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@ -84,7 +84,7 @@ register(
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register(
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register(
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id='HoleReacher-v1',
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id='HoleReacher-v1',
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entry_point='alr_envs.alr.classic_control:HoleReacherEnv',
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entry_point='alr_envs.alr.classic_control:HoleReacherEnvOld',
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max_episode_steps=200,
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max_episode_steps=200,
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kwargs={
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kwargs={
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"n_links": 5,
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"n_links": 5,
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@ -1,3 +1,3 @@
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from .hole_reacher.hole_reacher import HoleReacherEnv
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from .hole_reacher.hole_reacher import HoleReacherEnv, HoleReacherEnvOld
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from .simple_reacher.simple_reacher import SimpleReacherEnv
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from .simple_reacher.simple_reacher import SimpleReacherEnv
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from .viapoint_reacher.viapoint_reacher import ViaPointReacherEnv
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from .viapoint_reacher.viapoint_reacher import ViaPointReacherEnv
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@ -5,7 +5,7 @@ import matplotlib.pyplot as plt
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import numpy as np
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import numpy as np
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from gym import spaces
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from gym import spaces
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from gym.utils import seeding
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from gym.utils import seeding
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from alr_envs.classic_control.utils import check_self_collision
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from alr_envs.alr.classic_control.utils import intersect
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class BaseReacherEnv(gym.Env):
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class BaseReacherEnv(gym.Env):
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@ -16,7 +16,7 @@ class BaseReacherEnv(gym.Env):
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"""
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"""
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def __init__(self, n_links: int, random_start: bool = True,
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def __init__(self, n_links: int, random_start: bool = True,
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allow_self_collision: bool = False, collision_penalty: float = 1000):
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allow_self_collision: bool = False):
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super().__init__()
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super().__init__()
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self.link_lengths = np.ones(n_links)
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self.link_lengths = np.ones(n_links)
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self.n_links = n_links
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self.n_links = n_links
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@ -24,19 +24,21 @@ class BaseReacherEnv(gym.Env):
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self.random_start = random_start
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self.random_start = random_start
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# state
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self._joints = None
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self._joints = None
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self._joint_angles = None
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self._joint_angles = None
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self._angle_velocity = None
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self._angle_velocity = None
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self._is_collided = False
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self.allow_self_collision = allow_self_collision
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self.collision_penalty = collision_penalty
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self._start_pos = np.hstack([[np.pi / 2], np.zeros(self.n_links - 1)])
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self._start_pos = np.hstack([[np.pi / 2], np.zeros(self.n_links - 1)])
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self._start_vel = np.zeros(self.n_links)
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self._start_vel = np.zeros(self.n_links)
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self.max_torque = 1
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# joint limits
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self.j_min = -np.pi * np.ones(n_links)
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self.j_max = np.pi * np.ones(n_links)
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self.max_vel = 1
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self.steps_before_reward = 199
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self.steps_before_reward = 199
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action_bound = np.ones((self.n_links,)) * self.max_torque
