refractoring of DMP environmets to fit gym interface better.
This commit is contained in:
@@ -1 +1,3 @@
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from alr_envs.classic_control.simple_reacher import SimpleReacherEnv
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from alr_envs.classic_control.viapoint_reacher import ViaPointReacher
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from alr_envs.classic_control.hole_reacher import HoleReacher
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@@ -3,9 +3,12 @@ import numpy as np
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import matplotlib.pyplot as plt
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from matplotlib import patches
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from alr_envs import DmpWrapper
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from alr_envs.utils.wrapper.detpmp_wrapper import DetPMPWrapper
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def ccw(A, B, C):
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return (C[1]-A[1]) * (B[0]-A[0]) - (B[1]-A[1]) * (C[0]-A[0]) > 1e-12
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return (C[1] - A[1]) * (B[0] - A[0]) - (B[1] - A[1]) * (C[0] - A[0]) > 1e-12
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# Return true if line segments AB and CD intersect
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@@ -13,37 +16,66 @@ def intersect(A, B, C, D):
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return ccw(A, C, D) != ccw(B, C, D) and ccw(A, B, C) != ccw(A, B, D)
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def holereacher_dmp(**kwargs):
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_env = gym.make("alr_envs:HoleReacher-v0")
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# _env = HoleReacher(**kwargs)
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return DmpWrapper(_env, num_dof=5, num_basis=5, duration=2, dt=_env.dt, learn_goal=True, alpha_phase=3.5,
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start_pos=_env.start_pos, policy_type="velocity", weights_scale=100, goal_scale=0.1)
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def holereacher_fix_goal_dmp(**kwargs):
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_env = gym.make("alr_envs:HoleReacher-v0")
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# _env = HoleReacher(**kwargs)
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return DmpWrapper(_env, num_dof=5, num_basis=5, duration=2, dt=_env.dt, learn_goal=False, alpha_phase=3.5,
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start_pos=_env.start_pos, policy_type="velocity", weights_scale=50, goal_scale=1,
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final_pos=np.array([2.02669572, -1.25966385, -1.51618198, -0.80946476, 0.02012344]))
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def holereacher_detpmp(**kwargs):
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_env = gym.make("alr_envs:HoleReacher-v0")
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# _env = HoleReacher(**kwargs)
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return DetPMPWrapper(_env, num_dof=5, num_basis=5, width=0.005, policy_type="velocity", start_pos=_env.start_pos,
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duration=2, post_traj_time=0, dt=_env.dt, weights_scale=0.25, zero_start=True, zero_goal=False)
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class HoleReacher(gym.Env):
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def __init__(self, num_links, hole_x, hole_width, hole_depth, allow_self_collision=False,
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def __init__(self, n_links, hole_x, hole_width, hole_depth, allow_self_collision=False,
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allow_wall_collision=False, collision_penalty=1000):
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self.n_links = n_links
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self.link_lengths = np.ones((n_links, 1))
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# task
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self.hole_x = hole_x # x-position of center of hole
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self.hole_width = hole_width # width of hole
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self.hole_depth = hole_depth # depth of hole
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self.num_links = num_links
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self.link_lengths = np.ones((num_links, 1))
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self.bottom_center_of_hole = np.hstack([hole_x, -hole_depth])
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self.top_center_of_hole = np.hstack([hole_x, 0])
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self.left_wall_edge = np.hstack([hole_x - self.hole_width/2, 0])
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self.left_wall_edge = np.hstack([hole_x - self.hole_width / 2, 0])
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self.right_wall_edge = np.hstack([hole_x + self.hole_width / 2, 0])
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# collision
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self.allow_self_collision = allow_self_collision
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self.allow_wall_collision = allow_wall_collision
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self.collision_penalty = collision_penalty
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# state
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self._joints = None
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self._joint_angles = None
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self._angle_velocity = None
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self.start_pos = np.hstack([[np.pi/2], np.zeros(self.num_links - 1)])
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self.start_vel = np.zeros(self.num_links)
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self.start_pos = np.hstack([[np.pi / 2], np.zeros(self.n_links - 1)])
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self.start_vel = np.zeros(self.n_links)
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self.dt = 0.01
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self.time_limit = 2
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# self.time_limit = 2
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action_bound = np.pi * np.ones((self.num_links,))
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action_bound = np.pi * np.ones((self.n_links,))
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state_bound = np.hstack([
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[np.pi] * self.num_links, # cos
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[np.pi] * self.num_links, # sin
