import alr_envs def example_mp(env_name="alr_envs:HoleReacherDMP-v1", seed=1, iterations=1, render=True): """ Example for running a motion primitive based environment, which is already registered Args: env_name: DMP env_id seed: seed for deterministic behaviour iterations: Number of rollout steps to run render: Render the episode Returns: """ # While in this case gym.make() is possible to use as well, we recommend our custom make env function. # First, it already takes care of seeding and second enables the use of DMC tasks within the gym interface. env = alr_envs.make(env_name, seed) rewards = 0 # env.render(mode=None) obs = env.reset() # number of samples/full trajectories (multiple environment steps) for i in range(iterations): if render and i % 2 == 0: # This renders the full MP trajectory # It is only required to call render() once in the beginning, which renders every consecutive trajectory. # Resetting to no rendering, can be achieved by render(mode=None). # It is also possible to change the mode multiple times when # e.g. only every second trajectory should be displayed, such as here # Just make sure the correct mode is set before executing the step. env.render(mode="human") else: env.render(mode=None) ac = env.action_space.sample() obs, reward, done, info = env.step(ac) rewards += reward if done: print(rewards) rewards = 0 obs = env.reset() def example_custom_mp(env_name="alr_envs:HoleReacherDMP-v1", seed=1, iterations=1, render=True): """ Example for running a motion primitive based environment, which is already registered Args: env_name: DMP env_id seed: seed for deterministic behaviour iterations: Number of rollout steps to run render: Render the episode Returns: """ # Changing the mp_kwargs is possible by providing them to gym. # E.g. here by providing way to many basis functions mp_kwargs = { "num_dof": 5, "num_basis": 1000, "duration": 2, "learn_goal": True, "alpha_phase": 2, "bandwidth_factor": 2, "policy_type": "velocity", "weights_scale": 50, "goal_scale": 0.1 } env = alr_envs.make(env_name, seed, mp_kwargs=mp_kwargs) # This time rendering every trajectory if render: env.render(mode="human") rewards = 0 obs = env.reset() # number of samples/full trajectories (multiple environment steps) for i in range(iterations): ac = env.action_space.sample() obs, reward, done, info = env.step(ac) rewards += reward if done: print(rewards) rewards = 0 obs = env.reset() def example_fully_custom_mp(seed=1, iterations=1, render=True): """ Example for running a custom motion primitive based environments. Our already registered environments follow the same structure. Hence, this also allows to adjust hyperparameters of the motion primitives. Yet, we recommend the method above if you are just interested in chaining those parameters for existing tasks. We appreciate PRs for custom environments (especially MP wrappers of existing tasks) for our repo: https://github.com/ALRhub/alr_envs/ Args: seed: seed iterations: Number of rollout steps to run render: Render the episode Returns: """ base_env = "alr_envs:HoleReacher-v1" # Replace this wrapper with the custom wrapper for your environment by inheriting from the MPEnvWrapper. # You can also add other gym.Wrappers in case they are needed. wrappers = [alr_envs.alr.classic_control.hole_reacher.MPWrapper] mp_kwargs = { "num_dof": 5, "num_basis": 5, "duration": 2, "learn_goal": True, "alpha_phase": 2, "bandwidth_factor": 2, "policy_type": "velocity", "weights_scale": 50, "goal_scale": 0.1 } env = alr_envs.make_dmp_env(base_env, wrappers=wrappers, seed=seed, mp_kwargs=mp_kwargs) # OR for a deterministic ProMP: # env = make_detpmp_env(base_env, wrappers=wrappers, seed=seed, mp_kwargs=mp_kwargs) if render: env.render(mode="human") rewards = 0 obs = env.reset() # number of samples/full trajectories (multiple environment steps) for i in range(iterations): ac = env.action_space.sample() obs, reward, done, info = env.step(ac) rewards += reward if done: print(rewards) rewards = 0 obs = env.reset() if __name__ == '__main__': render = True # DMP example_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=1, render=render) # ProMP example_mp("alr_envs:HoleReacherProMP-v1", seed=10, iterations=1, render=render) # DetProMP example_mp("alr_envs:HoleReacherDetPMP-v1", seed=10, iterations=1, render=render) # Altered basis functions example_custom_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=1, render=render) # Custom MP example_fully_custom_mp(seed=10, iterations=1, render=render)