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action_bound = np.ones((self.n_links,)) * self.max_vel
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state_bound = np.hstack([
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state_bound = np.hstack([
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[np.pi] * self.n_links, # cos
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[np.pi] * self.n_links, # cos
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[np.pi] * self.n_links, # sin
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[np.pi] * self.n_links, # sin
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@ -47,6 +49,8 @@ class BaseReacherEnv(gym.Env):
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self.action_space = spaces.Box(low=-action_bound, high=action_bound, shape=action_bound.shape)
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self.action_space = spaces.Box(low=-action_bound, high=action_bound, shape=action_bound.shape)
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self.observation_space = spaces.Box(low=-state_bound, high=state_bound, shape=state_bound.shape)
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self.observation_space = spaces.Box(low=-state_bound, high=state_bound, shape=state_bound.shape)
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self.reward_function = None # Needs to be set in sub class
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# containers for plotting
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# containers for plotting
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self.metadata = {'render.modes': ["human"]}
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self.metadata = {'render.modes': ["human"]}
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self.fig = None
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self.fig = None
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@ -84,27 +88,21 @@ class BaseReacherEnv(gym.Env):
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def step(self, action: np.ndarray):
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def step(self, action: np.ndarray):
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"""
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"""
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A single step with action in torque space
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A single step with action in angular velocity space
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"""
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"""
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# action = self._add_action_noise(action)
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acc = (action - self._angle_velocity) / self.dt
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ac = np.clip(action, -self.max_torque, self.max_torque)
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self._angle_velocity = action
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self._angle_velocity = self._angle_velocity + self.dt * ac
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self._joint_angles = self._joint_angles + self.dt * self._angle_velocity
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self._joint_angles = self._joint_angles + self.dt * self._angle_velocity
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self._update_joints()
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self._update_joints()
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if not self.allow_self_collision:
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self_collision = check_self_collision(line_points_in_taskspace)
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if np.any(np.abs(self._joint_angles) > np.pi) and not self.allow_self_collision:
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self_collision = True
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self._is_collided = self._check_collisions()
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self._is_collided = self._check_collisions()
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reward, info = self._get_reward(action)
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# reward, info = self._get_reward(action)
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reward, info = self.reward_function.get_reward(self, acc)
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self._steps += 1
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self._steps += 1
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done = False
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done = self._terminate(info)
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return self._get_obs().copy(), reward, done, info
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return self._get_obs().copy(), reward, done, info
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@ -118,6 +116,19 @@ class BaseReacherEnv(gym.Env):
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x = self.link_lengths * np.vstack([np.cos(angles), np.sin(angles)])
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x = self.link_lengths * np.vstack([np.cos(angles), np.sin(angles)])
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self._joints[1:] = self._joints[0] + np.cumsum(x.T, axis=0)
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self._joints[1:] = self._joints[0] + np.cumsum(x.T, axis=0)
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def _check_self_collision(self):
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"""Checks whether line segments intersect"""
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if np.any(self._joint_angles > self.j_max) or np.any(self._joint_angles < self.j_min):
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return True
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link_lines = np.stack((self._joints[:-1, :], self._joints[1:, :]), axis=1)