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[np.inf] * self.num_links, # velocity
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[np.pi] * self.n_links, # cos
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[np.pi] * self.n_links, # sin
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[np.inf] * self.n_links, # velocity
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[np.inf] * 2, # x-y coordinates of target distance
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[np.inf] # env steps, because reward start after n steps TODO: Maybe
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])
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@@ -51,11 +83,11 @@ class HoleReacher(gym.Env):
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self.observation_space = gym.spaces.Box(low=-state_bound, high=state_bound, shape=state_bound.shape)
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self.fig = None
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rect_1 = patches.Rectangle((-self.num_links, -1),
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self.num_links + self.hole_x - self.hole_width / 2, 1,
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rect_1 = patches.Rectangle((-self.n_links, -1),
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self.n_links + self.hole_x - self.hole_width / 2, 1,
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fill=True, edgecolor='k', facecolor='k')
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rect_2 = patches.Rectangle((self.hole_x + self.hole_width / 2, -1),
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self.num_links - self.hole_x + self.hole_width / 2, 1,
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self.n_links - self.hole_x + self.hole_width / 2, 1,
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fill=True, edgecolor='k', facecolor='k')
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rect_3 = patches.Rectangle((self.hole_x - self.hole_width / 2, -1), self.hole_width,
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1 - self.hole_depth,
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@@ -65,7 +97,7 @@ class HoleReacher(gym.Env):
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@property
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def end_effector(self):
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return self._joints[self.num_links].T
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return self._joints[self.n_links].T
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def configure(self, context):
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pass
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@@ -73,13 +105,13 @@ class HoleReacher(gym.Env):
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def reset(self):
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self._joint_angles = self.start_pos
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self._angle_velocity = self.start_vel
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self._joints = np.zeros((self.num_links + 1, 2))
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self._joints = np.zeros((self.n_links + 1, 2))
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self._update_joints()
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self._steps = 0
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return self._get_obs().copy()
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def step(self, action):
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def step(self, action: np.ndarray):
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"""
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a single step with an action in joint velocity space
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"""
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@@ -90,16 +122,12 @@ class HoleReacher(gym.Env):
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self._update_joints()
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# rew = self._reward()
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# compute reward directly in step function
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reward = 0
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if not self._is_collided:
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if self._is_collided:
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reward = -self.collision_penalty
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else:
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if self._steps == 199:
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reward = - np.linalg.norm(self.end_effector - self.bottom_center_of_hole) ** 2
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else:
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reward = -self.collision_penalty
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reward -= 5e-8 * np.sum(acc ** 2)
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@@ -107,7 +135,8 @@ class HoleReacher(gym.Env):
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self._steps += 1
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done = self._steps * self.dt > self.time_limit or self._is_collided
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# done = self._steps * self.dt > self.time_limit or self._is_collided
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done = self._is_collided
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return self._get_obs().copy(), reward, done, info
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@@ -145,18 +174,6 @@ class HoleReacher(gym.Env):
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self._steps
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])
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# def _reward(self):
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# dist_reward = 0
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# if not self._is_collided:
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# if self._steps == 180:
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# dist_reward = np.linalg.norm(self.end_effector - self.bottom_center_of_hole)
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# else:
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# dist_reward = np.linalg.norm(self.end_effector - self.bottom_center_of_hole)
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#
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# out = - dist_reward ** 2
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#
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# return out
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def get_forward_kinematics(self, num_points_per_link=1):
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theta = self._joint_angles[:, None]
