reacher envs cleanup

- base classes for direct and torque control
- added promp wrapper support
This commit is contained in:
Maximilian Huettenrauch
2021-11-26 16:31:46 +01:00
parent 928c540251
commit 2543bcd7ec
11 changed files with 645 additions and 821 deletions
@@ -6,17 +6,15 @@ import numpy as np
from gym.utils import seeding
from alr_envs.alr.classic_control.utils import check_self_collision
from alr_envs.alr.classic_control.base_reacher.base_reacher_direct import BaseReacherDirectEnv
class ViaPointReacherEnv(gym.Env):
class ViaPointReacherEnv(BaseReacherDirectEnv):
def __init__(self, n_links, random_start: bool = False, via_target: Union[None, Iterable] = None,
target: Union[None, Iterable] = None, allow_self_collision=False, collision_penalty=1000):
self.n_links = n_links
self.link_lengths = np.ones((n_links, 1))
self.random_start = random_start
super().__init__(n_links, random_start, allow_self_collision)
# provided initial parameters
self.intitial_target = target # provided target value
@@ -30,17 +28,6 @@ class ViaPointReacherEnv(gym.Env):
self.allow_self_collision = allow_self_collision
self.collision_penalty = collision_penalty
# state
self._joints = None
self._joint_angles = None
self._angle_velocity = None
self._start_pos = np.hstack([[np.pi / 2], np.zeros(self.n_links - 1)])
self._start_vel = np.zeros(self.n_links)
self.weight_matrix_scale = 1
self._dt = 0.01
action_bound = np.pi * np.ones((self.n_links,))
state_bound = np.hstack([
[np.pi] * self.n_links, # cos
[np.pi] * self.n_links, # sin
@@ -49,69 +36,15 @@ class ViaPointReacherEnv(gym.Env):
[np.inf] * 2, # x-y coordinates of target distance
[np.inf] # env steps, because reward start after n steps
])
self.action_space = gym.spaces.Box(low=-action_bound, high=action_bound, shape=action_bound.shape)
self.observation_space = gym.spaces.Box(low=-state_bound, high=state_bound, shape=state_bound.shape)
# containers for plotting
self.metadata = {'render.modes': ["human", "partial"]}
self.fig = None
self._steps = 0
self.seed()
@property
def dt(self):
return self._dt
# @property
# def start_pos(self):
# return self._start_pos
@property
def current_pos(self):
return self._joint_angles.copy()
@property
def current_vel(self):
return self._angle_velocity.copy()
def step(self, action: np.ndarray):
"""
a single step with an action in joint velocity space
"""
vel = action
self._angle_velocity = vel
self._joint_angles = self._joint_angles + self.dt * self._angle_velocity
self._update_joints()
acc = (vel - self._angle_velocity) / self.dt
reward, info = self._get_reward(acc)
info.update({"is_collided": self._is_collided})
self._steps += 1
done = self._is_collided
return self._get_obs().copy(), reward, done, info
def reset(self):
if self.random_start:
# Maybe change more than dirst seed
first_joint = self.np_random.uniform(np.pi / 4, 3 * np.pi / 4)
self._joint_angles = np.hstack([[first_joint], np.zeros(self.n_links - 1)])
self._start_pos = self._joint_angles.copy()
else:
self._joint_angles = self._start_pos
self._generate_goal()
self._angle_velocity = self._start_vel
self._joints = np.zeros((self.n_links + 1, 2))
self._update_joints()
self._steps = 0
return self._get_obs().copy()
return super().reset()
def _generate_goal(self):
# TODO: Maybe improve this later, this can yield quite a lot of invalid settings
@@ -137,29 +70,13 @@ class ViaPointReacherEnv(gym.Env):
self._via_point = via_target
self._goal = goal
def _update_joints(self):
"""
update _joints to get new end effector position. The other links are only required for rendering.
Returns:
"""
line_points_in_taskspace = self.get_forward_kinematics(num_points_per_link=20)
self._joints[1:, 0] = self._joints[0, 0] + line_points_in_taskspace[:, -1, 0]
self._joints[1:, 1] = self._joints[0, 1] + line_points_in_taskspace[:, -1, 1]
self_collision = False
if not self.allow_self_collision:
self_collision = check_self_collision(line_points_in_taskspace)
if np.any(np.abs(self._joint_angles) > np.pi):
self_collision = True
self._is_collided = self_collision
def _get_reward(self, acc):
success = False
reward = -np.inf
if not self.allow_self_collision:
self._is_collided = self._check_self_collision()
if not self._is_collided:
dist = np.inf
# return intermediate reward for via point
@@ -177,10 +94,15 @@ class ViaPointReacherEnv(gym.Env):
reward -= dist ** 2
reward -= 5e-8 * np.sum(acc ** 2)
info = {"is_success": success}
info = {"is_success": success,
"is_collided": self._is_collided,
"end_effector": np.copy(env.end_effector)}
return reward, info
def _terminate(self, info):
return info["is_collided"]
def _get_obs(self):
theta = self._joint_angles
return np.hstack([
@@ -192,27 +114,6 @@ class ViaPointReacherEnv(gym.Env):
self._steps
])
def get_forward_kinematics(self, num_points_per_link=1):
theta = self._joint_angles[:, None]
intermediate_points = np.linspace(0, 1, num_points_per_link) if num_points_per_link > 1 else 1
accumulated_theta = np.cumsum(theta, axis=0)
endeffector = np.zeros(shape=(self.n_links, num_points_per_link, 2))
x = np.cos(accumulated_theta) * self.link_lengths * intermediate_points
y = np.sin(accumulated_theta) * self.link_lengths * intermediate_points
endeffector[0, :, 0] = x[0, :]
endeffector[0, :, 1] = y[0, :]
for i in range(1, self.n_links):
endeffector[i, :, 0] = x[i, :] + endeffector[i - 1, -1, 0]
endeffector[i, :, 1] = y[i, :] + endeffector[i - 1, -1, 1]
return np.squeeze(endeffector + self._joints[0, :])
def render(self, mode='human'):
goal_pos = self._goal.T
via_pos = self._via_point.T
@@ -281,14 +182,14 @@ class ViaPointReacherEnv(gym.Env):
plt.pause(0.01)
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
if __name__ == "__main__":
import time
env = ViaPointReacherEnv(5)
env.reset()
@property
def end_effector(self):
return self._joints[self.n_links].T
def close(self):
if self.fig is not None:
plt.close(self.fig)
for i in range(10000):
ac = env.action_space.sample()
obs, rew, done, info = env.step(ac)
env.render()
if done:
env.reset()