Fix: Did not correlcty pass render_mode to gym.make (as per new spec)
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@ -16,7 +16,7 @@ def example_mp(env_name="fancy_ProMP/HoleReacher-v0", seed=1, iterations=1, rend
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"""
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"""
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# Equivalent to gym, we have a make function which can be used to create environments.
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# Equivalent to gym, we have a make function which can be used to create environments.
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# It takes care of seeding and enables the use of a variety of external environments using the gym interface.
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# It takes care of seeding and enables the use of a variety of external environments using the gym interface.
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env = gym.make(env_name)
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env = gym.make(env_name, render_mode='human' if render else None)
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returns = 0
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returns = 0
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# env.render(mode=None)
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# env.render(mode=None)
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@ -26,14 +26,6 @@ def example_mp(env_name="fancy_ProMP/HoleReacher-v0", seed=1, iterations=1, rend
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for i in range(iterations):
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for i in range(iterations):
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if render and i % 1 == 0:
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if render and i % 1 == 0:
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# This renders the full MP trajectory
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# It is only required to call render() once in the beginning, which renders every consecutive trajectory.
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# Resetting to no rendering, can be achieved by render(mode=None).
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# It is also possible to change the mode multiple times when
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# e.g. only every second trajectory should be displayed, such as here
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# Just make sure the correct mode is set before executing the step.
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env.render(mode="human")
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else:
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env.render()
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env.render()
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# Now the action space is not the raw action but the parametrization of the trajectory generator,
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# Now the action space is not the raw action but the parametrization of the trajectory generator,
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@ -65,14 +57,14 @@ def example_custom_mp(env_name="fancy_ProMP/Reacher5d-v0", seed=1, iterations=1,
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"""
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"""
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# Changing the arguments of the black box env is possible by providing them to gym through mp_config_override.
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# Changing the arguments of the black box env is possible by providing them to gym through mp_config_override.
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# E.g. here for way to many basis functions
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# E.g. here for way to many basis functions
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env = gym.make(env_name, seed, mp_config_override={'basis_generator_kwargs': {'num_basis': 1000}})
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env = gym.make(env_name, seed, mp_config_override={'basis_generator_kwargs': {'num_basis': 1000}}, render_mode='human' if render else None)
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returns = 0
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returns = 0
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obs = env.reset()
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obs = env.reset()
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# This time rendering every trajectory
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# This time rendering every trajectory
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if render:
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if render:
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env.render(mode="human")
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env.render()
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# number of samples/full trajectories (multiple environment steps)
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# number of samples/full trajectories (multiple environment steps)
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for i in range(iterations):
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for i in range(iterations):
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@ -129,13 +121,14 @@ def example_fully_custom_mp(seed=1, iterations=1, render=True):
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# basis_generator_kwargs = {'basis_generator_type': 'rbf',
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# basis_generator_kwargs = {'basis_generator_type': 'rbf',
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# 'num_basis': 5
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# 'num_basis': 5
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# }
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# }
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env = fancy_gym.make_bb(env_id=base_env_id, wrappers=wrappers, black_box_kwargs={},
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raw_env = gym.make(base_env_id, render_mode='human' if render else None)
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env = fancy_gym.make_bb(env=raw_env, wrappers=wrappers, black_box_kwargs={},
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traj_gen_kwargs=trajectory_generator_kwargs, controller_kwargs=controller_kwargs,
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traj_gen_kwargs=trajectory_generator_kwargs, controller_kwargs=controller_kwargs,
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phase_kwargs=phase_generator_kwargs, basis_kwargs=basis_generator_kwargs,
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phase_kwargs=phase_generator_kwargs, basis_kwargs=basis_generator_kwargs,
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seed=seed)
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seed=seed)
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if render:
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if render:
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env.render(mode="human")
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env.render()
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rewards = 0
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rewards = 0
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obs = env.reset()
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obs = env.reset()
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@ -152,7 +145,7 @@ def example_fully_custom_mp(seed=1, iterations=1, render=True):
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obs = env.reset()
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obs = env.reset()
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if __name__ == '__main__':
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def main():
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render = False
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render = False
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# DMP
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# DMP
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example_mp("fancy_DMP/HoleReacher-v0", seed=10, iterations=5, render=render)
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example_mp("fancy_DMP/HoleReacher-v0", seed=10, iterations=5, render=render)
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@ -172,3 +165,6 @@ if __name__ == '__main__':
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# Custom MP
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# Custom MP
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example_fully_custom_mp(seed=10, iterations=1, render=render)
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example_fully_custom_mp(seed=10, iterations=1, render=render)
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if __name__=='__main__':
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main()
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