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@@ -167,7 +184,7 @@ class HoleReacher(gym.Env):
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accumulated_theta = np.cumsum(theta, axis=0)
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endeffector = np.zeros(shape=(self.num_links, num_points_per_link, 2))
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endeffector = np.zeros(shape=(self.n_links, num_points_per_link, 2))
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x = np.cos(accumulated_theta) * self.link_lengths * intermediate_points
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y = np.sin(accumulated_theta) * self.link_lengths * intermediate_points
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@@ -175,7 +192,7 @@ class HoleReacher(gym.Env):
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endeffector[0, :, 0] = x[0, :]
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endeffector[0, :, 1] = y[0, :]
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for i in range(1, self.num_links):
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for i in range(1, self.n_links):
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endeffector[i, :, 0] = x[i, :] + endeffector[i - 1, -1, 0]
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endeffector[i, :, 1] = y[i, :] + endeffector[i - 1, -1, 1]
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@@ -183,7 +200,7 @@ class HoleReacher(gym.Env):
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def check_self_collision(self, line_points):
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for i, line1 in enumerate(line_points):
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for line2 in line_points[i+2:, :, :]:
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for line2 in line_points[i + 2:, :, :]:
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# if line1 != line2:
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if intersect(line1[0], line1[-1], line2[0], line2[-1]):
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return True
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@@ -211,7 +228,7 @@ class HoleReacher(gym.Env):
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# all points that are above the hole
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r, c = np.where((line_points[:, :, 0] > (self.hole_x - self.hole_width / 2)) & (
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line_points[:, :, 0] < (self.hole_x + self.hole_width / 2)))
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line_points[:, :, 0] < (self.hole_x + self.hole_width / 2)))
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# check if any of those points are below surface
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nr_line_points_below_surface_in_hole = np.sum(line_points[r, c, 1] < -self.hole_depth)
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@@ -243,7 +260,7 @@ class HoleReacher(gym.Env):
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plt.xlim([-lim, lim])
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plt.ylim([-1.1, lim])
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# plt.draw()
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plt.pause(1e-4) # pushes window to foreground, which is annoying.
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plt.pause(1e-4) # pushes window to foreground, which is annoying.
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# self.fig.canvas.flush_events()
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elif mode == "partial":
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@@ -273,7 +290,7 @@ class HoleReacher(gym.Env):
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# Add the patch to the Axes
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[plt.gca().add_patch(rect) for rect in self.patches]
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plt.xlim(-self.num_links, self.num_links), plt.ylim(-1, self.num_links)
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plt.xlim(-self.n_links, self.n_links), plt.ylim(-1, self.n_links)
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# Arm
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plt.plot(self._joints[:, 0], self._joints[:, 1], 'ro-', markerfacecolor='k')
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@@ -287,7 +304,8 @@ class HoleReacher(gym.Env):
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if __name__ == '__main__':
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nl = 5
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render_mode = "human" # "human" or "partial" or "final"
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env = HoleReacher(num_links=nl, allow_self_collision=False, allow_wall_collision=False, hole_width=0.15, hole_depth=1, hole_x=1)
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env = HoleReacher(n_links=nl, allow_self_collision=False, allow_wall_collision=False, hole_width=0.15,
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hole_depth=1, hole_x=1)
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env.reset()
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# env.render(mode=render_mode)
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@@ -1,11 +1,9 @@
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import os
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import gym
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import matplotlib as mpl
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import matplotlib.pyplot as plt
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import numpy as np
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from gym import spaces
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from gym.utils import seeding
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from alr_envs.utils.utils import angle_normalize
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@@ -33,7 +31,7 @@ class SimpleReacherEnv(gym.Env):
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self._angle_velocity = None
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self.max_torque = 1 # 10
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self.steps_before_reward = 180
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self.steps_before_reward = 199
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action_bound = np.ones((self.n_links,))
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state_bound = np.hstack([
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@@ -92,7 +90,7 @@ class SimpleReacherEnv(gym.Env):
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def _update_joints(self):
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"""
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update _joints to get new end effector position. The other links are only required for rendering.
