updated envs and registering
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@@ -21,14 +21,14 @@ class HoleReacherEnv(gym.Env):
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self.random_start = random_start
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# provided initial parameters
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self.hole_x = hole_x # x-position of center of hole
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self.hole_width = hole_width # width of hole
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self.hole_depth = hole_depth # depth of hole
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self.initial_x = hole_x # x-position of center of hole
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self.initial_width = hole_width # width of hole
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self.initial_depth = hole_depth # depth of hole
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# temp container for current env state
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self._tmp_hole_x = None
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self._tmp_hole_width = None
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self._tmp_hole_depth = None
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self._tmp_x = None
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self._tmp_width = None
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self._tmp_depth = None
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self._goal = None # x-y coordinates for reaching the center at the bottom of the hole
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# collision
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@@ -69,6 +69,10 @@ class HoleReacherEnv(gym.Env):
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def dt(self) -> Union[float, int]:
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return self._dt
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@property
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def start_pos(self):
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return self._start_pos
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def step(self, action: np.ndarray):
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"""
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A single step with an action in joint velocity space
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@@ -110,13 +114,13 @@ class HoleReacherEnv(gym.Env):
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return self._get_obs().copy()
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def _generate_hole(self):
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self._tmp_hole_x = self.np_random.uniform(1, 3.5, 1) if self.hole_x is None else np.copy(self.hole_x)
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self._tmp_hole_width = self.np_random.uniform(0.15, 0.5, 1) if self.hole_width is None else np.copy(
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self.hole_width)
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self._tmp_x = self.np_random.uniform(1, 3.5, 1) if self.initial_x is None else np.copy(self.initial_x)
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self._tmp_width = self.np_random.uniform(0.15, 0.5, 1) if self.initial_width is None else np.copy(
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self.initial_width)
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# TODO we do not want this right now.
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self._tmp_hole_depth = self.np_random.uniform(1, 1, 1) if self.hole_depth is None else np.copy(
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self.hole_depth)
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self._goal = np.hstack([self._tmp_hole_x, -self._tmp_hole_depth])
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self._tmp_depth = self.np_random.uniform(1, 1, 1) if self.initial_depth is None else np.copy(
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self.initial_depth)
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self._goal = np.hstack([self._tmp_x, -self._tmp_depth])
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def _update_joints(self):
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"""
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@@ -164,7 +168,7 @@ class HoleReacherEnv(gym.Env):
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np.cos(theta),
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np.sin(theta),
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self._angle_velocity,
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self._tmp_hole_width,
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self._tmp_width,
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# self._tmp_hole_depth,
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self.end_effector - self._goal,
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self._steps
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@@ -192,7 +196,7 @@ class HoleReacherEnv(gym.Env):
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def _check_wall_collision(self, line_points):
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# all points that are before the hole in x
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r, c = np.where(line_points[:, :, 0] < (self._tmp_hole_x - self._tmp_hole_width / 2))
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r, c = np.where(line_points[:, :, 0] < (self._tmp_x - self._tmp_width / 2))
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# check if any of those points are below surface
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nr_line_points_below_surface_before_hole = np.sum(line_points[r, c, 1] < 0)
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@@ -201,7 +205,7 @@ class HoleReacherEnv(gym.Env):
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return True
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# all points that are after the hole in x
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r, c = np.where(line_points[:, :, 0] > (self._tmp_hole_x + self._tmp_hole_width / 2))
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r, c = np.where(line_points[:, :, 0] > (self._tmp_x + self._tmp_width / 2))
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# check if any of those points are below surface
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nr_line_points_below_surface_after_hole = np.sum(line_points[r, c, 1] < 0)
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@@ -210,11 +214,11 @@ class HoleReacherEnv(gym.Env):
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return True
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# all points that are above the hole
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r, c = np.where((line_points[:, :, 0] > (self._tmp_hole_x - self._tmp_hole_width / 2)) & (
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line_points[:, :, 0] < (self._tmp_hole_x + self._tmp_hole_width / 2)))
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r, c = np.where((line_points[:, :, 0] > (self._tmp_x - self._tmp_width / 2)) & (
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line_points[:, :, 0] < (self._tmp_x + self._tmp_width / 2)))
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# check if any of those points are below surface
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nr_line_points_below_surface_in_hole = np.sum(line_points[r, c, 1] < -self._tmp_hole_depth)
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nr_line_points_below_surface_in_hole = np.sum(line_points[r, c, 1] < -self._tmp_depth)
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if nr_line_points_below_surface_in_hole > 0:
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return True
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@@ -257,17 +261,17 @@ class HoleReacherEnv(gym.Env):
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def _set_patches(self):
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if self.fig is not None:
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self.fig.gca().patches = []
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left_block = patches.Rectangle((-self.n_links, -self._tmp_hole_depth),
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self.n_links + self._tmp_hole_x - self._tmp_hole_width / 2,
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self._tmp_hole_depth,
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left_block = patches.Rectangle((-self.n_links, -self._tmp_depth),
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self.n_links + self._tmp_x - self._tmp_width / 2,
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self._tmp_depth,
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fill=True, edgecolor='k', facecolor='k')
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right_block = patches.Rectangle((self._tmp_hole_x + self._tmp_hole_width / 2, -self._tmp_hole_depth),
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self.n_links - self._tmp_hole_x + self._tmp_hole_width / 2,
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self._tmp_hole_depth,
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right_block = patches.Rectangle((self._tmp_x + self._tmp_width / 2, -self._tmp_depth),
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self.n_links - self._tmp_x + self._tmp_width / 2,
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self._tmp_depth,
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fill=True, edgecolor='k', facecolor='k')
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hole_floor = patches.Rectangle((self._tmp_hole_x - self._tmp_hole_width / 2, -self._tmp_hole_depth),
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self._tmp_hole_width,
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1 - self._tmp_hole_depth,
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hole_floor = patches.Rectangle((self._tmp_x - self._tmp_width / 2, -self._tmp_depth),
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self._tmp_width,
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1 - self._tmp_depth,
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fill=True, edgecolor='k', facecolor='k')
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# Add the patch to the Axes
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@@ -12,7 +12,7 @@ class HoleReacherMPWrapper(MPEnvWrapper):
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[self.env.random_start] * self.env.n_links, # cos
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[self.env.random_start] * self.env.n_links, # sin
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[self.env.random_start] * self.env.n_links, # velocity
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[self.env.hole_width is None], # hole width
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[self.env.initial_width is None], # hole width
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# [self.env.hole_depth is None], # hole depth
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[True] * 2, # x-y coordinates of target distance
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[False] # env steps
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@@ -20,7 +20,7 @@ class HoleReacherMPWrapper(MPEnvWrapper):
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@property
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def start_pos(self) -> Union[float, int, np.ndarray]:
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return self._start_pos
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return self.env.start_pos
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@property
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def goal_pos(self) -> Union[float, int, np.ndarray]:
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@@ -28,4 +28,4 @@ class HoleReacherMPWrapper(MPEnvWrapper):
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@property
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def dt(self) -> Union[float, int]:
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return self.env.dt
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return self.env.dt
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