holereach025 add success flag
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@ -94,19 +94,23 @@ class HoleReacher(gym.Env):
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# compute reward directly in step function
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success = False
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reward = 0
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if not self._is_collided:
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if self._steps == 199:
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reward = - np.linalg.norm(self.end_effector - self.bottom_center_of_hole) ** 2
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dist = np.linalg.norm(self.end_effector - self.bottom_center_of_hole)
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reward = - dist ** 2
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success = dist < 0.005
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else:
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dist = np.linalg.norm(self.end_effector - self.bottom_center_of_hole)
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# if self.collision_penalty != 0:
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# reward = -self.collision_penalty
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# else:
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reward = - np.linalg.norm(self.end_effector - self.bottom_center_of_hole) ** 2 - self.collision_penalty
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reward = - dist ** 2 - self.collision_penalty
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reward -= 5e-8 * np.sum(acc ** 2)
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info = {"is_collided": self._is_collided}
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info = {"is_collided": self._is_collided, "is_success": success}
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self._steps += 1
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@ -28,7 +28,7 @@ if __name__ == "__main__":
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# params = np.hstack([50 * np.random.randn(n_samples, 25), np.tile(np.array([np.pi/2, -np.pi/4, -np.pi/4, -np.pi/4, -np.pi/4]), [n_samples, 1])])
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rew, info = test_env.rollout(params, render=True)
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rew, info = test_env.rollout(params, render=False)
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print(rew)
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# out = env(params)
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