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update joints to get new end-effector position. The other links are only required for rendering.
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Returns:
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"""
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@@ -106,7 +104,7 @@ class SimpleReacherEnv(gym.Env):
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# TODO: Is this the best option
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if self._steps >= self.steps_before_reward:
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reward_dist = - np.linalg.norm(diff)
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reward_dist -= np.linalg.norm(diff)
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# reward_dist = np.exp(-0.1 * diff ** 2).mean()
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# reward_dist = - (diff ** 2).mean()
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@@ -1,7 +1,7 @@
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from alr_envs.classic_control.hole_reacher import HoleReacher
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from alr_envs.classic_control.viapoint_reacher import ViaPointReacher
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from alr_envs.utils.dmp_env_wrapper import DmpEnvWrapper
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from alr_envs.utils.detpmp_env_wrapper import DetPMPEnvWrapper
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from alr_envs.utils.wrapper.dmp_wrapper import DmpWrapper
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from alr_envs.utils.wrapper.detpmp_wrapper import DetPMPWrapper
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import numpy as np
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@@ -17,20 +17,20 @@ def make_viapointreacher_env(rank, seed=0):
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"""
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def _init():
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_env = ViaPointReacher(num_links=5,
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_env = ViaPointReacher(n_links=5,
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allow_self_collision=False,
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collision_penalty=1000)
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_env = DmpEnvWrapper(_env,
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num_dof=5,
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num_basis=5,
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duration=2,
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alpha_phase=2.5,
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dt=_env.dt,
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start_pos=_env.start_pos,
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learn_goal=False,
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policy_type="velocity",
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weights_scale=50)
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_env = DmpWrapper(_env,
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num_dof=5,
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num_basis=5,
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duration=2,
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alpha_phase=2.5,
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dt=_env.dt,
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start_pos=_env.start_pos,
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learn_goal=False,
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policy_type="velocity",
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weights_scale=50)
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_env.seed(seed + rank)
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return _env
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@@ -49,7 +49,7 @@ def make_holereacher_env(rank, seed=0):
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"""
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def _init():
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_env = HoleReacher(num_links=5,
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_env = HoleReacher(n_links=5,
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allow_self_collision=False,
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allow_wall_collision=False,
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hole_width=0.15,