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for i, line1 in enumerate(link_lines):
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for line2 in link_lines[i + 2:, :]:
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if intersect(line1[0], line1[-1], line2[0], line2[-1]):
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return True
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return False
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@abstractmethod
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@abstractmethod
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def _get_reward(self, action: np.ndarray) -> (float, dict):
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def _get_reward(self, action: np.ndarray) -> (float, dict):
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pass
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pass
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@ -130,6 +141,10 @@ class BaseReacherEnv(gym.Env):
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def _check_collisions(self) -> bool:
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def _check_collisions(self) -> bool:
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pass
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pass
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@abstractmethod
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def _terminate(self, info) -> bool:
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return False
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def seed(self, seed=None):
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def seed(self, seed=None):
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self.np_random, seed = seeding.np_random(seed)
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self.np_random, seed = seeding.np_random(seed)
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return [seed]
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return [seed]
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@ -6,10 +6,243 @@ import numpy as np
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from gym.utils import seeding
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from gym.utils import seeding
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from matplotlib import patches
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from matplotlib import patches
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from alr_envs.alr.classic_control.base_reacher.base_reacher_direct import BaseReacherEnv
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from alr_envs.alr.classic_control.utils import check_self_collision
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from alr_envs.alr.classic_control.utils import check_self_collision
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class HoleReacherEnv(gym.Env):
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class HoleReacherEnv(BaseReacherEnv):
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def __init__(self, n_links: int, hole_x: Union[None, float] = None, hole_depth: Union[None, float] = None,
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hole_width: float = 1., random_start: bool = False, allow_self_collision: bool = False,
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allow_wall_collision: bool = False, collision_penalty: float = 1000, rew_fct: str = "simple"):
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super().__init__(n_links, random_start, allow_self_collision)
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# provided initial parameters
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self.initial_x = hole_x # x-position of center of hole
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self.initial_width = hole_width # width of hole
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self.initial_depth = hole_depth # depth of hole
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# temp container for current env state
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self._tmp_x = None
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self._tmp_width = None
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self._tmp_depth = None
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self._goal = None # x-y coordinates for reaching the center at the bottom of the hole
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action_bound = np.pi * np.ones((self.n_links,))
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state_bound = np.hstack([
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[np.pi] * self.n_links, # cos
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[np.pi] * self.n_links, # sin
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[np.inf] * self.n_links, # velocity
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[np.inf], # hole width
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# [np.inf], # hole depth
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[np.inf] * 2, # x-y coordinates of target distance
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[np.inf] # env steps, because reward start after n steps TODO: Maybe
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])
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self.action_space = gym.spaces.Box(low=-action_bound, high=action_bound, shape=action_bound.shape)
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self.observation_space = gym.spaces.Box(low=-state_bound, high=state_bound, shape=state_bound.shape)
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if rew_fct == "simple":
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from alr_envs.alr.classic_control.hole_reacher.simple_reward import HolereacherSimpleReward
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self.reward_function = HolereacherSimpleReward(allow_self_collision, allow_wall_collision, collision_penalty)
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def reset(self):
