fancy_gym/alr_envs/alr/mujoco/hopper_throw/hopper_throw_in_basket.py
2022-04-13 17:28:25 +02:00

143 lines
5.1 KiB
Python

import os
from gym.envs.mujoco.hopper_v3 import HopperEnv
import numpy as np
MAX_EPISODE_STEPS_HOPPERTHROWINBASKET = 250
class ALRHopperThrowInBasketEnv(HopperEnv):
"""
Initialization changes to normal Hopper:
- healthy_reward: 1.0 -> 0.0
- healthy_angle_range: (-0.2, 0.2) -> (-float('inf'), float('inf'))
- hit_basket_reward: - -> 10
Reward changes to normal Hopper:
- velocity: (x_position_after - x_position_before) -> (ball_position_after - ball_position_before)
"""
def __init__(self,
xml_file='hopper_throw_in_basket.xml',
forward_reward_weight=1.0,
ctrl_cost_weight=1e-3,
healthy_reward=0.0,
hit_basket_reward=10,
basket_size=0.3,
terminate_when_unhealthy=True,
healthy_state_range=(-100.0, 100.0),
healthy_z_range=(0.7, float('inf')),
healthy_angle_range=(-float('inf'), float('inf')),
reset_noise_scale=5e-3,
context=True,
penalty=0.0,
exclude_current_positions_from_observation=True,
max_episode_steps = 250):
self.hit_basket_reward = hit_basket_reward
self.current_step = 0
self.max_episode_steps = max_episode_steps
self.ball_in_basket = False
self.basket_size = basket_size
self.context = context
self.penalty = penalty
self.basket_x = 5
xml_file = os.path.join(os.path.dirname(__file__), "assets", xml_file)
super().__init__(xml_file, forward_reward_weight, ctrl_cost_weight, healthy_reward, terminate_when_unhealthy,
healthy_state_range, healthy_z_range, healthy_angle_range, reset_noise_scale,
exclude_current_positions_from_observation)
def step(self, action):
self.current_step += 1
self.do_simulation(action, self.frame_skip)
ball_pos = self.get_body_com("ball")
basket_pos = self.get_body_com("basket_ground")
basket_center = (basket_pos[0] + 0.5, basket_pos[1], basket_pos[2])
is_in_basket_x = ball_pos[0] >= basket_pos[0] and ball_pos[0] <= basket_pos[0] + self.basket_size
is_in_basket_y = ball_pos[1] >= basket_pos[1] - (self.basket_size/2) and ball_pos[1] <= basket_pos[1] + (self.basket_size/2)
is_in_basket_z = ball_pos[2] < 0.1
is_in_basket = is_in_basket_x and is_in_basket_y and is_in_basket_z
if is_in_basket: self.ball_in_basket = True
ball_landed = self.get_body_com("ball")[2] <= 0.05
done = ball_landed or is_in_basket
rewards = 0
ctrl_cost = self.control_cost(action)
costs = ctrl_cost
if self.current_step >= self.max_episode_steps or done:
if is_in_basket:
if not self.context:
rewards += self.hit_basket_reward
else:
dist = np.linalg.norm(ball_pos-basket_center)
if self.context:
rewards = -10 * dist
else:
rewards -= (dist*dist)
else:
# penalty not needed
rewards += ((action[:2] > 0) * self.penalty).sum() if self.current_step < 10 else 0 #too much of a penalty?
observation = self._get_obs()
reward = rewards - costs
info = {
'ball_pos': ball_pos[0],
}
return observation, reward, done, info
def _get_obs(self):
return np.append(super()._get_obs(), self.basket_x)
def reset(self):
if self.max_episode_steps == 10:
# We have to initialize this here, because the spec is only added after creating the env.
self.max_episode_steps = self.spec.max_episode_steps
self.current_step = 0
self.ball_in_basket = False
if self.context:
basket_id = self.sim.model.body_name2id("basket_ground")
self.basket_x = np.random.uniform(3, 7, 1)
self.sim.model.body_pos[basket_id] = [self.basket_x, 0, 0]
return super().reset()
# overwrite reset_model to make it deterministic
def reset_model(self):
noise_low = -self._reset_noise_scale
noise_high = self._reset_noise_scale
qpos = self.init_qpos # + self.np_random.uniform(low=noise_low, high=noise_high, size=self.model.nq)
qvel = self.init_qvel # + self.np_random.uniform(low=noise_low, high=noise_high, size=self.model.nv)
self.set_state(qpos, qvel)
observation = self._get_obs()
return observation
if __name__ == '__main__':
render_mode = "human" # "human" or "partial" or "final"
env = ALRHopperThrowInBasketEnv()
obs = env.reset()
for i in range(2000):
# objective.load_result("/tmp/cma")
# test with random actions
ac = env.action_space.sample()
obs, rew, d, info = env.step(ac)
if i % 10 == 0:
env.render(mode=render_mode)
if d:
print('After ', i, ' steps, done: ', d)
env.reset()
env.close()