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@@ -57,18 +57,18 @@ def make_holereacher_env(rank, seed=0):
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hole_x=1,
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collision_penalty=100)
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_env = DmpEnvWrapper(_env,
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num_dof=5,
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num_basis=5,
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duration=2,
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dt=_env.dt,
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learn_goal=True,
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alpha_phase=3.5,
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start_pos=_env.start_pos,
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policy_type="velocity",
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weights_scale=100,
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goal_scale=0.1
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)
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_env = DmpWrapper(_env,
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num_dof=5,
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num_basis=5,
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duration=2,
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dt=_env.dt,
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learn_goal=True,
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alpha_phase=3.5,
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start_pos=_env.start_pos,
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policy_type="velocity",
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weights_scale=100,
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goal_scale=0.1
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)
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_env.seed(seed + rank)
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return _env
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@@ -88,7 +88,7 @@ def make_holereacher_fix_goal_env(rank, seed=0):
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"""
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def _init():
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_env = HoleReacher(num_links=5,
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_env = HoleReacher(n_links=5,
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allow_self_collision=False,
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allow_wall_collision=False,
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hole_width=0.15,
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@@ -96,19 +96,19 @@ def make_holereacher_fix_goal_env(rank, seed=0):
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hole_x=1,
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collision_penalty=100)
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_env = DmpEnvWrapper(_env,
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num_dof=5,
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num_basis=5,
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duration=2,
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dt=_env.dt,
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learn_goal=False,
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final_pos=np.array([2.02669572, -1.25966385, -1.51618198, -0.80946476, 0.02012344]),
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alpha_phase=3.5,
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start_pos=_env.start_pos,
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policy_type="velocity",
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weights_scale=50,
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goal_scale=1
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)
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_env = DmpWrapper(_env,
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num_dof=5,
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num_basis=5,
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duration=2,
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dt=_env.dt,
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learn_goal=False,
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final_pos=np.array([2.02669572, -1.25966385, -1.51618198, -0.80946476, 0.02012344]),
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alpha_phase=3.5,
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start_pos=_env.start_pos,