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self._generate_hole()
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self._set_patches()
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return super().reset()
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def _terminate(self, info):
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return info["is_collided"]
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def _generate_hole(self):
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if self.initial_width is None:
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width = self.np_random.uniform(0.15, 0.5)
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else:
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width = np.copy(self.initial_width)
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if self.initial_x is None:
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# sample whole on left or right side
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direction = self.np_random.choice([-1, 1])
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# Hole center needs to be half the width away from the arm to give a valid setting.
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x = direction * self.np_random.uniform(width / 2, 3.5)
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else:
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x = np.copy(self.initial_x)
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if self.initial_depth is None:
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# TODO we do not want this right now.
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depth = self.np_random.uniform(1, 1)
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else:
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depth = np.copy(self.initial_depth)
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self._tmp_width = width
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self._tmp_x = x
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self._tmp_depth = depth
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self._goal = np.hstack([self._tmp_x, -self._tmp_depth])
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self._line_ground_left = np.array([-self.n_links, 0, x - width / 2, 0])
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self._line_ground_right = np.array([x + width / 2, 0, self.n_links, 0])
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self._line_ground_hole = np.array([x - width / 2, -depth, x + width / 2, -depth])
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self._line_hole_left = np.array([x - width / 2, -depth, x - width / 2, 0])
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self._line_hole_right = np.array([x + width / 2, -depth, x + width / 2, 0])
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self.ground_lines = np.stack((self._line_ground_left,
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self._line_ground_right,
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self._line_ground_hole,
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self._line_hole_left,
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self._line_hole_right))
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def _get_obs(self):
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theta = self._joint_angles
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return np.hstack([
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np.cos(theta),
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np.sin(theta),
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self._angle_velocity,
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self._tmp_width,
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# self._tmp_hole_depth,
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self.end_effector - self._goal,
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self._steps
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])
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def _get_line_points(self, num_points_per_link=1):
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theta = self._joint_angles[:, None]
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intermediate_points = np.linspace(0, 1, num_points_per_link) if num_points_per_link > 1 else 1
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accumulated_theta = np.cumsum(theta, axis=0)
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end_effector = np.zeros(shape=(self.n_links, num_points_per_link, 2))
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x = np.cos(accumulated_theta) * self.link_lengths[:, None] * intermediate_points
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y = np.sin(accumulated_theta) * self.link_lengths[:, None] * intermediate_points
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end_effector[0, :, 0] = x[0, :]
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end_effector[0, :, 1] = y[0, :]
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for i in range(1, self.n_links):
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end_effector[i, :, 0] = x[i, :] + end_effector[i - 1, -1, 0]
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end_effector[i, :, 1] = y[i, :] + end_effector[i - 1, -1, 1]
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# xy = np.stack((x, y), axis=2)
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#
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# self._joints[0] + np.cumsum(xy, axis=0)
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return np.squeeze(end_effector + self._joints[0, :])
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def check_wall_collision(self):
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line_points = self._get_line_points(num_points_per_link=100)
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# all points that are before the hole in x
