renameing alr module and updating tests
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from .mp_wrapper import MPWrapper
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from typing import Tuple, Union
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import numpy as np
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from alr_envs.black_box.raw_interface_wrapper import RawInterfaceWrapper
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class MPWrapper(RawInterfaceWrapper):
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@property
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def context_mask(self):
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return np.hstack([
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[self.env.random_start] * self.env.n_links, # cos
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[self.env.random_start] * self.env.n_links, # sin
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[self.env.random_start] * self.env.n_links, # velocity
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[True] * 2, # x-y coordinates of target distance
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[False] # env steps
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])
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@property
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def current_pos(self) -> Union[float, int, np.ndarray, Tuple]:
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return self.env.current_pos
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@property
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def current_vel(self) -> Union[float, int, np.ndarray, Tuple]:
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return self.env.current_vel
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from typing import Iterable, Union, Optional, Tuple
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import matplotlib.pyplot as plt
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import numpy as np
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from gym import spaces
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from gym.core import ObsType
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from alr_envs.envs.classic_control.base_reacher.base_reacher_torque import BaseReacherTorqueEnv
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class SimpleReacherEnv(BaseReacherTorqueEnv):
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"""
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Simple Reaching Task without any physics simulation.
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Returns no reward until 150 time steps. This allows the agent to explore the space, but requires precise actions
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towards the end of the trajectory.
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"""
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def __init__(self, n_links: int, target: Union[None, Iterable] = None, random_start: bool = True,
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allow_self_collision: bool = False, ):
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super().__init__(n_links, random_start, allow_self_collision)
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# provided initial parameters
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self.inital_target = target
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# temp container for current env state
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self._goal = None
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self._start_pos = np.zeros(self.n_links)
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self.steps_before_reward = 199
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state_bound = np.hstack([
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[np.pi] * self.n_links, # cos
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[np.pi] * self.n_links, # sin
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[np.inf] * self.n_links, # velocity
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[np.inf] * 2, # x-y coordinates of target distance
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[np.inf] # env steps, because reward start after n steps TODO: Maybe
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])
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self.observation_space = spaces.Box(low=-state_bound, high=state_bound, shape=state_bound.shape)
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# @property
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# def start_pos(self):
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# return self._start_pos
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def reset(self, *, seed: Optional[int] = None, return_info: bool = False,
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options: Optional[dict] = None, ) -> Union[ObsType, Tuple[ObsType, dict]]:
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self._generate_goal()
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return super().reset()
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def _get_reward(self, action: np.ndarray):
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diff = self.end_effector - self._goal
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reward_dist = 0
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if not self.allow_self_collision:
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self._is_collided = self._check_self_collision()
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if self._steps >= self.steps_before_reward:
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reward_dist -= np.linalg.norm(diff)
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# reward_dist = np.exp(-0.1 * diff ** 2).mean()
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# reward_dist = - (diff ** 2).mean()
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reward_ctrl = (action ** 2).sum()
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reward = reward_dist - reward_ctrl
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return reward, dict(reward_dist=reward_dist, reward_ctrl=reward_ctrl)
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def _terminate(self, info):
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return False
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def _get_obs(self):
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theta = self._joint_angles
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return np.hstack([
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np.cos(theta),
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np.sin(theta),
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self._angle_velocity,
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self.end_effector - self._goal,
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self._steps
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]).astype(np.float32)
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def _generate_goal(self):
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if self.inital_target is None:
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total_length = np.sum(self.link_lengths)
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goal = np.array([total_length, total_length])
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while np.linalg.norm(goal) >= total_length:
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goal = self.np_random.uniform(low=-total_length, high=total_length, size=2)
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else:
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goal = np.copy(self.inital_target)
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self._goal = goal
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def _check_collisions(self) -> bool:
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return self._check_self_collision()
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def render(self, mode='human'): # pragma: no cover
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if self.fig is None:
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# Create base figure once on the beginning. Afterwards only update
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plt.ion()
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self.fig = plt.figure()
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ax = self.fig.add_subplot(1, 1, 1)
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# limits
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lim = np.sum(self.link_lengths) + 0.5
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ax.set_xlim([-lim, lim])
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ax.set_ylim([-lim, lim])
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self.line, = ax.plot(self._joints[:, 0], self._joints[:, 1], 'ro-', markerfacecolor='k')
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goal_pos = self._goal.T
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self.goal_point, = ax.plot(goal_pos[0], goal_pos[1], 'gx')
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self.goal_dist, = ax.plot([self.end_effector[0], goal_pos[0]], [self.end_effector[1], goal_pos[1]], 'g--')
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self.fig.show()
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self.fig.gca().set_title(f"Iteration: {self._steps}, distance: {self.end_effector - self._goal}")
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# goal
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goal_pos = self._goal.T
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if self._steps == 1:
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self.goal_point.set_data(goal_pos[0], goal_pos[1])
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# arm
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self.line.set_data(self._joints[:, 0], self._joints[:, 1])
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# distance between end effector and goal
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self.goal_dist.set_data([self.end_effector[0], goal_pos[0]], [self.end_effector[1], goal_pos[1]])
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self.fig.canvas.draw()
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self.fig.canvas.flush_events()
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if __name__ == "__main__":
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env = SimpleReacherEnv(5)
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env.reset()
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for i in range(200):
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ac = env.action_space.sample()
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obs, rew, done, info = env.step(ac)
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env.render()
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if done:
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break
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