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policy_type="velocity",
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weights_scale=50,
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goal_scale=1
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)
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_env.seed(seed + rank)
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||||
return _env
|
||||
@@ -128,7 +128,7 @@ def make_holereacher_env_pmp(rank, seed=0):
|
||||
"""
|
||||
|
||||
def _init():
|
||||
_env = HoleReacher(num_links=5,
|
||||
_env = HoleReacher(n_links=5,
|
||||
allow_self_collision=False,
|
||||
allow_wall_collision=False,
|
||||
hole_width=0.15,
|
||||
@@ -136,19 +136,19 @@ def make_holereacher_env_pmp(rank, seed=0):
|
||||
hole_x=1,
|
||||
collision_penalty=1000)
|
||||
|
||||
_env = DetPMPEnvWrapper(_env,
|
||||
num_dof=5,
|
||||
num_basis=5,
|
||||
width=0.005,
|
||||
policy_type="velocity",
|
||||
start_pos=_env.start_pos,
|
||||
duration=2,
|
||||
post_traj_time=0,
|
||||
dt=_env.dt,
|
||||
weights_scale=0.25,
|
||||
zero_start=True,
|
||||
zero_goal=False
|
||||
)
|
||||
_env = DetPMPWrapper(_env,
|
||||
num_dof=5,
|
||||
num_basis=5,
|
||||
width=0.005,
|
||||
policy_type="velocity",
|
||||
start_pos=_env.start_pos,
|
||||
duration=2,
|
||||
post_traj_time=0,
|
||||
dt=_env.dt,
|
||||
weights_scale=0.25,
|
||||
zero_start=True,
|
||||
zero_goal=False
|
||||
)
|
||||
_env.seed(seed + rank)
|
||||
return _env
|
||||
|
||||
|
||||
@@ -1,39 +1,43 @@
|
||||
import gym
|
||||
import numpy as np
|
||||
import matplotlib.pyplot as plt
|
||||
from matplotlib import patches
|
||||
import numpy as np
|
||||
|
||||
from alr_envs import DmpWrapper
|
||||
from alr_envs.utils.utils import check_self_collision
|
||||
|
||||
|
||||
def ccw(A, B, C):
|
||||
return (C[1]-A[1]) * (B[0]-A[0]) - (B[1]-A[1]) * (C[0]-A[0]) > 1e-12
|
||||
|
||||
|
||||
# Return true if line segments AB and CD intersect
|
||||
def intersect(A, B, C, D):
|
||||
return ccw(A, C, D) != ccw(B, C, D) and ccw(A, B, C) != ccw(A, B, D)
|
||||
def viapoint_dmp(**kwargs):
|
||||
_env = gym.make("alr_envs:ViaPointReacher-v0")
|
||||
# _env = ViaPointReacher(**kwargs)
|
||||
return DmpWrapper(_env, num_dof=5, num_basis=5, duration=2, alpha_phase=2.5, dt=_env.dt,
|
||||
start_pos=_env.start_pos, learn_goal=False, policy_type="velocity", weights_scale=50)
|
||||
|
||||
|
||||
class ViaPointReacher(gym.Env):
|
||||
|
||||
def __init__(self, num_links, allow_self_collision=False,
|
||||
collision_penalty=1000):
|
||||
self.num_links = num_links
|
||||
self.link_lengths = np.ones((num_links, 1))
|
||||
def __init__(self, n_links, allow_self_collision=False, collision_penalty=1000):
|
||||
self.num_links = n_links
|
||||
self.link_lengths = np.ones((n_links, 1))
|
||||
|
||||
# task
|
||||
self.via_point = np.ones(2)
|
||||
self.goal_point = np.array((n_links, 0))
|
||||
|
||||
# collision
|
||||
self.allow_self_collision = allow_self_collision
|
||||
self.collision_penalty = collision_penalty
|
||||
|
||||
self.via_point = np.ones(2)
|
||||
self.goal_point = np.array((num_links, 0))
|
||||
|
||||
# state
|
||||
self._joints = None
|
||||
self._joint_angles = None
|
||||
self._angle_velocity = None
|
||||
self.start_pos = np.hstack([[np.pi/2], np.zeros(self.num_links - 1)])
|
||||
self.start_pos = np.hstack([[np.pi / 2], np.zeros(self.num_links - 1)])
|
||||
self.start_vel = np.zeros(self.num_links)
|
||||
self.weight_matrix_scale = 1
|
||||
|
||||
self._steps = 0
|
||||
self.dt = 0.01
|
||||
self.time_limit = 2
|
||||
# self.time_limit = 2
|
||||
|
||||
action_bound = np.pi * np.ones((self.num_links,))
|
||||
state_bound = np.hstack([
|
||||
@@ -64,7 +68,7 @@ class ViaPointReacher(gym.Env):
|
||||
|
||||
return self._get_obs().copy()
|
||||
|
||||
def step(self, action):
|
||||
def step(self, action: np.ndarray):
|
||||
"""
|
||||
a single step with an action in joint velocity space
|
||||
"""
|
||||
@@ -75,23 +79,20 @@ class ViaPointReacher(gym.Env):
|
||||
|
||||
self._update_joints()
|
||||
|
||||
# rew = self._reward()
|
||||
|
||||
# compute reward directly in step function
|
||||
|
||||
dist_reward = 0
|
||||
if not self._is_collided:
|
||||
if self._steps == 100:
|
||||
dist_reward = np.linalg.norm(self.end_effector - self.via_point)
|
||||
if self._steps == 199:
|
||||
elif self._steps == 199:
|
||||
dist_reward = np.linalg.norm(self.end_effector - self.goal_point)
|
||||
|
||||
# TODO: Do we need that?
|
||||
reward = - dist_reward ** 2
|
||||
|
||||
reward -= 1e-6 * np.sum(acc**2)