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r, c = np.where(line_points[:, :, 0] < (self._tmp_x - self._tmp_width / 2))
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# check if any of those points are below surface
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nr_line_points_below_surface_before_hole = np.sum(line_points[r, c, 1] < 0)
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if nr_line_points_below_surface_before_hole > 0:
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return True
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# all points that are after the hole in x
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r, c = np.where(line_points[:, :, 0] > (self._tmp_x + self._tmp_width / 2))
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# check if any of those points are below surface
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nr_line_points_below_surface_after_hole = np.sum(line_points[r, c, 1] < 0)
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if nr_line_points_below_surface_after_hole > 0:
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return True
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# all points that are above the hole
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r, c = np.where((line_points[:, :, 0] > (self._tmp_x - self._tmp_width / 2)) & (
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line_points[:, :, 0] < (self._tmp_x + self._tmp_width / 2)))
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# check if any of those points are below surface
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nr_line_points_below_surface_in_hole = np.sum(line_points[r, c, 1] < -self._tmp_depth)
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if nr_line_points_below_surface_in_hole > 0:
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return True
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return False
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# def check_wall_collision(self, ):
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# """find the intersection of line segments A=(x1,y1)/(x2,y2) and
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# B=(x3,y3)/(x4,y4). """
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#
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# link_lines = np.hstack((self._joints[:-1, :], self._joints[1:, :]))
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#
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# all_points_product = np.hstack(
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# [np.repeat(link_lines, len(self.ground_lines), axis=0),
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# np.tile(self.ground_lines, (len(link_lines), 1))])
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#
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# x1, y1, x2, y2, x3, y3, x4, y4 = all_points_product.T
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#
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# denom = ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4))
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# # if denom == 0:
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# # return False
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# px = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / denom
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# py = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / denom
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# # if (px - x1) * (px - x2) < 0 and (py - y1) * (py - y2) < 0 \
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# # and (px - x3) * (px - x4) < 0 and (py - y3) * (py - y4) < 0:
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# # return True # [px, py]
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# test = ((px - x1) * (px - x2) <= 0) & ((py - y1) * (py - y2) <= 0) & ((px - x3) * (px - x4) <= 0) & (
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# (py - y3) * (py - y4) <= 0)
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|
# if np.any(test):
|
||||||
|
# possible_collisions = np.stack((px, py)).T[test]
|
||||||
|
# for row in possible_collisions:
|
||||||
|
# if not np.any([np.allclose(row, x) for x in self._joints]):
|
||||||
|
# return True, row
|
||||||
|
#
|
||||||
|
# return False, None
|
||||||
|
|
||||||
|
def render(self, mode='human'):
|
||||||
|
if self.fig is None:
|
||||||
|
# Create base figure once on the beginning. Afterwards only update
|
||||||
|
plt.ion()
|
||||||
|
self.fig = plt.figure()
|
||||||
|
ax = self.fig.add_subplot(1, 1, 1)
|
||||||
|
|
||||||
|
# limits
|
||||||
|
lim = np.sum(self.link_lengths) + 0.5
|
||||||
|
ax.set_xlim([-lim, lim])
|
||||||
|
ax.set_ylim([-1.1, lim])
|
||||||
|
|
||||||
|
self.line, = ax.plot(self._joints[:, 0], self._joints[:, 1], 'ro-', markerfacecolor='k')
|
||||||
|
self._set_patches()
|
||||||
|
self.fig.show()
|
||||||
|
|
||||||
|
self.fig.gca().set_title(
|
||||||
|
f"Iteration: {self._steps}, distance: {np.linalg.norm(self.end_effector - self._goal) ** 2}")
|
||||||
|
|
||||||
|
if mode == "human":
|
||||||
|
|
||||||
|
# arm
|
||||||
|
self.line.set_data(self._joints[:, 0], self._joints[:, 1])
|
||||||
|
|
||||||
|
self.fig.canvas.draw()
|
||||||
|
self.fig.canvas.flush_events()
|
||||||
|
|
||||||
|
elif mode == "partial":
|
||||||
|
if self._steps % 20 == 0 or self._steps in [1, 199] or self._is_collided:
|
||||||
|
# Arm
|
||||||
|
plt.plot(self._joints[:, 0], self._joints[:, 1], 'ro-', markerfacecolor='k',
|
||||||
|
alpha=self._steps / 200)
|
||||||
|
|
||||||
|
def _set_patches(self):
|
||||||
|
if self.fig is not None:
|
||||||
|
# self.fig.gca().patches = []
|
||||||
|
left_block = patches.Rectangle((-self.n_links, -self._tmp_depth),
|
||||||
|
self.n_links + self._tmp_x - self._tmp_width / 2,
|
||||||
|
self._tmp_depth,
|
||||||
|
fill=True, edgecolor='k', facecolor='k')
|
||||||
|
right_block = patches.Rectangle((self._tmp_x + self._tmp_width / 2, -self._tmp_depth),
