._joints[0] + np.cumsum(x.T, axis=0)
def _check_self_collision(self):
"""Checks whether line segments intersect"""
if self.allow_self_collision:
return False
if np.any(self._joint_angles > self.j_max) or np.any(self._joint_angles < self.j_min):
return True
link_lines = np.stack((self._joints[:-1, :], self._joints[1:, :]), axis=1)
for i, line1 in enumerate(link_lines):
for line2 in link_lines[i + 2:, :]:
if intersect(line1[0], line1[-1], line2[0], line2[-1]):
return True
return False
@abstractmethod
def _get_reward(self, action: np.ndarray) -> (float, dict):
pass
@abstractmethod
def _get_obs(self) -> np.ndarray:
pass
@abstractmethod
def _check_collisions(self) -> bool:
pass
@abstractmethod
def _terminate(self, info) -> bool:
return False
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def close(self):
del self.fig
@property
def end_effector(self):
return self._joints[self.n_links].T
@@ -0,0 +1,37 @@
from abc import ABC
from gym import spaces
import numpy as np
from alr_envs.envs.classic_control.base_reacher.base_reacher import BaseReacherEnv
class BaseReacherDirectEnv(BaseReacherEnv, ABC):
"""
Base class for directly controlled reaching environments
"""
def __init__(self, n_links: int, random_start: bool = True,
allow_self_collision: bool = False):
super().__init__(n_links, random_start, allow_self_collision)
self.max_vel = 2 * np.pi
action_bound = np.ones((self.n_links,)) * self.max_vel
self.action_space = spaces.Box(low=-action_bound, high=action_bound, shape=action_bound.shape)
def step(self, action: np.ndarray):
"""
A single step with action in angular velocity space
"""
self._acc = (action - self._angle_velocity) / self.dt
self._angle_velocity = action
self._joint_angles = self._joint_angles + self.dt * self._angle_velocity
self._update_joints()
self._is_collided = self._check_collisions()
reward, info = self._get_reward(action)
self._steps += 1
done = self._terminate(info)
return self._get_obs().copy(), reward, done, info
@@ -0,0 +1,36 @@
from abc import ABC
from gym import spaces
import numpy as np
from alr_envs.envs.classic_control.base_reacher.base_reacher import BaseReacherEnv
class BaseReacherTorqueEnv(BaseReacherEnv, ABC):
"""
Base class for torque controlled reaching environments
"""
def __init__(self, n_links: int, random_start: bool = True,
allow_self_collision: bool = False):
super().__init__(n_links, random_start, allow_self_collision)
self.max_torque = 1000
action_bound = np.ones((self.n_links,)) * self.max_torque
self.action_space = spaces.Box(low=-action_bound, high=action_bound, shape=action_bound.shape)
def step(self, action: np.ndarray):
"""
A single step with action in torque space
"""
self._angle_velocity = self._angle_velocity + self.dt * action
self._joint_angles = self._joint_angles + self.dt * self._angle_velocity
self._update_joints()
self._is_collided = self._check_collisions()
reward, info = self._get_reward(action)
self._steps += 1
done = False
return self._get_obs().copy(), reward, done, info