|
||||
reward -= 1e-6 * np.sum(acc ** 2)
|
||||
|
||||
if self._steps == 200:
|
||||
reward -= 0.1 * np.sum(vel**2) ** 2
|
||||
reward -= 0.1 * np.sum(vel ** 2) ** 2
|
||||
|
||||
if self._is_collided:
|
||||
reward -= self.collision_penalty
|
||||
@@ -100,7 +101,8 @@ class ViaPointReacher(gym.Env):
|
||||
|
||||
self._steps += 1
|
||||
|
||||
done = self._steps * self.dt > self.time_limit or self._is_collided
|
||||
# done = self._steps * self.dt > self.time_limit or self._is_collided
|
||||
done = self._is_collided
|
||||
|
||||
return self._get_obs().copy(), reward, done, info
|
||||
|
||||
@@ -118,8 +120,8 @@ class ViaPointReacher(gym.Env):
|
||||
self_collision = False
|
||||
|
||||
if not self.allow_self_collision:
|
||||
self_collision = self.check_self_collision(line_points_in_taskspace)
|
||||
if np.any(np.abs(self._joint_angles) > np.pi) and not self.allow_self_collision:
|
||||
self_collision = check_self_collision(line_points_in_taskspace)
|
||||
if np.any(np.abs(self._joint_angles) > np.pi):
|
||||
self_collision = True
|
||||
|
||||
self._is_collided = self_collision
|
||||
@@ -135,25 +137,10 @@ class ViaPointReacher(gym.Env):
|
||||
self._steps
|
||||
])
|
||||
|
||||
# def _reward(self):
|
||||
# dist_reward = 0
|
||||
# if not self._is_collided:
|
||||
# if self._steps == 180:
|
||||
# dist_reward = np.linalg.norm(self.end_effector - self.bottom_center_of_hole)
|
||||
# else:
|
||||
# dist_reward = np.linalg.norm(self.end_effector - self.bottom_center_of_hole)
|
||||
#
|
||||
# out = - dist_reward ** 2
|
||||
#
|
||||
# return out
|
||||
|
||||
def get_forward_kinematics(self, num_points_per_link=1):
|
||||
theta = self._joint_angles[:, None]
|
||||
|
||||
if num_points_per_link > 1:
|
||||
intermediate_points = np.linspace(0, 1, num_points_per_link)
|
||||
else:
|
||||
intermediate_points = 1
|
||||
intermediate_points = np.linspace(0, 1, num_points_per_link) if num_points_per_link > 1 else 1
|
||||
|
||||
accumulated_theta = np.cumsum(theta, axis=0)
|
||||
|
||||
@@ -171,46 +158,6 @@ class ViaPointReacher(gym.Env):
|
||||
|
||||
return np.squeeze(endeffector + self._joints[0, :])
|
||||
|
||||
def check_self_collision(self, line_points):
|
||||
for i, line1 in enumerate(line_points):
|
||||
for line2 in line_points[i+2:, :, :]:
|
||||
# if line1 != line2:
|
||||
if intersect(line1[0], line1[-1], line2[0], line2[-1]):
|
||||
return True
|
||||
return False
|
||||
|
||||
def check_wall_collision(self, line_points):
|
||||
|
||||
# all points that are before the hole in x
|
||||
r, c = np.where(line_points[:, :, 0] < (self.hole_x - self.hole_width / 2))
|
||||
|
||||
# check if any of those points are below surface
|
||||
nr_line_points_below_surface_before_hole = np.sum(line_points[r, c, 1] < 0)
|
||||
|
||||
if nr_line_points_below_surface_before_hole > 0:
|
||||
return True
|
||||
|
||||
# all points that are after the hole in x
|
||||
r, c = np.where(line_points[:, :, 0] > (self.hole_x + self.hole_width / 2))
|
||||
|
||||
# check if any of those points are below surface
|
||||
nr_line_points_below_surface_after_hole = np.sum(line_points[r, c, 1] < 0)
|
||||
|
||||
if nr_line_points_below_surface_after_hole > 0:
|
||||
return True
|
||||
|
||||
# all points that are above the hole
|
||||
r, c = np.where((line_points[:, :, 0] > (self.hole_x - self.hole_width / 2)) & (
|
||||
line_points[:, :, 0] < (self.hole_x + self.hole_width / 2)))
|
||||
|
||||
# check if any of those points are below surface
|
||||
nr_line_points_below_surface_in_hole = np.sum(line_points[r, c, 1] < -self.hole_depth)
|
||||
|
||||
if nr_line_points_below_surface_in_hole > 0:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def render(self, mode='human'):
|
||||
if self.fig is None:
|
||||
self.fig = plt.figure()
|
||||
@@ -230,7 +177,7 @@ class ViaPointReacher(gym.Env):
|
||||
plt.xlim([-lim, lim])
|
||||
plt.ylim([-lim, lim])
|
||||
# plt.draw()
|
||||
plt.pause(1e-4) # pushes window to foreground, which is annoying.
|
||||
plt.pause(1e-4) # pushes window to foreground, which is annoying.
|
||||
# self.fig.canvas.flush_events()
|
||||
|
||||
elif mode == "partial":
|
||||
@@ -274,7 +221,7 @@ class ViaPointReacher(gym.Env):
|
||||
if __name__ == '__main__':
|
||||
nl = 5
|
||||
render_mode = "human" # "human" or "partial" or "final"
|
||||
env = ViaPointReacher(num_links=nl, allow_self_collision=False)
|
||||
env = ViaPointReacher(n_links=nl, allow_self_collision=False)
|
||||
env.reset()
|
||||
env.render(mode=render_mode)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user