|
||||||
|
self.n_links - self._tmp_x + self._tmp_width / 2,
|
||||||
|
self._tmp_depth,
|
||||||
|
fill=True, edgecolor='k', facecolor='k')
|
||||||
|
hole_floor = patches.Rectangle((self._tmp_x - self._tmp_width / 2, -self._tmp_depth),
|
||||||
|
self._tmp_width,
|
||||||
|
1 - self._tmp_depth,
|
||||||
|
fill=True, edgecolor='k', facecolor='k')
|
||||||
|
|
||||||
|
# Add the patch to the Axes
|
||||||
|
self.fig.gca().add_patch(left_block)
|
||||||
|
self.fig.gca().add_patch(right_block)
|
||||||
|
self.fig.gca().add_patch(hole_floor)
|
||||||
|
|
||||||
|
|
||||||
|
class HoleReacherEnvOld(gym.Env):
|
||||||
|
|
||||||
def __init__(self, n_links: int, hole_x: Union[None, float] = None, hole_depth: Union[None, float] = None,
|
def __init__(self, n_links: int, hole_x: Union[None, float] = None, hole_depth: Union[None, float] = None,
|
||||||
hole_width: float = 1., random_start: bool = False, allow_self_collision: bool = False,
|
hole_width: float = 1., random_start: bool = False, allow_self_collision: bool = False,
|
||||||
@ -312,3 +545,19 @@ class HoleReacherEnv(gym.Env):
|
|||||||
super().close()
|
super().close()
|
||||||
if self.fig is not None:
|
if self.fig is not None:
|
||||||
plt.close(self.fig)
|
plt.close(self.fig)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
import time
|
||||||
|
env = HoleReacherEnv(5)
|
||||||
|
env.reset()
|
||||||
|
|
||||||
|
start = time.time()
|
||||||
|
for i in range(10000):
|
||||||
|
# env.check_wall_collision()
|
||||||
|
ac = env.action_space.sample()
|
||||||
|
obs, rew, done, info = env.step(ac)
|
||||||
|
# env.render()
|
||||||
|
if done:
|
||||||
|
env.reset()
|
||||||
|
print(time.time() - start)
|
||||||
|
@ -18,6 +18,14 @@ class MPWrapper(MPEnvWrapper):
|
|||||||
[False] # env steps
|
[False] # env steps
|
||||||
])
|
])
|
||||||
|
|
||||||
|
# @property
|
||||||
|
# def current_pos(self) -> Union[float, int, np.ndarray, Tuple]:
|
||||||
|
# return self._joint_angles.copy()
|
||||||
|
#
|
||||||
|
# @property
|
||||||
|
# def current_vel(self) -> Union[float, int, np.ndarray, Tuple]:
|
||||||
|
# return self._angle_velocity.copy()
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def current_pos(self) -> Union[float, int, np.ndarray, Tuple]:
|
def current_pos(self) -> Union[float, int, np.ndarray, Tuple]:
|
||||||
return self.env.current_pos
|
return self.env.current_pos
|
||||||
|
48
alr_envs/alr/classic_control/hole_reacher/simple_reward.py
Normal file
48
alr_envs/alr/classic_control/hole_reacher/simple_reward.py
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
import numpy as np
|
||||||
|
from alr_envs.alr.classic_control.utils import check_self_collision
|
||||||
|
|
||||||
|
|
||||||
|
class HolereacherSimpleReward:
|
||||||
|
def __init__(self, allow_self_collision, allow_wall_collision, collision_penalty):
|
||||||
|
self.collision_penalty = collision_penalty
|
||||||
|
|
||||||
|
# collision
|
||||||
|
self.allow_self_collision = allow_self_collision
|
||||||
|
self.allow_wall_collision = allow_wall_collision
|
||||||
|
self.collision_penalty = collision_penalty
|
||||||
|
self._is_collided = False
|
||||||
|
pass
|
||||||
|
|
||||||
|
def get_reward(self, env, action):
|
||||||
|
reward = 0
|
||||||
|
success = False
|
||||||
|
|
||||||
|
self_collision = False
|
||||||
|
wall_collision = False
|
||||||
|
|
||||||
|
# joints = np.hstack((env._joints[:-1, :], env._joints[1:, :]))
|
||||||
|
if not self.allow_self_collision:
|
||||||
|
self_collision = env._check_self_collision()
|
||||||
|
|
||||||
|
if not self.allow_wall_collision:
|
||||||
|
wall_collision = env.check_wall_collision()
|
||||||
|
|
||||||
|
self._is_collided = self_collision or wall_collision
|
||||||
|
|
||||||
|
if env._steps == 199 or self._is_collided:
|
||||||
|
# return reward only in last time step
|
||||||
|
# Episode also terminates when colliding, hence return reward
|
||||||
|
dist = np.linalg.norm(env.end_effector - env._goal)
|
||||||
|
|
||||||
|
success = dist < 0.005 and not self._is_collided
|
||||||
|
reward = - dist ** 2 - self.collision_penalty * self._is_collided
|
||||||
|
|
||||||
|
info = {"is_success": success,
|
||||||
|
"is_collided": self._is_collided}
|
||||||
|
|
||||||
|
acc = (action - env._angle_velocity) / env.dt
|
||||||
|
reward -= 5e-8 * np.sum(acc ** 2)
|
||||||
|
|
||||||
|
return reward, info
|
||||||
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
|||||||
|
import numpy as np
|
||||||
|
|
||||||
|
|
||||||
def ccw(A, B, C):
|
def ccw(A, B, C):
|
||||||
return (C[1] - A[1]) * (B[0] - A[0]) - (B[1] - A[1]) * (C[0] - A[0]) > 1e-12
|
return (C[1] - A[1]) * (B[0] - A[0]) - (B[1] - A[1]) * (C[0] - A[0]) > 1e-12
|
||||||
|
|
||||||
|
@ -147,18 +147,18 @@ def example_fully_custom_mp(seed=1, iterations=1, render=True):
|
|||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
render = True
|
render = False
|
||||||
# DMP
|
# DMP
|
||||||
example_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=1, render=render)
|
# example_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=10, render=render)
|
||||||
|
|
||||||
# ProMP
|
# ProMP
|
||||||
example_mp("alr_envs:HoleReacherProMP-v1", seed=10, iterations=1, render=render)
|
# example_mp("alr_envs:HoleReacherProMP-v1", seed=10, iterations=100, render=render)
|
||||||
|
|
||||||
# DetProMP
|
# DetProMP
|
||||||
example_mp("alr_envs:HoleReacherDetPMP-v1", seed=10, iterations=1, render=render)
|
example_mp("alr_envs:HoleReacherDetPMP-v1", seed=10, iterations=100, render=render)
|
||||||
|
|
||||||
# Altered basis functions
|
# Altered basis functions
|
||||||
example_custom_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=1, render=render)
|
# example_custom_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=1, render=render)
|
||||||
|
|
||||||
# Custom MP
|
# Custom MP
|
||||||
example_fully_custom_mp(seed=10, iterations=1, render=render)
|
# example_fully_custom_mp(seed=10, iterations=1, render=render)
|
||||||
|
Loading…
Reference in New Issue
Block a user